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(PSN)tissot555

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Posts posted by (PSN)tissot555

  1. 14 hours ago, (PS4)TONI__RIBEIRO said:

    First thing,  kuva weapons have a riven dispo of 3, so that 120% will be around  90% meaning that you still need 3 dual stats, i like corrosive and fire really hate blast with the knock back, toxin, electric, fire seem to be the most wanted bonus but it's up to you. 

    Yea I realized this after the post. Kind of a bummer but oh well. 

  2. 15 minutes ago, Quimoth said:

    You will be going for a 100% status build, which you cannot get that easily without all 4 dual stat mods. This in turn makes it pointless to pick a single stat and claim it is better. Electric and toxin will go into your corrosive, heat and cold into blast.

    Therefore i chose radiation for mine, gives me 1 more damage type some enemies (mostly grineer) are weak to.

    Going heat and corrosive is the new thing since you strip armor like stealing candy from a toddler. I'd rather not have to wait for the heat ticks to get that armor gone and just kill them with a bit more raw dmg.

    But with the bump to status doesnt a 120 riven and two 60/60 mods take it 100%?

  3. I'm not yet fimiliar with the recent heat changes. I'm seeing lots of threads suggest getting heat over toxin as the bonus on kuva weapons and this surprises me. 

    If I have a kohm riven with 120 status chance, would heat be the best bonus element and would I then build for corrosive and heat?

  4. 2 minutes ago, taiiat said:

    Liches that have a Tonkor or Ogris have pretty high Base Damage values, + Level Scaling. if it has an Elemental Bonus that is strong vs our Health Types, that will also be painful.

    that's not all that out of the ordinary. just empty its current Health Bar, it doesn't attack while it's "dead", thankfully (first time any Enemy has ever respected anything interrupting their actions other than actual death in this game, amazing).
    in other words, just shoot it first so it can't shoot you.

    you say that but it's not like i could one shot the guy and I was shooting with a very strong riven modded gun that was his weakness. His health bar was moving but nothing close to one shot him and during the fight I'd just get one shot. Even the pugs on the team were all getting one shot lol. I think the player that finally helped me beat him called in an arch gun. I was just wondering if they are all this tough

  5. So I just came back after about a 4 month lay off and I got right into getting a kuva lich. I admit I bought a lich from a player. It was for the kuva tonkor. Anyway, I've been playing warframe for years. I know as well as anyone this game has never really been challenging at least not when you have all the best gear and op rivens, which I have. However, I was getting one shot by the lich (it got up to level 5) on my atlas prime that has 1389 armor, 1872 health and adaptation. So im just asking, what don't I know? Are the lichs meant to be group content? I would say that Im just not used to the content yet but that doesn't explain why I was getting one shot...over and over. Can someone please shed some light on this for me? I don't know if this means anything but the guy I fought was orghgg horr and is was for a tonkor with 56% toxin.

  6. On 2019-10-25 at 6:29 AM, mraz641 said:

    spamming pizzas and having infinite energy is basicly cheating. if warframe energy is rechargable like operator energy then saryn couldn't spam that fast her abilities and power creep overall would lessen in the game.

    People like you trip me out me, man. Why in the world would you want to be able to use awesome powers less? Here's the deal, this just isnt that type of game. 

    There are games were it's mostly gun combat and every now and then you get a "super" ability. If you want that, invest your time in another game. Otherwise play solo or find friends that dont use nuke frames. 

     

  7. 22 minutes ago, Nitresco said:

    Turn off bloom, depth of field, glare, film grain, and motion blur for better visual clarity. Turn down particle settings if you want less “sparkly effects”.

    Mess with color correction, contrast, and brightness if you want to fix that “red tint”. 

    Will do. Thank you.

  8. So I guess my setting from years ago were reverted and now I cant seem to get them back to where I had them. I've experimented with settings, but I've had no luck. 

    Can someone share what they've turned off please? I want the little sparkly fx to go away. I've also noticed a difference in lighting I guess. The other day there was a red tint that I've never really noticed before. Any help would be greatly appreciated 

     

  9. 11 minutes ago, Aeon94 said:

    I guess you have one ( or more ) of Augur mods on , it refunds % of spent energy as shields. It might be preventing your sentinel from using Guardian precept.

    Yep. I think this is the reason. Thanks!

     

  10. So I just started playing harrow again. I've noticed something I just can't figure out. When I used to play harrow, I'd take advantage of my sentinel instantly restoring my shields after using my one which would allow me to cast again. However, that's no longer working. For whatever reason right as I cast my one, harrow's shields jump up by 20 and this leaves 20 after the shield is depleted; because of this, my sentinel doesn't instantly recharge it. Is this a change DE made or a bug? 

  11. 1 minute ago, (XB1)Skippy575 said:

    Drift mods are kind of a special case, you're right. But  they're also unique in their acquisition since you have to do the moon puzzles to obtain them (seven principles, lore, yadda yadda, all that jazz).

    Is it really utility though if you change how an ability functions? 

    Yes 😁

  12. 1 minute ago, (XB1)Skippy575 said:

    Barring the drift mods, exilus mods are for mobility and utility.

    The augments in question you're referring to affect the movement of said ability. Mesa can walk & shoot, Valkyr can leap, Nova grants extra movement speed with wormhole, and Octavia...moves the roller ball? Sure that's utility.

    Yea but drift mods exist, so saying exilis is for mobility and utility doesnt really make an argument against augments(I'm not saying you're arguing). 

    Besides, I'd argue that augment mods are all utility.

  13. 49 minutes ago, SneakyErvin said:

    OP you should probably look up the meaning of the word longevity. Because thousands of hours and 5 years with the same game does indeed mean the game has longevity and not a small amount of it at that.

    I mean you've played the game for nearly as long as it has been available, if that isnt successful longevity then nothing is.

    I know right. It's such backwards logic; I cant even take the OP seriously. 

  14. 8 hours ago, Dhrekr said:

    Yes I am also a fan of the 2014 video where AGGP expresses the same thing, in much better terms than you do now.

    Do you have anything new to add, aside from repeating talking points that come from the prehistory of the game?

    What does the word prehistory mean...

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