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msterforks

Hunter
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Posts posted by msterforks

  1. Kills are not registering towards a riven challenge for dargyn bow kills. I tried using an attica and a cernos prime. The riven is for melee, and equipped on a zaw.

  2. If I had the plat, I would. The issue is a)the trade chat is incredibly congested, and not all adverts are seen and b) In my experience, people only pay for the really rare stuff in which case you have to farm for THAT too... Yea. I just find it silly, Like Archistopheles said, that the drop chance is so so low. The principle sucks.

    If you have the time and patience to farm kubrow eggs for 2 hours a day for 2 weeks, you can run a bunch of syndicate missions instead. 2 hours is enough to finish 9 missions + daily standing.

     

    Assuming MR19, one can manage 20k daily standing + an average of 10k standing per single faction from missions alone + an average of 15k standing from medallions. That's 90k standing for just a single faction. If you're doing two factions that support each other, that's an average of 135k for each of them. In a single day, you can make 90 + 135 + 135 = 360k standing, or 140 plat selling augments for 10p each.

     

    As far as marketing strategy goes, I find reading more effective than advertising. Too many people are into the mindless "Here's what I have, now pm me while I'm too lazy to keep track of trade chat", while not enough are reading what's being posted. Usually I peek into trade chat and see if anyone wants anything (weapons included), and go do something else if I don't get a bite. The trick is to have everything available at any time; I sold 34 syndicate mods to someone the other day because I had a bunch of medallions stocked.

     

    To be honest, making plat in this game is such a joke that I probably would still buy eggs even if dens had a 50% drop rate.

  3. As seen in the past, introducing new mechanics to old weapons is a mistake. If you want some examples, just look at the Vaykor Hek being a crit shotgun, and the single shell reload on the Strun Wraith.

     

    Simply put, players enjoy the weapon as it is. Just introduce a new weapon instead of changing an old one.

  4. The Telos Boltor's accuracy is about the same as a Boltor Prime's accuracy with a maxed heavy caliber. Just wanted to throw that out there.

     

    The reason why players are upset is that while the Telos Boltor is an upgrade from the regular Boltor, the current norm is the Boltor Prime due to its accessibility. That, coupled with the Telos Boltor's cost, requirements, and peers created unrealistic expectations. If the Telos Boltor were released as a credit-purchasable weapon at MR2, nobody would say anything about how underpowered it is. But since it's competing with some amazing buffs like the Cernos and the Tigris, players are massively disappointed that the Telos Boltor is only a rerelease of something that already exists in the game.

  5. Expectation vs Reality.

    Everyone and their mothers have the boltor prime. While the Telos Boltor is a direct upgrade from the regular Boltor, the standard is no longer the Boltor, but rather the Boltor Prime. Since the Telos Boltor was released to be overall less powerful than the Boltor Prime, the TB is relegated to mastery fodder. Which wouldn't be a problem if it were just a market weapon, but it's a syndicate weapon, which was highly anticipated.

     

    Vaykor Hek is like the Strun Wraith and its reload; DE is trying to introduce new concepts with old weapons. There was no logical reason for the Strun Wraith to have a single shell reload. Nor was there a logical reason for the Vaykor Hek to be a crit shotgun. There was also no reason to even choose the Hek as a Vaykor weapon; the Hek was already overpowered, and DE knew players would whine about scattered justice and whatnot, regardless of the numbers.

  6. Problems with the Cernos:

    1. Impact

    2. 87.5% crit chance is unreliable for a single shot weapon. Dread/Paris Prime reach 100%, meaning both arrows crit all day erry'day. Cernos critting twice is only about 76%, which means about a quarter of your shots are going to deal significantly less damage than a Dread/Paris Prime shot.

     

    Charge time and viral AoE make the Cernos stand out, but the weapon certainly isn't without its drawbacks.

  7. I'd like to mention that Volt's shields are invincible, and last an absurd amount of time. Couple that with the 200% crit multiplier, and you'll start seeing some absurd numbers.

     

    Overload is subpar, but not every frame has to be built for the ult. A newer player might like the ult, but as he gets more experienced and tackles tougher missions, he'll want to move more towards the shield. If he wants a more powerful ult, he'll switch frames.

     

    Actually, scratch that. Let's just give Volt Miasma. Because everyone is whining.

  8. I think the devs are tackling survival the wrong way. They're trying to edit an entire game mode at once, which doesn't make sense at all. In no way will DE say "let's turn all the exterminates into level 40+ enemies, including Mercury". So why is DE trying to increase the difficulty of survival regardless of level? Wouldn't it make more sense for Apollo to be super easy to get to 60 minutes without any large capsules, while on Pluto one would struggle to hit the next 5 minute mark?

  9. Players have to actually try if they want to achieve 20 minutes on a low level survival. Teams need a Nekros to make it to 40 minutes on most survivals. 60 minutes is near impossible without a coordinated and experienced 4 man team.

     

    These changes bring about two problems. The first is that many low level survivals were a relaxing level where players can level up weak weapons and try new things out. With the added stress to kill as efficiently as possible, this is no longer a thing.

     

    The other problem is much, much more drastic. The drop tables.

    Players were already struggling to receive drops in void survivals. Popular items such as the Ash Prime systems drop from a scarce T3 survival key. With already diluted drop tables, few keys and now fewer rotation C chances, these players are discouraged from ever building these prime items.

     

    Terrible, terrible update. Revert ASAP, and work on a different solution please.

  10. Posts above portray the right idea, but not the correct numbers. It's worse than you think.

     

    The vanilla Tigris has a 25% status chance and 4 pellets per shot. That's roughly 6.94% status chance per pellet.

    With 3 dual stat mods, the status chance becomes 70%, roughly 25.99% status chance per pellet.

    3 dual stat mods + hell's chamber still keeps each pellet proc chance at 25.99%, but since you're firing more pellets, the status chance of the weapon as a whole goes up. Hell's chamber will guarantee 8 pellets, with an 80% chance of a 9th. That'll make your roughly 92% status chance you see on your arsenal screen.

  11. Simaris standing isn't that useful to players who don't mass transmute. I support this, but I think 5 fusion cores should cost more, perhaps 10k. This method of obtaining cores doesn't necessarily have to be a direct way of competing with Triton; after all, Triton's pretty damn good already. If anything, this would give an excuse to scan a synthesis target that one might otherwise bypass or kill.

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