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ErudiusNacht

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Posts posted by ErudiusNacht

  1.  

    I don't think the idea is all bad, but I'm not sure it would be taken well by the rest of the community.

    Personally I only revive that kind of players a couple of times. The mission before the Tenno, is what I say. If they keep going down, and it's hindering progress, I let them stay down. Eventually they run out of revives. That way they (hopefully) see that they're not ready for the given difficulty.

     

     True. True. I actually see this as a point of improvement in Player education. 

     

    A repetitive problem here is the idea that players can just rush through the game. With or without regard to the player's mental age and patience, new player's tend to ask for "taxis" when they themselves know they're new to the game. Either due to ego or peer pressure, or both, they skip the proper character progression. Tbh, it is kinda daunting to go through all those mods and equipment. Still, players need to understand, sorry for the term, their place in the system. If you don't have the mods, equipment and/or game experience, don't force yourself.

     

    The thing that really pisses me off, is that you try to patiently tell them how to properly play WF and they start threatening to report you. Ok fine, you shut up and just let them run out of revives, then they try to report you for "having no teamwork". You revive them, they live for 3 seconds, they go down again, they report you for "pulling support". Sigh.

     

    I think XP locks on missions, or like a trial to unlock missions can be included. Putting in an actual option per player to filter matchmaking sounds elitist though, but I think it is also a viable option. But in the end, I think it's player education and progression that really needs to be fixed afterwards.

  2. I apologize for this if this sounds rude, but can we have a Mastery Rank filter in Public Matchmaking? Recently we've been getting Rank 4's and below in end planets most commonly on Ceres. It's become a small problem finishing missions because of all the Excaliburs getting downed when they want to melee level 30+ Grineer with Chronos. I'd leave the discussion of XP farming Draco for another day, but seriously, it's kinda hard to last one round when the other 3 are Excaliburs with MK-1 equipment.

     

    Now I know the Star Chart is about to be reworked, I'm just throwing this on the table just in case. Any (civilized) comments or opinions? thanks.

  3. AtlasNewLook.png106Hitmonlee_Pok%C3%A9mon_Pok%C3%A9Park.

     

     

    I'm not hating it at all. I grew up with pokemon and just as I was derping through a mission with a jump kick, I suddenly realized it's Hitmonlee. 

     

    Brown, no neck, long arms and feet and a brawler, I will never look at an Atlas the same way again. Hitmonlee_XY.gif

  4. Once upon a time, there was exactly this thing:

     

    azxoYfV.png

     

    if you clicked on that icon, a dropdown list of all the weapons that mod was equipped in would appear.

    I am yet to find an equivalent feature after the mods 2.0.

     

    ah yeah. i remember this thing.

     

    but then again, my simple request just involves a distinction if it's in a tenno weapon or a sentinel weapon. just a little reminder who's using it.

  5. It's simple, put a small icon on the weapon mod when it's installed somewhere.

     

    Examples:

    1. Serration installed on Rifle = Primary Icon

        Serration installed on Vulklok = Sentinel Icon

     

    2. Hell's Chamber on Vaykor Hek = Primary Icon

        Hell's Chamber on Sweeper Prime = Sentinel Icon

     

    3. Hornet Strike on Lex Prime = Secondary Icon

        Hornet Strike on Burst Laser = Sentinel Icon

     

    4. Pressure Point on Dragon Nikana = Melee Icon

        Pressure Point on Deconstructor = Sentinel Icon

     

    Because, let's face it, it's a little tedious when all these mods get moved around when modding your arsenal. Sometimes Mod A is on rifle and Mod B is on Sentinel, on the next loadout, Mod B is on rifle and Mod B is on Sentinel, and mod management becomes all tiresome. Especially when you have thousands of mods already as you progress through the game.

     

    I'm not so keen on the size or placement of the notifier (icon or whatnot), as long as it helps in players when managing their arsenal. Just thinking out loud.

  6. With all the math involving the RNG, it's simply chance.

     

    I was running with a mate earlier and got an aspect BP. While the whole time I was alone in Pub's I only got Chassis'.

     

    De should just introduce a night/day system like Earth on Uranus so that at least drops are more consistent.

  7. once you get doing void missions, 40K would be spare change to you. that being said, weapons and single-use items don't need reusable blueprints since, well, they're one use. There's not much dual weapons or weapons that use other weapons as components. 

  8. I see no problem with it.

     

    Event mods are there for a reason; to keep playing. If everything was just available anyone could drop off the game and player supply would suffer. The thing is, it's a reward for players who keep going.

     

    It's not a different game. Some people just have the dedication to persevere. Balanced? Definitely. You can use the mods you worked for in addition to the mods you can casually acquire. It's a value added. Come on, don't take away from people who work for it (or at least pay for it).

  9. This happens to me whenever I put on badges or skins on my frame or sentinel (any). It never saves. Worse, the mission success never saves on the account.

     

    Arsenal:

    Going to my arsenal.

    Change any cosmetic.

    Exit the arsenal, come back in and it loads the default look. (sigh)

     

    Missions:

    Go to any mission.

    Level up any item.

    Extract => "could not update account information"

  10. lore wise this is more plausible. TBH, pull should target all metal since she's a magnet. Since we've established that grineer armor and corpus proxies are metal, they should get pulled. Conversely, corpus personnel should only have their weapons and helmets taken off. As for infested, that's up for debate since we don't really know their exact composition but we can assume they've assimilated part of their suits.

  11. nope, next update you will get Jump Prime aka Double Jump.

     

     

    seriously though, I think they're more concerned about the "catbrows" than anything else. I'm more interested in the deth machine rifle since I use it with fired up.

     

    but yeah, if you get carrier prime, most likely sweeper prime too, unless they do that thing again like what happened to prime laser rifle.

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