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jofipa

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Posts posted by jofipa

  1. i actually like the new corrosive both from gameplay to lore or real aplication, especialy since  back when you overstriped an enemy they didnt Lost their armor did they? no they were still using it so theres still suposed to be some damage reduction even if little. 

    the change to magnetic seems eh, and your propousal is not too diferent 

    the one thing i will agree with you is on viral, i like the old system, i like to see my enemies get sick and weak. and having a status effect that opens enemys to finishers seems really good gameplay wise. They dont need to be stunned or knell like you said (i think thats just way to much of a buff), just make them open for a parazon attack easier with each viral proc

  2. 3 minutes ago, -CdG-Zilchy said:

    Entirely depends on what you want to kill with it.

    i mean i just asking for something that is generaly better.

    Radiation is not very effective against most enemies, but it does have inate CC and cancels anciente healer auras. 
    the problem with cold is, i can either make it into magnetic (the worst damae type) More viral (that with a 1 shot grenade, with no bleed isnt the best choice) or make it into more blast damage wich its not a good damage type but in the end is probably the better choice.

  3. i just got my fourth Kuva Tonkor, ive been using a 26% Radiation bonus for quite some time and just now i got a lich with a 60% cold Kuva Tonkor wich is quite a high roll, i am conflicted if i vanquish this lich and valence transfer the weapon or if i just convert it and sell it (i dont even know if people would buy such a weapon)

    My main problem with the valence transfer is:

    1)Cold is one of the worse elements to have in a weapon (especially when compared to radiation)

    2) i would need to rebuild my weapon, and maybe reforma it, after i valence transfer it.

     

    ive also heard that the cold is added into the tonkors inate blast damage and i would like someone to either confirm or deny that.

  4. It feels great to play with heavy weapons and hammers but everything else is super wierd


    Range is wierd: Most weapons seems to have a similar range (about 2 meters) wich makes weapons like daggers for example be as tall/wide as a polearm with Primed Reach equiped. I like how it was changed from a % to meters but that just makes mods like Primed Reach mandatory in any build. Fix? Make gauntlet and daggers like weapons on the 1 meter range and polearms/staffs at a 5 meter range. 
    Condition Overload and Blood rush is wierd: I get that CO was a trubblemaker in the past, limits design space but honestly the damage output it gives now is just not worth the mod space, I would preffer the one limited to 3 status effects you guys had in mind over what we got. And the cool thing about blood rush was getting consistent red crits, previously at 2.5x combo you would start to see red crits wich it may be a little to strong But now with a high crit weapon at 12X combo you can barely crit red. Wich brings me to another thing
    WUKONG IS COMPLETLY DESTROYED: you finaly buffed the guy into playability just to nerf the S#&$ out of him on this update. ALL i said above is now working against wukong, the major lost was the range: having a big staff is wukongs thing, honestly it feels like Pre-Buff levels of range. CO also got axed so his staff damage fell off and you cant even crit consisntently with the gladiator mod set anymore. So yeah rip wukong again. 

    Gun Blade Stances are wierd: Bullet dance is basicaly unplayable, you cant shoot consistently without having to do a foward slash or to completly stop moving wich in this game standing still WILL KILL YOU. + Her foward combo is the one where you start rolling backwards like What? From what i got you guys just changed combo order so please revert this change

    Heavy attacks feel wierd: Losing combo counter to do a slow cluncky heavy attack is wierd honestly. i know you guys are working on the rage meter but this just feels pretty bad to play with, i mean Glaves feel ok to play, i miss holding E to toss the glave/Wolf sledge but i guess the heavy attack button can be rebind so whatever.

     

  5. On 2019-10-31 at 9:54 PM, UuvoPlajaa said:

    Gladiator mod set effect doesn't affect Exalted weapons anymore 😞

    it does but now you get only 20% BASE crit chance per combo counter level wich is not enough to get you into a new level of crit depending on how you built your weapon

    • Like 1
  6. We can all agree that the metalic texture change is pretty bad, when it comes down to in game tilesets like LUA or the void it does look better ill give you that Steve, but for warframes and weapon textures they dont look so hot, entire skins and armour pieces were basicaly ruined especially tennogen and prisma armour sets/weapons. 
     

    I was never realy into Fashion frame but seeing my warframes appearance being butchered like that is quite disapointing and unmotivating...

    • Like 1
  7. before: this is the only screenshot i have on my new pc that can display the metalics right (i wish i could compare how nova with the corpara skin looks)

    Spoiler

    unknown.png?width=1192&height=670

    after: the metalics are sticking out it looks like plastic or something

    Spoiler

    unknown.png?width=1192&height=671

    27 minutes ago, _Kiro said:

    Regarding Tennogen more specifically, this would mean that I, who bought a skin specifically for the living flesh look with cloth (example being Valkyr's Delusion skin) now have now metallic skin? This is not what I payed for.

    me too man i know the feeling, the Nova corpara skin that I love is prob the one who got the worst treatment.... the skin is almost 100% metalic and now it looks like S#&$

  8. Rendering Upgrades:

    As part of the new rendering tech we showcased during TennoLive, we’ve implemented a few upgrades that are ready for your viewing pleasure! Metallic surfaces, such as gold and steel (etc), are improved across the whole game to respond better to lights and reflections. This boasts the detail and depth that were always there but hard to see. If you notice any areas or objects that are brighter than expected please let us know!

    ~official saint of altra: Update 25.7.0 patch notes

    I hope this is a bug, but if you read the full patch notes and see some of the screenshots used its seems like it is oficial and here to stay 😞

     

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