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Nelsonz80

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Posts posted by Nelsonz80

  1. 5 minutes ago, ShadowmistProject said:

    Official. Yes, unoriginality. I love it :) You know, some things are fun, and some things aren't

    For example:

    Coptering was fun.

    Parkour 2.0 is slow, it's boring and why the hell would you want a boring thing in a game?

    The concept of fun is subjective, for some players it wasn't. Some players prefer this method, some still miss the old one, you cant keep every player happy, but I think its better to have an actual mechanic than a glitch.

  2. What if the incentive is simply getting a reward based on your relic odds each 5 mins/waves?

    It would be the same as before but now you get the chances with your equipped relic. Like, each 5 mins/wave you have to collect 10 reactant to get a reward, but here you can only get the ones from your relic, that would be an incentive to play endless fissures to get more than one reward, and the normal fissures would still have the incentive to be able to choose from 4 different rewards on a quick mission.

     

  3. 4 minutes ago, Scylax said:

    I can pay for an affinity booster to level up my starter equipment, but those boosters last for days at a time. The only people who buy them are those who plan on leveling tons of equipment at a time. The starter equipment leveling up quicker wouldn't affect that.

    Oh so you mean, like just the MK-1 brand of weapons? Because if you mean that I completely agree with you on that, I recently had a friend playing for the first time warframe, and his weapons reach lvl 30 on Mars, so Earth, Venus then Mars, It would be a good idea since it adds more weight to the idea of the MK-1 brand being kinda like sample weapons.

     

    7 minutes ago, Scylax said:

    You mean a significant portion of Warframe's playerbase. Remember how many people played Draco? It was such an issue that it became a hot topic for DE. There are a lot of people who want to level stuff asap because the game's traditional way of leveling failed them. If that many people are resorting to grinding affinity, it'd do good for affinity to be changed so players didn't have to spend hours droning away at the same missions grinding for affinity and could instead have fun playing what they wanted to.

    Yeah man, see, with all due respect, I don't really care here, I don tmind if they make a change like this or not, but good look discussing this natter with other people c:

  4. Its not my problem, I just thought of it, but what if someone just doesn't like archwing? lets say the person did the archwing quest but didn't like the mode so he/she never played archwing missions again, then the person comes to this wall, he/she would need to lvl archwing stuff and then find a competent squad and do the task, I mean,  if It was my problem I would be really upset.

    Maybe just change it to kill x amount of enemies on archwing missions, so that the need to play archwing is still there(because most probably that task is there just to force players to play arching), but they can play any low level mission to complete the task.

  5. Out of your 3 points, I completely agree with the first one, those mods are a must and they need to go, but if they do go DE needs to change A LOT of stuff, enemy resistances and damage across lvls, buff status builds, etc. I think that this mods are going to go at some point in the game, so DE better keep thinking on damage 3.0 for a future update.

    The second point I don't think its gonna happen because this is a free to play game.

    And the third point, meh I really don't care, I can lvl stuff in many ways, defense, survival, spy and interception are some fast ones, I usually lvl stuff while running exterminate or capture missions to scan things, I don't have a problem here honestly. The only people I can think has problems here are the ones that want to lvl stuff asap.

  6. 5 hours ago, Bostjan said:

    Possibly related to different rewards for players: the same issue is also present for sortie rewards. I was running with the same player all missions and we got different rewards (1 got Nezha part, the other got 25 cores, while not having Nezha part yet).

    This happened to me and a pair of friends aswell, one got something for neza and me and the other guy got lenses.

  7. Well, I have been playing with a pair of friends, and just in like 7 hours with this new system, we got all the parts for Ash prime, Nikana prime and Odonata prime, we love this system really, our only complaints have already been addressed by Steve on the last prime time.

    They said that(possibly) the maximum traces will get changed according to your MR, every mission type will get a different fissure type(no more mini excavation only), endless fissures are coming and he even teased the idea of putting the void traces on the actual void to be farmed there.

    As any new system it needs work, but if any developer has proven to me that if work is needed it will be done, its DE. Me and my group of friends are just gonna be playing while waiting the fixes/changes.

    Good games everyone.

  8. I was playing an Axi fissure with a friend, I used the Axi N1 relic and my friend used the S1 relic, at the end of the mission, my reward options were the Akstileto prime link and a forma, but for my friend it was different, he got the Ash prime systems and the Bronco prime receiver. Basically the bug is that we got different rolls for each relic, instead of the same rolls as its supposed to, the Axi fissure mission was an Exterminate on Acheron Pluto.

    It's very frustrating for me since I used the S1 relic fully upgraded to get the Ash prime systems, hope the info is useful for solving the bug.

  9. Puedo ver como alguien llegaría a esa conclusion si no ha visto el prime time 126 ni un hecho importante sobre los ducats con el nuevo vacío.

    Básicamente el precio en ducats de los items de Baro va a cambiar para adecuarse a la velocidad en que los jugadores pueden conseguir objetos prime ahora, lo dijeron antes de lanzar la update y si no mal recuerdo alguien de DE (Drew si recuerdo bien) hizo un post aclarando mas información sobre este tema.

    En el prime time 126, Steve comento que el sistema de fisuras no pudo ser completado por cuestiones de tiempo y marketing, asi que si se modificara para hacer que estas mini misiones sean diferentes dependiendo de la mission principal en donde la fisura se encuentra, fundamentalmente podríamos decir que los planes para el futuro de las fisuras es darles mas variedad, la cual dependerá del tipo de mission del nodo en donde se hace la fisura. Comentaron mas cosas pero eso es lo que recuerdo.

    Por lo tanto, aunque posible, no creo que agregar un nuevo item intercambiable al comercio actual sea la meta de DE, principalmente porque aun tienen que arreglar el precio de los ducats de los items de Baro.

  10. 20 hours ago, Joel_The_Jackle said:

    I've always wondered why it applied to forma which only impacts half a correctly polarized mod's points but not to a potato which doubles the entire capacity...I would be down for either applying them like potatoes or allowing multiple forma to be placed in a single action so it won't take 6 0-30 level ups to make some of the more difficult weapons properly set up.

    That could be another good change, at least of course that DE want us to spend time re leveling multiple times an item, which I hope its not the case.

    20 hours ago, Skaleek said:

    You mean like we all used to do before Draco? Or some of us, who never really needed draco to level a weapon? I think its good that Draco is gone. I think a new node will replace it within a week or two. I think that there will always be a "best node", but if done right, that node will not be leaps and bounds ahead of everything. Maybe now they can make focus gain real instead of the pittance it currently is.

    I know, I'm not saying anything related to Draco or the never ending loot cave dilemma, I was just posting an idea that could be beneficial to everyone regarding formas, I just merely said Draco because that's an argument that the people who used Draco to lvl stuff bring to the table.

    20 hours ago, beckettb said:

    I think that might have been an option, before they tied mastery to the capacity on weapons. Now, I'm sure i'm biased, at MR21, since i have 21/42 points on anything i pick up. Having the wep stay at level 30 with the mod points, and needing the xp would be very silly, simply because on the last forma, you could just leave it "unranked" and have all the mod points you needed. Getting capacity as you level a wep is sort of an integral part of building stuff as you level it up. 

    I personally see the next step of your plan to be just not have to relevel the weps at all, just put on a forma and move on to the next wep you want to make better.

    I'm not trying to bash your idea too hard, i just think that the current system we have, with mastery= capacity was a good step, and anything more right now i see as trying to just forget about leveling stuff, in a game that concentrates on leveling stuff.  I have fun releveling weps from forma'ing, simply because i forma the fun weps, and i don't feel the need to 6 forma a wep in 2 hours.

    That's a good point, I didn't know of that change though, I wasn't playing a lot since 18.7 or so. Just to clarify, the idea was that once you got an item maxed you could use a forma like always, but to use another forma on it, you need to gain the xp necessary to rank it all the way again but with the item staying at 30 to be able to put a forma and if you don't use a forma right away, the "slot" simply stays open until you want to use a forma, and if you use it, you have to make the same process, and so on with each forma, it would be basically the same as now, but with the item staying at 30 always, because you had to master the item before you could use any forma on it and using a forma don't make sense for my tenno to just forget what he/she learned about that item.

    20 hours ago, Terror-Of-Death said:

    I can level stuff fine without Draco, but it's a good tool to have when/if you wanna level stuff quickly to test out builds.

    That's a bit subjective, I know that it was the most efficient method, but not everyone enjoyed the mission, so yeah its a "good" tool if you liked the thing.

  11. Lately I've been browsing  the forums and saw that basically, after their weak and personal arguments, the last(and possibly only good) argument of the people who used to run Draco is that it's tedious to re level an item after a polarization, you cant use it on sorties, etc. Now, I would say that no one likes that, and since Focus arrived, when we take an item lvl 30 to a mission, the xp bar of the item at the extraction screen is still growing like usual, so I though that maybe the forma system could be changed so that, instead of re leveling the item from o to 30 all the way again each time, when the item gets to lvl 30 its xp bar stays full and we can empty it by using a forma on the item, the xp bar empty now, would need to get the same amount of xp to reach 30 from 0 to be able to put another forma, but the item stays at lvl 30, this should be better to everyone. Also, the fact that we master an item, and then after using a forma all of the sudden we don't know how to use it(lore wise) anymore and have to learn it again, never make any sense to me.

    Well, do you think that the system should stay the same, or a change like this(or some other )would be nice?

  12. 15 minutes ago, Stanisgrox said:

    My main idea wasn't returning many prime junk with this . My idea is return looooooooong endless missions. And my main argument is: For this missions we need tactics (no tube!), 2-4-6 forma builds. We need 4 frames: damagers and supports. It's fun.

    We have now this endless missions. But it's usless to stay 40-60+ waves/mins. 

    And you all can challenge. Who stay more. 1h, 2h, 10h?

     

    UPD. Also with my friends I had 2 evening in week fun: We talking about life stuff and playing on some endless mission in Void. 1h or 1,5h on one mission. And 2-3 missions in the row. It was very fun.

    Those missions are still there, in the void and even in the star chart, the difference now is that you aren't being rewarded prime junk for doing them, you are being rewarded the associate mission type rewards, you can still play those with your friends while you all talk, there is still no problem or need for endless missions giving prime parts, as long as DE changes the ducats costs as they said.

    If your point is that you don't have fun now that you cant get prime junk for a long endless mission now, well, you don't like it, some others do, that's life. A lot of people don't like doing 2 hours of a survival to not get what they want, the relic system gives them a way better shot at getting the item they want, specially if they play in a group.

  13. 37 minutes ago, MercuryDoll said:

    The conclusion i draw is that DE did not take the time to plan any of the features, they didn't draw out the new starmap layout to ensure it was both userfriendly, nor did they check for any deadstops a new player might encounter. They didn't take a look from a step back to check if what they did was actually playable and not a bare minimum function techdemo. They release things as soon as the code compiled. All this indicates to a lack of proper design documenting and implementing things as they go like an amateur "ideaguy" making a GameMaker game for the first time. Either that, or whoever is pressing them to release clearly unfinished work is trying to milk the game and shove it off the cliff as soon as it gets dry.

    I can somewhat agree on most of your post, I just didn't like the tone of "the dev team is stupid and lazy" because they know this game makes a lot of money for a lot of people and they are clearly passionate about it. Also, I think the most probable reason for this mess is the second reason in the quoted paragraph above, since Steve has said that multiple times.

  14. 1 minute ago, Helleborr said:

    ....Eeeeeexcept when you want to farm ducats for Baro "Everything costs an arm and a leg" Ki'Teer. I used to go and do a relaxed 1hr T4 Surv solo run with Naramon Banshee for the ducat trash, but now I can't. :((( I enjoyed that too, mind you.

    As I stated in my post...

    14 minutes ago, Nelsonz80 said:

    DE already said(I don't recall where exactly, might be in a a devstream or in a prime time, cant remember if ir was in the forums) that they would watch how the new obtaining speed of the prime parts was in relation to the one before the change, and then, they would make changes on the price of the items baro brings.

    It's right after the question for what do you want prime junk anymore, seriously...

  15. 8 minutes ago, Stanisgrox said:

    Wait 20 minutes and it's 4 rewards. I said that do not delete fissures. Only add old type of defense and surival. For example: If I want Vauban BP, I go to fissure and get it. If I want MANY prime junk in 20 min, I go to grind in Void def or surv.

    One relic = one reward. One mission = one reward. But if I want 1 very mission and many rewards?

    Yeah, you'll see, the problem youre stating is that you want a way to get a lot of junk prime stuff in a single mission, like before, the thing is, for what do you want a lot of junk stuff? For ducats? DE already said(I don't recall where exactly, might be in a a devstream or in a prime time, cant remember if ir was in the forums) that they would watch how the new obtaining speed of the prime parts was in relation to the one before the change, and then, they would make changes on the price of the items baro brings.

    So, actually, there's no need to still get a lot of parts you don't want, we don't need that anymore, you just need to complete a fissure with a relic you want something from and that's it. That said, the problem of every fissure being the same mini-mission and the fact that we need to use like 5-10 relics to fully upgrade 1 relic, are separate problems that some people already gave feedback about and hopefully DE will listen and make good changes to that.

  16. 3 hours ago, Averath said:

    It may not apply to every single player, but no matter who you are you should always be given the tools to make an informed decision. One of my friends may not care much about what drops, and will likely just choose whatever he thinks looks cool at the time. If he later learns that he's been taking the worst rewards of the pool offered, then he'll likely quit the game out of frustration. Not everyone is like that, but it's a good illustration that while not every player will care about what drops, they don't want to be mislead, even if it is unintentional.

    Yeah your example of a player quitting the game because he didn't take a better reward on a repeatable mission is over the top haha, but I understand the point you're saying, before I said that if DE fix it with a little text I wouldn't be bothered, but by the time you get to the end of the mission, the only thing you can do is select your reward and then it automatically finishes the mission, so there's no reason to not use more space. I personally don't care because I always know what I want for a drop, but yeah it would be nice if we had the info, I don't mind if they use the whole screen now. 

  17. 31 minutes ago, Magnulast said:

    Great post, I Agree with most of your points, however there is something I also dislike about this update, you cannot choose a regular mission when playing onto a special alert node.

    OP and this. Indeed a very good post, most people these days just state things like "x is broken, where is y? the game is unplayable", those posts don't help anyone.

    If they address this issues and fix all the bugs they can before the war within, it would be nice.

  18. Just now, Averath said:

    When you complete a fissure you're offered a choice for each player that has participated that brought along a relic. You are told nothing about these drops. You're forced to either remember what the drop chance was before you went in, or bring up the wiki page. But the choice you have to make is on a time limit! So that increases the level of stress for this specific decision. You need to make a decision with no information provided to you unless you rely on pure memory (which can be faulty) or outside sources.

    I can understand that, but I don't think it applies to every single player, for the most part, the players that go and make the void fissures already know what they want, if that reward don't show up, most of that players wont care too much on what to pick, so this problem is for a minority, that said, if DE consider it is something worth fix, as long as it doesn't take a lot of space or text to show up, I'm fine.

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