Jump to content

Enomilli

PC Member
  • Posts

    1,851
  • Joined

  • Last visited

Posts posted by Enomilli

  1. 2 metres?

    (If you're wondering about the spelling, Canadian)

     

     

    I'd say 3 meters, because keep in mind Ancients melee attacks are considered ranged,

     

    And have the active of Fire Blast make a Firey shockwave pushing enemies back.

     

    Both of those ideas are really wonderful.

     

    3 meter radius with a knockdown on cast with Fire Blast to help keep the bad guys off of Ember as it should be.

     

    Fire Blast needs to do damage on the inside as well as the ring.

     

    I'm a bit worried for Ember, one of my friends who is in Design Council was going to suggest getting rid of Fireball for a melee damage buff skill.

     

    That's completely stupid.

     

    DE whatever you do, keep Overheat as Ember's answer to close range problems and leave everything as casting skills.

  2. So what changes do you want to make then?

     

    350 damage cap(before Focus. But will still be affected by Focus) to those that get close; that means 700 damage for all infested that touch Ember.

     

    Since the skill has armor ignore it will scale well into the future and still allow Ember to keep the infested off of her.

     

    Give it a 1 meter radius so that way Ancients will enter panic mode before they reach you.

     

    I'm sick of Ancients knocking me down when I have Overheat on; it's suppose to protect me not let Ancients beat me silly and Drain me.

  3. These other Ember players that want her to go back to 90% damage over heat just want an excuse to play Rambo style and not pick Rhino since Ember's old Overheat was the closest thing to Iron Skin.


    Let's not turn Ember back into a Rhino-Wannabe and just spam 2 when things get tough.


    The way it is now, surviving takes a degree of skill since Ember lacks utility and that is what I enjoy, a Frame that is not just some "OMFG I'M DYING QUICK I MUST PRESS 2 OR 4 FOR MY 'I WIN' BUTTON".


    That's not fun and that's not clever, if Ember players want a tank, go pick Rhino or hope that the new female-non caster Warframe can fill that niche.


    Ember is a frame meant to deal insane amounts of damage and making her reduce 90% damage again completely ruins her original purpose.


    Learn how to play the game and stop trying to be Superman and mess up something like a damage frame like Ember.


    Either play Rhino or move on, not everyone wants to play an "Easy Mode" steamroll of a class.

     

    I like the fact that I need to use a brain when playing as Ember instead of spamming an I win button like Novas and Rhinos do.

     

    Let Ember retain her niche as a damage frame that you need to play smart to use.

  4. There are unarmored weakpoints, like the midsections for MOAs. Armor 2.0 is generally fixing the imbalances between non-armor-ignoring and armor-ignoring damage.

    Which means bullets would pay off with more aiming than physics impact weapons. Perhaps making a trade off with choosing one or the other?

     

    Bullet being fast but you need to hit the weakspots for insane damage. Physics Impact/other armor ignoring weapons being slower but armor ignoring and more reliable without aim.

  5. Mhm, I think the concepts we saw during the Concept Art Livestream far look really great, and I think the devs will be able to surprise us with an awesome looking, possibly alien jungle tileset. :)

    The suggestions you brought look maybe a bit too colorful and... peaceful.

    This is sort of a dystopian future, remember? :D

    Where is the link to these jungle concepts?

  6. The Ogris? You cannot be serious; it falls at the higher levels because the rockets don't ignore armor. It's only because of the high base damage of the explosion that you can still bring it in late-game. For example, the Ogris can handle the first 10 waves, give or take a few, in a Tower III Orokin Void Defense, and then it becomes the equivalent of pointless compared to armor-ignoring weapons afterwards.

     

    The Lanka is supposed to lack in versatility, as it is supposed to fill one specific niche in the sniper rifles (and in practice, it does so almost perfectly). That niche makes the Lanka shine because there are very few things in the game that can resist dying from a properly modded Lanka in one shot.

     

    Serrated Blade Damage may considered a lesser armor-ignoring damage than Armor Piercing, but the incredibly high base damage on the Lanka mean that even the Snipetron Vandal can only match the Lanka's damage per shot (applicable when shooting Corpus Crewmen on the head).

     

    The Lanka to the other sniper rifles is like the Galatine to melee weapons: a sidegrade that's an upgrade.

     

     

    I like to snipe as well, but snipers don't care about the Soma for one reason: they fill different, unrelated niches. The Soma needs another look beyond a boost in Mastery rank restriction, but I hope Armor/Damage 2.0 fixes the imbalances.

    That was kind of my point.

     

    If you get a sniper for DPS then you're just an idiot or expecting too much from a sniper.

     

    This guy talking about a Soma in a sniper thread was beyond silly.

  7. That solves the lack of CC and still makes her a damage focused frame, although i think Scott will not appreciate high damage reduction percentage. Good job.

     

     

     

     I think they tried to nerf it a little, because is a mobile skill.

    Meanwhile Nova...

  8. I'm thinking of a ranged infested for once. One that shoots out volleys of poison or blood to damage us.

     

    They plant themselves on walls and/or ceilings to get good sniping spots and lob projectiles at us.

     

    They are pretty slow and don't move unless they need to from their sniping spots.

     

    They would look like a quadruped being with an additional arm like that that will throw projectiles. 

  9. Wrong, actually. It should be on par/better than Paris Prime. 

     

    You can buy a Paris blueprint, you can't buy a Dread blueprint. You have to wait for the Stalker to attack you, and hope that he drops the blueprint for it. That, or spend ~$30 on the package. If a bow (or any weapon, for that matter) was that hard to get only to be on par with a weapon that had a Prime variant, there'd be no point in getting it. 

    You can't buy Paris Prime parts either.

     

    You just have to wait for RnG to favour you both in the void and on some random defense mission.

×
×
  • Create New...