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d0ekun

Hunter
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Posts posted by d0ekun

  1. Liked the game as long as I can remember.  Not crazy about the new system.  Some good, some bad.  Biggest gripe?  What would a Tenno's mother say if she saw him/her hopping along (and up) walls instead of running like a bad-&#! ninja should?

     

    Nothing.  She'd just punch him in the damn face.

     

     

    Space-Ninjas don't hop.

     

     

    When the game was in the early stages, I was thrilled when I discovered the ability to run up a wall and grind down it slowly as if I were digging in my metal parts to hang on just a little longer.  Now, I stick.  Whenever (and pretty much wherever) I want.  It just isn't very realistic in terms of momentum and gravity.  If I'm running along and jump through the air, am I really going to just stop and stick?  I'd like to think I'd dig parts of my suit into the wall and shred along while kind of slowing down that way.

     

    Before this, I'd never even heard of this coptering crap.  I just played the game and enjoyed the little bit of wall-running there was.  After doing a little research, I can see where people would copter and "float" through a level.  It didn't seem to awful bad before, I guess... but I never did it.  I can tell you that now it doesn't take much for me to jump across large areas of an open level where before, I never really thought it possible.

     

     

    --The double-jump - it's pretty cool.  Takes the challenge out of getting to higher places though.

    --The aim-glide & bullet-jump - I get it... if I wanted to use it, I should hold the right-mouse button but for some reason, it works ALL THE TIME in a sense with this so-called bullet-jump.  Going from a slide to a flip/jump doesn't engage the glide, but the bullet-jump is there enough to slow down what was quick before.  Previously, you could run and quickly tap <toggle-crouch> and then jump very quickly to execute a flip/jump.  This is gone and now feels slower.  If animations were boring, let me do a double flip out of this type of jump or a slide-to-jump.

    --The zip-line - This?  Hmmmmm... It seems cool.  Except for one small thing that I've not quite figured out:  Why is it that when I'm running along, full-speed, and the hit a zip-line, I basically stop?  I mean, RUN-->SLIDE-->JUMP(w/flip)-->TAP "X" (or whatever)-->MOMENTUM STOPS-->START RUNNING ALONG ZIP-LINE AGAIN.

     

    Sorry if I'm way off base here, but I'm 50/50.  I think there could be some improvements to the new system and I am confident that this team is the one to deliver.  Of all the games out there, this game has given a lot since the beginning.  In an industry hell-bent on delivering crappy products, making you pay for "early access" for a game that probably will never be finished, Warframe has continued to be a great FREE game at it's roots.

     

    There is no other game I've played that offers you great graphics, sound, and an overall fun experience for FREE, and then the team behind it continues to make improvements.

     

    Really, I can't ask for much more than that.  I've played this free title for a while and all I can do as a consumer is offer some suggestions and feedback.

     

     

    Later

     

     

    PS - Seriously.  Space-Ninjas aren't really frogs... or even gazelles.

  2. Nice job DE!

     

    Thanks for the addition of the names to materials in the pre-mission loby.  Also, thank you for the map update addition of color (blue).  Much easier to tell what has been accomplished.

     

    CHEERS!

     

    -KCCO

  3. Not sure about this one.  My buddy had mod cards missing prior to the update so I believe it happened before U9.  Sadly, I bought blueprints tonight and they disappeared after one mission.  I guess it's still happening.

     

    BTW, I took your advice and did a few missions, just in case.  No luck, it's still gone.

  4. Definitely agree with the above, here's what I have to add.

     

    There's no way to tell whether you have completed a mission or just unlocked it (unless there are more after it with a red line connected) since all the nodes are gray. Should bring back the yellow/blue scheme. It's not a big deal but I was going for 100% and now I can't tell what I need to do.

     

    Sometimes when I zoom all the way out it just stays focused on the sun so the only planets I can see are Venus and Mercury.

     

    No display for what Aura your squadmates are using making it difficult to coordinate. They also removed the beacon showing what planets have been voted on in your squad, and within a planet it doesn't show which missions have been voted on.

    +1

    Well put for sure.  Things are a bit confusing now and I agree that I cannot see what mission I have to complete when hovering over planets, nor do I know the resources by picture alone (keep the pics, add the item name).  The old yellow/blue style wasn't half bad at all.  I like the new design, but the pick up and play easyness of it isn't there anymore.

  5. I have noticed the opposite.  Sounds are too close sometimes and I cannot locate them using 5.1 surround sound speakers.  For example, if an enemy is running towards me (like the small infested dog-like creatures) I can hear them as if they are next to me, even if they are 2-3 rooms over.

     

    On the other hand, footsteps ARE pretty loud.  I understand (geek warning!) that we are cyborg-like and wearing metal boots, but we are ninjas and it doesn't seem real when sneaking up to someone to stealth-kill them in my clanky-clank boots.

     

    :0)

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