Enomilli
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Posts posted by Enomilli
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You do Know 1 meter range isnt very large.
Her whole move set needs to be changed.
1 meter is all that is needed so that way an Ancient can enter a panic state before it hits you.
If you think otherwise suggest a suitable radius for Overheat to stop Ancients from kicking an Ember's butt when she has Overheat active.
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Ancients can still run mid-panic animation, and it looks ridiculous.
I'd rather them run in panic animation and still get hurt and be unable to attack than to hit me before they ever have a chance be panicked and disrupt me.
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So what changes do you want to make then?
350 damage cap(before Focus. But will still be affected by Focus) to those that get close; that means 700 damage for all infested that touch Ember.
Since the skill has armor ignore it will scale well into the future and still allow Ember to keep the infested off of her.
Give it a 1 meter radius so that way Ancients will enter panic mode before they reach you.
I'm sick of Ancients knocking me down when I have Overheat on; it's suppose to protect me not let Ancients beat me silly and Drain me.
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These other Ember players that want her to go back to 90% damage over heat just want an excuse to play Rambo style and not pick Rhino since Ember's old Overheat was the closest thing to Iron Skin.
Let's not turn Ember back into a Rhino-Wannabe and just spam 2 when things get tough.
The way it is now, surviving takes a degree of skill since Ember lacks utility and that is what I enjoy, a Frame that is not just some "OMFG I'M DYING QUICK I MUST PRESS 2 OR 4 FOR MY 'I WIN' BUTTON".
That's not fun and that's not clever, if Ember players want a tank, go pick Rhino or hope that the new female-non caster Warframe can fill that niche.
Ember is a frame meant to deal insane amounts of damage and making her reduce 90% damage again completely ruins her original purpose.
Learn how to play the game and stop trying to be Superman and mess up something like a damage frame like Ember.
Either play Rhino or move on, not everyone wants to play an "Easy Mode" steamroll of a class.
I like the fact that I need to use a brain when playing as Ember instead of spamming an I win button like Novas and Rhinos do.
Let Ember retain her niche as a damage frame that you need to play smart to use.
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That terrible grammar in the thread title omfg.
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Doubt Armor/Damage 2.0 will work like that, given the statements we've seen from Scott from the forums and livestreams.
And what were his comments? I have not seen a single live stream in months.
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There are unarmored weakpoints, like the midsections for MOAs. Armor 2.0 is generally fixing the imbalances between non-armor-ignoring and armor-ignoring damage.
Which means bullets would pay off with more aiming than physics impact weapons. Perhaps making a trade off with choosing one or the other?
Bullet being fast but you need to hit the weakspots for insane damage. Physics Impact/other armor ignoring weapons being slower but armor ignoring and more reliable without aim.
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Mhm, I think the concepts we saw during the Concept Art Livestream far look really great, and I think the devs will be able to surprise us with an awesome looking, possibly alien jungle tileset. :)
The suggestions you brought look maybe a bit too colorful and... peaceful.
This is sort of a dystopian future, remember? :D
Where is the link to these jungle concepts?
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The Ogris? You cannot be serious; it falls at the higher levels because the rockets don't ignore armor. It's only because of the high base damage of the explosion that you can still bring it in late-game. For example, the Ogris can handle the first 10 waves, give or take a few, in a Tower III Orokin Void Defense, and then it becomes the equivalent of pointless compared to armor-ignoring weapons afterwards.
The Lanka is supposed to lack in versatility, as it is supposed to fill one specific niche in the sniper rifles (and in practice, it does so almost perfectly). That niche makes the Lanka shine because there are very few things in the game that can resist dying from a properly modded Lanka in one shot.
Serrated Blade Damage may considered a lesser armor-ignoring damage than Armor Piercing, but the incredibly high base damage on the Lanka mean that even the Snipetron Vandal can only match the Lanka's damage per shot (applicable when shooting Corpus Crewmen on the head).
The Lanka to the other sniper rifles is like the Galatine to melee weapons: a sidegrade that's an upgrade.
I like to snipe as well, but snipers don't care about the Soma for one reason: they fill different, unrelated niches. The Soma needs another look beyond a boost in Mastery rank restriction, but I hope Armor/Damage 2.0 fixes the imbalances.
That was kind of my point.
If you get a sniper for DPS then you're just an idiot or expecting too much from a sniper.
This guy talking about a Soma in a sniper thread was beyond silly.
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Not this ember Player. Liked the old overheat, but love the new one way more
Agreed, I like being able to do even more melee damage than before.
Killing ancients has never been so easy.
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lol, mob lv 5x 7x takes me only 1 or 2 hit to kill....except corpus tech. i use soma and without any buff( no volt, no rhino buff, no nova...)
People who like to snipe don't care for weapons like Soma. We just like to snipe; it's that simple.
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Actually crawlers have started to appear that are doin just that (with electric attacks)
But crawling on the ground is quite boring. Not to mention they don't stick to walls/ceilings; they also have
really short range. -
That solves the lack of CC and still makes her a damage focused frame, although i think Scott will not appreciate high damage reduction percentage. Good job.
I think they tried to nerf it a little, because is a mobile skill.
Meanwhile Nova...
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This doesn't fill me with confidence after the last change the devs thought was an improvement
They remembered that Ember is a damage frame. That's hope.
They seem to have forgotten that MAG was a utility frame, which was silly.
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I'm thinking of a ranged infested for once. One that shoots out volleys of poison or blood to damage us.
They plant themselves on walls and/or ceilings to get good sniping spots and lob projectiles at us.
They are pretty slow and don't move unless they need to from their sniping spots.
They would look like a quadruped being with an additional arm like that that will throw projectiles.
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Well Ichor has poison damage on its own.
Would that make for better multipliers or no?
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Will this be a deadly combo?
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Well, Medium Grineer and Corpus Crewman have armored weak points, so Paris Prime has its niche.
Well I don't mind, I'm building a Lanka so that tops any arrow.
Plus that new sniper rifle is coming soon.
I just want Paris Prime to at least give the option of sharpshooting.
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Exactly why it's on par with it. They're both RNG based, why shouldn't they be on par with each other?
Stalker tech does not need to be on par with ancient Orokin technology.
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Paris Prime already beats everything the Dread stands for if used with Sonar.
What are you talking about ?
Not everyone uses Banshee?
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Wrong, actually. It should be on par/better than Paris Prime.
You can buy a Paris blueprint, you can't buy a Dread blueprint. You have to wait for the Stalker to attack you, and hope that he drops the blueprint for it. That, or spend ~$30 on the package. If a bow (or any weapon, for that matter) was that hard to get only to be on par with a weapon that had a Prime variant, there'd be no point in getting it.
You can't buy Paris Prime parts either.
You just have to wait for RnG to favour you both in the void and on some random defense mission.
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How do infested cut off air supply?
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How do they cut off air on phobos when you are outside?
Leave Ember's Current Overheat As Is But Make It Stronger.
in Warframes
Posted · Edited by Ystella
Both of those ideas are really wonderful.
3 meter radius with a knockdown on cast with Fire Blast to help keep the bad guys off of Ember as it should be.
Fire Blast needs to do damage on the inside as well as the ring.
I'm a bit worried for Ember, one of my friends who is in Design Council was going to suggest getting rid of Fireball for a melee damage buff skill.
That's completely stupid.
DE whatever you do, keep Overheat as Ember's answer to close range problems and leave everything as casting skills.