Yiton
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Posts
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Posts posted by Yiton
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equinox, nezha, zephir and titania
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Le 7/11/2017 à 13:16, Wind_Blade a dit :
I'm french i can translate if you want :3
No you need to go in warframe official website and select language English (that change the forum language)
doesnt works
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i dont know when this started but i am pretty sure the maggots of ravenous ability deal toxic damage when attacked and they could attached to enemies
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when you mix juggernauts+charger:
based on diseased ancient:
prime version:
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Totally agree. Mag passsive need new ideas due the carrier case.
Also passives of Ash (overpowered slash? more?), Excalibur (90% of melee are blades), Loki (who keep using walls to shoot?), Saryn (just use duration mods...), Oberon (no so many wild units to be effective), Vauban (cuz play solo equal poor armor) and wukong (just use duration combo mods).
oh, and Mesa has 2 passives!!! (faster secundary weapon reload and more healt if not melee weapon) -
In B/W to avoid ´that color dont suit that frame´ XD
Pd: 4900x4118---18.7 MB
or
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3 hours ago, [DE]Megan said:
Hotfix 18.5.5
• Fixed Limbo being hurt by environmental Lightning while in the Rift.
Still being hurt by Lieutenant Lech Kril in the Rift when he smashes the ground and leaves fire in the ground
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admin delete this post please
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exactly when the pools vanished. is by using high level texture? is a overcharge visual fx?
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Before update 17, the redeemer could shoot by holding key directly. Now there is one attack before shoot (doesnt matter if the weapon is equipped or not). Is a bug, is intencional? why not returned like the throw weapons work?
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Very often when I am in mission, doesnt matter if I am host or not, when a new player join the mission the game freeze and not respond, forcing to close the game. Same in the dojo, when host migration...
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A variety of things.
THE SIMULACRUM:
-Can DE add arsenal terminal on the simulacrum?
-How can we complete enemies scans codex that only appears once and with the mission already complete?
ABILITIES INFO. "wikia-data vs game-data":
In devstream 39 we saw the new format of how abilities would be it in-game. in devs-picture we see from rank 2 to max rank. Is max rank value 3 or 4? (all my frames are lvl 30 and are in rank 3 long time ago...)
Another thing is Volt 4th ability data and the relation with the wikia. Will there one day when we see the info of the wikia in-game? (the picture show a corrupted data...). Also more detail data would be perfect...
OTHERS:
-Could we see the damage that a enemy does on mind control?
-Could we see the damage that clones of shadow of clones do?
-Can add an option to see the energy channel over the frames while picking a color in the arsenal?
-Well of life of trinity stun enemies and dont use to stop the animation. When energy vampire will work at same? (for now can be break the stun animation with impact damage or knocking the enemy)
-Can change the mechanic of Soul Punch to do radial knockdown effect instead of projectile with enemy target as center? (this question goes direct to Scott)
-Bad situations that happens since the augment mod of mag: "looters" players or trolls, that only collects resources without attack, and far from the fight areas
-Can DE add information about simaris points in the liset?
-In devstream 21 Geoff shows a continuos attack after jump attack and slice attack. will these melee still in develop?
-In devstream 22 Steve talked about "beast" mode when tenno reach lvl 30. still in develop? any examples?
-In devstream 31 wee saw carrier ship for liset. still on develop?
-In devstream 50 Scott talked about redesign excalibur powers, specially super jump. what about...;
...loki decoy?
...rift companions of limbo?
MY SUGGESTIONS for further frames:
-GRAVITY element with a "separate body parts":
-SAND element with melt body:
-STEAM element with a gas mask and gas body in human shape:
-TIME elements:
All these concepts or pictures are not mine
BUGS:
-Missed button on clan view, unable to return to menu and forcing to restart warframe
-Not equal Conclave value. wich is the real one? -
2) for the Arcane Boiler (and Maroo, and Infested Mesa, and the bad Chroma) you can scan him, then abort the mission, restart it, and the scan will count, while you still got to see him again, that's how I got to scan completly those (Chroma is the main problem since he ask for 20~ scans).
how can i scan more than one time when i already complete them and cant repeat them?
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THE SIMULACRUM:
-Can DE add arsenal terminal on the simulacrum?
-How can we complet enemies scans that only appears once?
ABILITIES INFO. DATABRIDGE "WIKIA-INGAME":
In devstream 39 we saw the new format of how abilities would be it in-game. in devs-picture we see from rank 2 to max rank. Is max rank value 3 or 4? (all my frames are lvl 30 and are in rank 3 long time ago...)
Another thing is Volt 4th ability data and the relation with the wikia. Will there one day when we see the info of the wikia in-game? (the picture show a corrupted data...). Also more detail data would be perfect...
OTHERS:
-Could we see the damage that a enemy on mind control make?
-Could we see the damage that clones of shadow of clones make?
-Can add an option to see the energy channel over the frames while picking a color?
-Well of life of trinity stun enemies and dont use to stop the animation. When energy vampire will work at same? (for now can be break the stun animation with impact damage or knocking the enemy)
-Can change the mechanic of Soul Punch to do radial knock effect instead of projectile with enemy target as center? (this questio goes direct to Scott)
-Bad situations that happens since the augment mod of mag: "looters" players or trolls, that only collects resources without attack, and far from the fight
-Can DE add information about simaris points in the liset?
-Super OP MOA ally (against lvl 80 maniacs of the event)
-In devstream 21 Geoff shows a continuos attack after jump attack and slice attack. will these melee still in develop?
-In devstream 22 Steve talked about "beast" mode when tenno reach lvl 30. still in develop? any examles?
-In devstream 31 DE show carrier ship fr liset. still on develop or has vanished?
-In devstream 50 Scott talked about redesign excalibur powers, specially super jump. what about...;
...loki decoy?
...rift companions of limbo?
-We already have ice, water, magnetism, iron, electricity, invisibility or infiltrade, assassin, sound, fire, dimension, shooter, death, life or vampire, antimatter, mind control, nature, poison, fighter, engineer, ilusionist, elemental damage and wind frames...
MY SUGGESTIONS:
-GRAVITY element with a "separate body":
-SAND element with sand body:
-STEAM element with a gas mask and gas body in human shape:
-TIME elements:
All these concepts or pictures are not mine
BUGS:
-Missed button on clan view, unable to return to menu and forcing to restart warframe
-Not equal Conclave value. wich is the real one? -
...so, runners share a model with runners, and that bothers you...
it would be more interested if they would have the big model
But what do you mean by "Recycling the old models"? I though J3-Golem had the same model as the Volatile right now, but just a bit bigger?
is just a visual aspect
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I think they should give the volatile runners a new model honestly, something that looks like it is about to explode. I think the boiler looks more like what the volatile runner should look like rather then the leaper model.
i am agree, but to dont involve in request new models and recicle the old ones, this would be a early solution
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the argon is really a problem to make this option becomes real due the decay...
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Due the numbers of these enemies, their mechanics of explote and that they shared model with leapers and runners:
-Recover the big version of this model (the old golem model) and replace the small one, making the infested missions more epic
So the idea would be change this little model
for this one -
To avoid this moments when you realize you wouldnt want to create something and is already in progress. And if can be without penalty resources
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Recently i have been force to play with general volume 0 (the speakers still on), and the Ice wave impedance augmented mod of frost overpass this option of volumen (when suppose to be like "mute") and sound when the enemies get freeze
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We already have ice, water, magnetism, iron, electricity, invisibility or infiltrade, assassin, sound, fire, dimension, shooter, death, life or vampire, antimatter, mind control, nature, poison, fighter, engineer, ilusionist and wind frames...
what will be next? could be for other update...
(I guess a lot of people have ideas for the abilities...)
gravity element
(with the rocks levitating and not so big)
sand element
steam element (with a gas mask and gas body in human shape. i cant find a reference)
time elements (cant find anything related. the light suit of samus is a inspiration to start)
Any of these concepts or pictures are mine -
when limbo is in "limbo" the fire of krill hammer (boss of ceres) still damage us
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someone listened you
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Danny Huynh you should work with Marcus Dublin
http://marcus-dublin.deviantart.com/art/Wasp-Render-Turntable-424374082
Dante Paragrimms
in Ability Changes & Augments Feedback
Posted
Can they follow our crosshair as same as tornados do with Zephir or the Sevagoth ghost targeting where we look at?