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(PSN)Averthane

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Posts posted by (PSN)Averthane

  1. Critical Delay and Creeping Bullseye have been given a buff to their Critical Chance from +48% to +187%.

    • These new Mods have a greater effect if Fire Rate is below 2.5, and this buff brings a synergy between these Mods. As a result, Critical Delay and Creeping Bullseye can no longer be equipped with Point Strike and Pistol Gambit respectively.

    Isn't the point of high critical build rifles to have as much crit as possible? Why take that away from us. If it was for specific weapons maybe I could understand but this nerf hits every primary, even ones that aren't crit focused. Weapons that used to be hybrid builds aren't going to be as good now with this change.

  2. So here is what I am thinking. There a rivens for all the weapons you can use. But is there a possibility of rivens for companions themselves. With the upcoming Moas in Fortuna rivens for the companions could make them even better however DE decides them to be. Even rivens for arch wing weapons will also be great when Railjack happens. Just my 2 cents.

  3. Ill be very honest here. This was a bad idea. Not because it's new, but because we weren't given the option to change it back if we didn't like it. Sorry to say this but that is kind of an insult to the player base. Granted I know that was never the intention of DE but it does somewhat feel like that. The other thing to consider is that with all of the minute details involved in warframe using a cursor is naturally going to slow things down since a controller was never designed to function like a mouse does. A floating cursor may work for Destiny 2 since it involves way less attention to detail and menu navigation but with warframe it is slow,clunky and a horrid waste of time. If this must stay then please give us the option to revert it back to the old system. That includes the colours of menus and buttons. The red black change for the operator menus is hard to see and look at. I have a 42 inch screen and I find myself squinting to see the menu with the colour scheme as it is now. Same goes for the other menu colour changes. Everything looks washed out and boring. Worse still this may affect people who have colour blindness issues. I don't know if there is an option to adjust for that in the menus but it needs to be taken into consideration as well.

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  4. I know the focus for the devs is the endless kuva survival but I would prefer endless kuva defense instead. Its straight forward. A team goes into the kuva fortress to activate a kuva purifier/condenser in order to steal the kuva the grineer are trying to stash away. You can extract at the normal number of waves and the kuva scales up the longer you stay. Grineer attempt to destroy the objective like any defense missions but it includes the kuva guardians and jesters at random intervals. Almost similar in function to how excavation works really. Players need more options for getting kuva and I think this could be a good one to look into.

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