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Xion014

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Posts posted by Xion014

  1. DE just keeps adding rng on top of rng mechanics which is by itself a dumb way to time gate parts of the game. Every new update just adds another of rng to the game. The Grendel missions are a step in the right direction but still needs work. The drop rates of cubic diodes and carbides suggests that it’s a 100% drop chance from eximus units but that’s only when they drop resources which is 50% of the time, so it’s literally a coin flip if you you going to get the new resources. On top of that the low level missions don’t spawn many eximus units if at all.

  2. 10 minutes ago, 0_The_F00l said:

    My MO has been to get a requiem relic from flood, then do the fissure. 

    As floods are not common I am not amassing large number of relics to use. 

     

    4 minutes ago, Oreades said:

    Most likely they are quitting at 5-10 becuase they only have one or two relics. Opting to unlock them as they get them instead of stockpiling a massive amount and then parking in the Kuva Survival fissure. Can't say as I blame them since I personally find endless missions to be super boring so even if I had a ton of relics I'd probably be dipping at 5-10 unless the team was particularly interesting then I might stay till 20. 

    So I am sort of correct in assuming that since Requiem Relics are much less common than a normal relic and how uncommon Kuva Siphon (and Flood) missions are people won't have many of them?

  3. Why is it every Requiem Fissure players leave at 5 or 10 minutes almost all the time? Are the rewards not good enough? Are the Requiem Relics too hard to come by? I'm thinking it's the latter since every other Survival Fissure players will almost always stay for at least 30 minutes so it's not really a problem there, again I've noticed it happening quite a bit in the Requiem Fissures only.

  4. Just now, kevoisvevo said:

    lol at the whiteknights defending the new melee nerfs. most of the mods and strongest weapons got shafted here. guess y'all keep keeping using your fulmin, rubico, kohm, acceltra 🤧

    It's a net buff, trying using weapons that you haven't use in a while, A lot of short weapons actually have decent range now with reach and the damage being tripled helps a lot on the weaker weapons.

    • Like 2
  5. I'd also like to point out that when pointing at the ground while using Diwata the weapon acts like it's slamming toward the ground but of course there are no animations or damage, just Titania speeding towards the ground.

  6. This has been in the game for literal years DE. Being unable to move or use abilities after a finisher on a slope or stairs thus forcing me to quit the mission as /unstuck does not work. Will you ever fix this?

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