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SavvyRainbow

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Posts posted by SavvyRainbow

  1. With the introduction of litches we have seen that a % of resources can be taken from the player at the end of a mission. As a leader of a small clan I would love to see this implemented as a method for gathering materials for the clan.

    Now before I continue, I want to say this should be an opt in situation. I.E. the clan cannot force you to donate anything, each player would go to vault and set the %.

    Here's how I envision it working. Each player goes to the vault and set the % of materials that, at the end of each mission, would be donated to the clan.This could be divided up into rarity but I think that individual items would allow for the best flexibility and it fits with the UI and systems already in the game. For most resources this would be a simple take X% of collected mission drops and give to clan. For rare resources where sometimes you only get 2 a game it would be take some tweaking. IE 2% of 2 argon crystals does not a crystal make. Best option is the value is rounded down and clan gets 0 in the is case. You would either have to set it to a high % (50% in this case) or gather for a long time.

    Here are three examples:

    Player 1 is an extremely long time player. As end game as you can get in Warframe. He is is mastery 29, has all the weapons he likes built, forma'd, and min/max'd. His stash of resources is larger then every player under MR 10 combined. He doesn't need anything more, he could set his % to 50 (or higher) across the board.

    Player 2 is a long time player, but still working through some the more expensive stuff (looking at you sibear). He has an incredibly healthy supply of all materials, don't need common materials anymore even to the point where he has enough of many of the uncommon and rare materials too. But he does need the new Railjack materials as he is still maxing my Railjack. He would go to the vault and set his percentage for items like rubedo and salvage to 50%, take them please. But he would set the Asterite and Isos to 1%. Once he is to where player 1 is, he can then up his %.

    Player 3 is new to the game. She is still working her way through a big chunk of the weapons, just started railjack, in general needs a LOT of the resources still. She could set everything to 0% so she can focus on getting herself up to a higher mastery rank, enjoy the game more. And when she is at the point that player 1 or 2 is, she could set her % higher.

    This way the clan always has a steady source of resources coming in and the person building/decorating has materials all the time. I think this ties in really well with the skybox room that was just announced.

    I understand there will be the "why don't you just donate those resources" argument. However:

    1) The talented clan member that does all the decoration in my clan has an inverted work schedule from me and many of my clan members. Most days our paths don't cross at all. So for him to communicate what he needs to me, and other clan members, to donate is limited. In the time that we do play together I'd rather not spend my time/his time calculating all of the resources he needs and donating them, i'd rather be playing.

    2) If it always takes it out and is never in your inventory then you don't cant miss what you didn't have.

    Thx, Savvy

  2. So I am relatively new the game (start with the Plain) so I am not sure if this been suggested before or not but an option to preview the decorations that have been placed before they are built would be amazing. It would be really nice to see the decorations with their full color and textures while building around them, especially with the new lighting system. I understand you don't want people to be able to place decorations and not pay for them so make it isolated to the user who is in decoration mode or make it so that is only loads the textures when someone is in decoration mode in that room.

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