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jragonsoul

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Posts posted by jragonsoul

  1. 1 minute ago, VenomousValentine said:

    I don't know if you realize how busted the atterax is with maiming strike. I also think you're forgeting a tiny detail. It aoes better. It hits more things at once, which is one of the most important factors for a melee weapon.

    ....I just said I used my atterax (that has multiple forma and a potato in it and YES I do have MS) and while it killed quicker it required you to actually CC and opposed to the S&A. It my not OMFGWTFPWN everything but it's damn good. If you only care about damage numbers then don't use it. It's simple.

  2. 7 minutes ago, VenomousValentine said:

    Yeah it killed them alright, but that still took some time. It is better than I thought it was, but I still don't think that's top tier. I'll give it viable, but not ideal for an MR12 requirement.

    ...I don't think you get how well it did. Try that same test with an Atterax. I did, it "Kill's" faster only if you use rhinos 4 to CC. Realize you have to keep casting iron skin or hard CC them to not die. This weapon takes care of the CC requirements because it has it's own cc in continuous blast and knockdown, WHILE stripping armor. I really think you just want the weapon to be something it's not. But I could be wrong.

     

  3. 25 minutes ago, VenomousValentine said:

    Also I do just want to say, those numbers aren't THAT good.

    With those numbers against only a level 50 I definitely wouldnt call it top tier.

    it's not bad, but to call that one of the best melee weapons in the game is just downright erroneous.

    What about a mix of lvl 145 corrupted enemies? I used rhino because as you said they need to be CC'd OR you need to run a tanky frame. Look at what it can do, need to kill ancients first so you can kill the rest easily but as you can see it wrecks.

     

  4. 10 minutes ago, VenomousValentine said:

    Maybe I expect too much of them, who knows. But I currently have every melee in the game except for some syndicate weapons and the skana and venka prime.

    That's fair, check these out. 

     

     

    And 

     

    See if it's your build or just expectations.

  5. 5 minutes ago, VenomousValentine said:

    But, despite that, I understand where you're coming from.

    How do you make your melee weapons? I will meet you in game in the multi-player  simulacrum and we can go through each one I own in comparison. I think you're expecting something different from it or you are modding it weirdly. No offense intended at all. Most of my melee weapons are insane when used well, even vs lvl 145 enemies. There are weapons some people love and swear by that I hate so I wouldn't be surprised if it was a matter of preference or reality not meeting expectations.

     

    P.S. I don't get off work for like 10 hours so maybe tomorrow, unless you are on late tonight! XD

  6. 1 hour ago, VenomousValentine said:

    I respectfully disagree.

    This is my one problem I have with the forums, is that people try too often to get fun things nerfed, instead of trying to get bad things buffed.

    Well Naramon is just broken (I know you might like it but it really just is) , Covert Lethality is fun and when I do bring daggers I use it. Last thing Silva and Aegis with the right mods is a monster and so so good. If you don't like it as is I understand but it doesn't need a Cov Leth mod to be viable, it is already better than at least 80% of melee weapons in the game.

  7. 16 hours ago, Realhero25 said:

    Last time I checked Cernos Prime was RNG dependent gun, when Rakta Cernos is simple matter of grinding (or trading, like the mara detron). Guess which one is better?

    This would only hold water if the Cernos prime WAS better than the Rakta Sernos (Kinda how the Mara Detron WAS better than the Detron) and then changed it after months/years of being in game. If these just were the stats no one would have had a problem i don't think. Since they weren't and were changed this has caused an uproar. Like I put 5 forma into my Mara Detron and sold my regular Detron (But I have enough parts to seriously make 2 more regular detrons, so that's not an issue) because the Mara was better. I am not too upset because I don't use either of them and don't think that will change BUT it just doesn't make sense to me how they made it a side grade.

  8. This also caused me to miss out on finishing my sorties. Had completed the last mission and was sitting waiting for the mission to end. Alt+F4 out of the game and couldn't get back in. Now I cant get the previous sorties reward. At the very least I missed out on 2k Endo and at best I missed finally getting a legendary core. Not very happy about it.

  9. On 9/8/2016 at 1:43 PM, tnccs215 said:

    oh, yes, I got that. My point was how is one going to obtain health orbs without Oberon/Nekros? The OP gave no answer, only deflecting the question.

    They drop in missions while playing. If you have IS up you don't worry about it being consumed when you grab them initially, the only question is do you let them damage you before using Iron skin the first time (Safer) or wait until you have the 3 orbs and have to recast (No too dangerous if you have Iron Shrapnel)? I always see extra health orbs on missions with containers playing Rhino, Nezha and other frames either Immune to damage or avoid it. Not a big mystery

  10. 3 hours ago, Xzorn said:

     

    It makes a larger difference the higher your combo counter goes, not less.

    At 2x Combo   True Steel = 172%, Buzzkill = 107%, Difference of 65%

    At 3x Combo:  True Steel = 238%,  Buzzkill =138%  Difference of 100%

    Ar 5x Combo  True Steel = 370%, Buzzkill = 231%  Difference of 139%

    By 3x Combo you're doing an entire level higher in crits over Buzzkill, x 10.4 Bleed multipliers Vs x 16.1.

    Even a Grineer Lancer with base 100 Ferrite armor has 90.66% mitigation at lvl 140, the additional front-end damage you get from Buzzkill is reduced to 10% effect. The build isn't really designed to kill enemies under lvl 80, though it still does well enough against basically anything.

    Going by the numbers in WF builder no mater what multiplier you have or what level on bloodrush the Buzzkill build is much better with anything that doesn't have MASSIVE armor. I don't disagree there. Lancers at 140 do in fact have massive armor. Again I did not say your build wasn't good or only good vs 140 Bombards. It's just if you're fighting 140 enemies (or really any enemies over 80) you are going to bring CP's and that is going to affect your front end damage substantially. When that happens the Buzzkill build will be doing a lot more damage.

  11. 7 hours ago, Xzorn said:

     

    They're Slash Proc weight is already 80%. Adding Buzz Kill increases it to 82.7% The increase in Bleed procs you get by increasing Crit is far better against armored enemies.

    True steel does help with crits at the start but it crits so often that after building a small meter that it makes little difference on even the bombard but almost every other enemy (especially lighter armored ones) will die faster from the Buzzkill. My TTK with buzzkill vs your build VS lvl 135 Bombards differed by about 1 second either way and about 13 seconds average (I don't have forma in it so cant use my Primed pressure point or switch stances.)

     

    Not saying your build is bad in any way shape or form. It' probably is the flat out the best at high armor targets but when you start bringing CP or using armor stripping moves (Seeking Shuriken for Ash, which brought TTK down to like 4 seconds) the procs themselves start to mean a lot less.

  12. 15 minutes ago, Xzorn said:

    It's difficult to compare weapons with drastically different Weapon Reach.

    As an example:  Fragor Prime has twice the DPS of Jat, however Jat is capable of hitting twice the targets. So conditional they're damage output is the same. When Jat hits more targets than Fragor it's DPS is better however when it hits the same amount of targets it's DPS is lower.

    Between the two weapons I would say Prisma Cleaver are an overall better weapon. This is mostly due to having a better stance and it's ability to completely shred high armored enemies. Even though Vaykor Sydon can strike x3 the enemies with each swing, at higher levels it's lack of Bleed procs puts it as a serious disadvantage.

    This is besides the fact Sydon has a 50% knockdown resists while Cleavers have a 100% stagger and momentum to completely prevent knockdowns.

    Best TTK on lvl 140 Bomber for Cleavers is this build btw: https://goo.gl/1wlmt6

    Using Buzzkill Vs True Steel increased the damage output significantly in all use cases outside of where an elemental damage type would be preferable.

  13.  

    27 minutes ago, Lord_Azrael said:

    every time we've found a sculpture (I have 10) multiple people have picked it up. One time there was a bug where 1 of the 4 of us didn't get it. Every other time we've all gotten it.

    I stand (very happily) corrected. I hope this gets fixed soon then.

  14. 1 hour ago, Lord_Azrael said:

    Everyone in the squad can get it. Come people just had bugs that prevented that.

    Not true, only everyone gets the sculpture if it's the Maroo mission. Other wise it's finders keepers. Everyone is able to get stars though. So far I have found 20 Amber stars but only 6 Cyan.

  15. 5 hours ago, Nxooda said:

     

    Have you even bothered to see the video, no wait you haven't. Do you realize that he "TELEPORTS" towards me after I turn around for barely 3 seconds?

    The minimap clearly shows he wasn't there, and there is no spawn point that allows him to get there, therefore it is a game experience ruining bug.

    Please, would kindly request for you to see the submitted proof/evidence of this bug first and read what the actual author wrote. 

    I know there is blocking, I know there is CC.. The point is how has he gotten that close to me, with Enemy Radar equipped you can see the guy was tripping all over the map and suddenly he gets next to me? Yea then CC is not doing a thing. Also you clearly again had not seen the video, he was affected by Molecular prime and as soon as he uses his knockdown ability you can see him go up in the air by Rhino CC.

     

    I'm not even bothering to argue your points as they are blatantly focused on something which is based on what you think happened rather then reading what the actual issue is regarding this topic.

    I watched your "video" multiple times. Let me put this in terms you might understand. Git Gud.

  16. 14 hours ago, cx-dave said:

    I don't see why this is considered a bug. It's what a Powerfist does. He's there to screw up your mission...just like an Arson Eximus can blow you off a pad with a wall of fire.

    You can't always prevent this. It's only possible to minimize the chances of this happening by killing the enemy quickly and/or through long range CC. The team needs players to take care of each other. If you're not on a pad your job is to protect the other team members.

    I realize it sounds obvious, but in practice you see that cooperating with each other is the hardest part to get right in this game.

    This is what I think they intended with the raids.

  17. 3 minutes ago, Warrax said:

    Aborted about 8 missions before I got it done just now. For all these forced failures here and there and for the 10x waste of time vs normal run a compensation sure would be nice. Try delaying the activation of the pod. As in wait for the door to close and look at the button for a bit before pressing it. Superstition most likely but it's the only time the pod actually worked for me today. Or hope you get the maps without the pods.

    Ok, so sometimes it "works" this really needs to be fixed.

  18. Is the issue with the Pods on grineer ships still happening for others? Trying to do the mission for the Orokin catalyst and I literally cannot get past the freaking pod. Section. Is there a work around for it? Is there going to be compensation for people who couldn't run or complete the mission?

  19. 11 minutes ago, uTired2 said:

    I've seen some posts saying this may just be a display issue on the mission summary screen as they did actually get the full amount of credits, haven't tested it myself.

    It is working NOW, but I missed out on several hundreds of thousand credits hoping they would give them to the ones that had completed them retroactively. Is that going to be fixed I wonder.

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