Arahor
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Posts
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Posts posted by Arahor
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16 minutes ago, SerjRozov said:
it's not a taa problem, i run with smaa and have that problem too. It's an adaptive exposition issue.
left - with adaptive exposition; right - without
thing is that also makes some partical effects invisible
When i've noticed this issue i just turned it off but then you have this over exposed map 😕
So i had to turn that adaptive exposure on again but lower the brightness to 30 from 50. But again, this new lightning seems to turn off some partical effects + i noticed that brightness lowers itself when you go to colouring section and when you're at 30 already it get really dark. Waiting for a hotfix! Thanks!
Thanks this helped me quite a lot. Turned brightness down from 50 to 35 and disabled adaptive exposure.
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41 minutes ago, Proslackernifty said:
I looked at my prisma weapons and I think they look better now. It doesn't really make sense that a weapon would have a mirror like polish on it, just my opinion.
I can agree that at least my Prisma Grakata looks better but my Prisma Xiphos on the other hand. (It had the darkest black from smoking black palette and glossy red with white energy flowing across the chassi before update.)
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Update helped a bit, just that, a bit. Colours still look too washed out in my opinion.
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Too bright you say?
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My big boah... The helmet was left unchanged, but the black and red was matching the rest of the frame...
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Look what they did to my handsome boah.. The helmet is not changed but look at the difference between the old darkest smoking black and the new darkest smoking black. (everything that's not red on the suit was the same tint as the black on the helmet)
Feedback on the metal changes in the latest update
in Art, Animation, & UI
Posted
Don't know about the metal much but if people think the game looks too bright then this helped me. Turn brightness down from 50 to 35 and disabled adaptive exposure, hopefully this helps someone too, went from this
To this