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Goldenhawk1855

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Everything posted by Goldenhawk1855

  1. The issue I see here is that the buff is really binary; you're getting it or you're not, and if you're in a place where you are not getting it you are performing suboptimally, and it requires a degree of micromanagement to fix that. That micromanagement can be annoying when playing a game as fast paced as Warframe, where traversal is so important. What if the buff gained duration, not just strength, from time spent in light or dark areas? With it decaying over time spent in dark areas. It doesn't fix these issue per se, but it smoothes them over. Run across a map for 10 seconds in light, step into dark spot for 1 second? That 1 second starts decaying the buff strength you built up for those previous 10 seconds. Rather than running across a map for 10 seconds, and instantly losing the buff the moment your toe touches a dark area. Longer you spend in the dark area the faster the buff decays, potentially exponentially. It makes light and dark areas still matter, but allows you play around the mechanic (focusing on being in light not dark) without the micromanagement of making sure you're never touching a dark area. You can now touch dark areas but as long as the majority of time is spent in light areas you'll still be getting the buff you want.
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