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RayneCoat

Hunter
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Posts posted by RayneCoat

  1. When finishing k drive races, the last gate doesn't always register towards your final score.
    Adjustments Ive had to make:
    Not being airborne
    Awkward angles of approach
    Slowing down (Releasing the throttle)
    Hope this gets cleaned up so i can spend less time redoing leaderboard runs

    EDIT: I think the issue might be turning the camera while crossing the last checkpoint. Ive had more success while not moving the mouse trying to get it to register. Being Airborne is still quite finicky

  2. It sounds like you haven't learned the layout of the Lua Prison. In most Rescue missions, the Prison has a secret entrance to the cells that saves time for hacking terminals. Familiarize yourself with the Prison layout before doing sorties to save yourself the frustration.

  3. I'd prefer to see the faster mission types added as random secondary objectives to the existing Primary objective. Raid, Deception, Capture, Spy (single vault) and Rescue are good options for more dynamic game play that benefits squad coordination.

    But the biggest thing that needs to be addressed is introducing Trial Mechanics to other parts of the game that make them easier to learn and reference. They don't need to be Missions by themselves but extra incentives for exploring like Parkour Rooms and Lua Principle Challenges.
     -Special doors that use pressure plates., one or two. (more reason to use your operator)
     -Charging special payloads with warframe energy.
     -Exposing sabotage targets through multiple terminals.

  4. Will there ever be an option to pay for Daily Tribute Milestone Rewards once they have been unlocked by the community?
    Asking someone to wait a minimum of 2 years for an interesting weapon/mod seems like torture.

  5. Currently you can't kill Vomvalysts using only an operator. Killing the Vomvalyst's first form with the operator's void weapon renders the spectral form immunity to death until it is tagged by a different source of damage, like a warframe's weapon.

    Scenario 1
    Operator attacks the first form and kills the Corporeal Vomvalyst.
    Vomvalyst transforms into its spectral form and operator can only reduce the vomvalysts HP to 1.


    Scenario 2
    Warframe guns down Vomvalyst first form.
    transformation
    Operator is able to kill the second form with void beam.

  6. Scenario:
    Lephantis Assassination
    If the party kills the Corpus Head first to stop the additional infested spawns: it can lead to an AFK fail state if they take too long to kill the remaining 2 heads (as there are no infested units to reset the AFK timer on kill). This can easily happen during a sortie with the HP scaling bosses get and the innate damage reduction.

    EDIT:
    Also, Lephantis doesn't count as a kill when it comes to resetting the AFK timer so once that timer is active you have no time to waste getting to extraction. (I actually failed a solo run by killing Lephantis in the last 10s of the timer but it still ticked down. Best Death Mark from Stalker I ever earned <3)

    There was also a case with one of the Lephantis Sortie Assassinations where the Corpus Head was unable to spawn additional infested mobs during the fight.

  7. It is easy... The Medallions spawn in set locations within specific rooms/closets. All you need is Animal Instinct on your companion so that you don't bring down your frame's power for trivial utility and loot range. Just be methodical in your search and they'll be easier to find.

    As for your problem with getting 8/8 in a party means your playing in an open public room. Stick to solo/pre-made if you have other goals in mind besides the primary mission objective.

    Your Mission-Completion Rate means nothing. Maximizing you're reputation gain is by far the more logical choice as you can cash in on your hard work. Getting 8/8 means you are getting 4000 extra standing minimum PER Syndicate Mission and 2000 for that syndicate's Ally (provided that you don't get gimped by some Defense/Interception Maps). As for giving MORE incentives to high MR players is not necessary. They already get a higher daily reputation cap than the rest of the players, more trades and more resource extractors.

  8. Oxium Ospreys have this kamikaze charge that tends to annoy me when trying to sidestep it.
    I can understand that its carrying a rare resource and denying it to the players is beneficial to thier cause (and improving player reaction/tactics) but it needs to be a bit more telegraphed in terms of its collision detection.
    The charge generates this deceptively large death-sphere that triggers a self-destruct that will deny its Oxium drop if you're in the way but there's no way to know how big it is. Perhaps an energy field that matches the death-sphere's size could be generated during its wind-up to inform players how much distance needs to be covered in order to dodge the attack.

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