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ZeMooKhajiit

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Posts posted by ZeMooKhajiit

  1. I see that the issue that I mentioned in PC bugs has still not been handled. I will mention it here and maybe it will get seen... still having this with multiple computers, multiple people across the world. My friend in Portugal is having the same issue, my fiancee and I in the same house are having it. It's not our connection. There is something wrong with the game itself. Please refer to the forum post for explanation. This problem has started to affect quest play for my fiancee as well, in terms of forcing him to replay certain quest sequences multiple times because it logs him out mid quest...

     

    • Like 4
  2. Was browsing my imprints and about to go to the front of my ship to start missions, so I hit escape a few times to leave that menu at the Incubator. Instead of it just escaping the menu normally, it locked up the game, couldn't move with WASD, couldn't type in chat, couldn't do anything but move my mouse, couldn't even access the ESC menu. Had to resort to Alt+F4'ing the game. 

    Not sure if it's a new bug, but certainly hasn't happened to me before. Thought DE might want to look into it for a future fix when they drop Deadlock Protocol since they aren't hotfixing until then. 

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  3. I hate that I'm having to rearrange my dojo after having it ready for months, several thousand resources and a few hundred plat spent, a custom path for clanmates and everything. Even submitting the Dojo to the contest and now - with this update, having to mess with it and the game crashing while I'm editing it. It's not right. 

  4. Clan Name: The Fur Sanctuary
    Clan Tier: Ghost Rank 9
    Platform: PC
    Clan Role: Founding Warlord (Renamed to Clan Mooster)

    Image 1 of our Two-Tier Trading & Gathering Area called "Demon Fields and Trade" 
    The red grass is shaded with the blood of our enemies, the trees dying from the lifelessness of the demonic cycle that the fields provide. The atmosphere of the room is collapsing in every corner. From the gravity wells, to the floating rocks from far off planets, to kinetic lightning. This room has it all. Including..... a trading post suspended above the floor, lost in time and held together by the harnessed void energy locked within the Orokin Ring that was salvaged by our architects. 
     

    Spoiler

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    Image 2 of the same room - Upper View. 
     

    Spoiler

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    Image 3: Our Founding Members names and hallway to Railjack. The atmospheric anomalies from the Demon Fields and Trade have lapsed over into this hallway. The plants are withering and dying, the boulders float on their own. Kinetic lightning flashes all around as this once peaceful Hall of Warriors is now coated in a shade of blood, leading you to the elevator for the 3rd floor where we would put our Railjack Drydock.  
     

    Spoiler

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    Image 4: Our Nav and Arsenal - with Custom Platforms for each member. This area is still touched by the heavenly auras of the Bamboo Fields on the lower levels. Even though the platforms are showing signs of death and decay with the grasses perishing and trees withering, this is a place that if we have to go to a mission quick without regrouping on our ships, it is tranquil. Poetic. 
     

    Spoiler

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    Below is a video under the 3 minute requirement that showcases the rooms above and some more. Thank you for your consideration in advance, D.E. 
     

     

  5. To RobWasHere and ixidron92 & anyone else saying the relics don't drop or not confirmed drops from Kuva Floods.

    I can confirm that the Kuva Floods DROP REQUIEM RELICS! 

    I just ran one as of 8:43pm EST and it dropped from the Flood Survival. 
    Funny enough - last night's flood was also a Survival. 
    Perhaps they don't drop from anything but Survival? 
    If that's the case, then there is a reason for them to check in on the code. 
    I will be checking other Kuva Floods when they come up and I will post as an edit here. 
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    EDIT: 

    It does give requiem relics on other than Survivals, just did the Exterminate Kuva Flood. 

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  6. 3 hours ago, ixidron92 said:
    4 hours ago, ShuhaloTemptress9 said:

    They said in the devstream and the prime time where they spent 2 hours showing us the new content that it was confirmed for the flood. 

    Also - it's not ancient with my comment and the issue I've had. We've gotten items before when we die/lose all revives and teammates end up completing the mission. You don't need to be a pimple on Clem's behind with your responses. 😉 I'll wait for an official response from the Devs. 

    That's why I post it in the bug report forum. Just 30 seconds ago finished another flood with no requiem. They said they fixed it (2 times already) but they didn't.

    I got one last night at around 1-2am EST today in a Kuva Flood that was on that new Alert system, then went to unlock it with the same friend that got screwed out of his Grendel Systems. So, I kinda know what I'm talking about. Unless all of this was before hand today, then I don't know. If it was after, I'll go check a flood here in a second. I have to go farm more vitus essence anyway for my friend to get the piece he got screwed out of. 

  7. 8 hours ago, ixidron92 said:

    Daily reminder that requiems don't have a 100% drop rate in kuva floods.

    They said in the devstream and the prime time where they spent 2 hours showing us the new content that it was confirmed for the flood. 

    Also - it's not ancient with my comment and the issue I've had. We've gotten items before when we die/lose all revives and teammates end up completing the mission. You don't need to be a pimple on Clem's behind with your responses. 😉 I'll wait for an official response from the Devs. 

  8. 17 hours ago, EdDiesel said:

    3) Grendel Systems key bug? - during a excavation mission for the grendel systems I lost all my lives towards the end of the mission; however, my squad was still alive and was able to complete the mission successfully. After completion I did not obtain grendel system as a reward nor did I retain my key. I was under the impression that at the very least the key would not be consumed if player or squad failed. Technically our squad was successful even though I lost all my lives at the end. I ended up purchasing another key and obtaining the item, and just wanted to bring this to the developers attention just in case this is a common occurrence for others.

    It happened to my friend as well. I'm beginning to think it's a bug. 

  9. My friend and I went into the Grendel Systems mission for 800 Cryotic. 

    He died and had no revives left at around 603/800 cryotic. So I rushed with Trinity to continue the mission for the rest of what we needed. 

    At extraction, he didn't get the piece, I did. 

    Again - he didn't get it. So , this piece is supposed to be guaranteed and it didn't drop for my friend. After spending over an hour and a half in that mission doing the cryotic, it's hurting my hand. I'd have to go back to arbitrations, farm another 25 vitus, take my friend back in, hope to hell he doesn't die again and lose all revives, because even I was down to no revives so I was having to be extra careful. 

    Pictures below are of my screen in number 1 end mission results and picture 2 are his. 
    Picture 1
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    Picture 2 
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    I'm hoping there are others this has happened to and that you, D.E. will fix this. This cannot have been an intended feature. After saying "Confirmed NO RNG" on each piece and us all suffering to get through this no modded mess with level 40+ enemies, our weapons that usually kill level 120+ enemies doing nothing after filling them with a full clip of Strun Wraith and no energy, it's... insane. I get it's supposed to be harder, but to not reward someone who goes through it and take away the ability after the host completes it with them in the party, that's stupid. 

  10. My clanmates and I have run various maps over and over, Grineer Tilesets & Corpus Ship Tileset. We end up missing 1 to 2 caches. We've run into every room and every nook and cranny you can think of. They either aren't spawning or are spawning and are getting put underground. Most recent is we got one, kept searching for all the caches, all throughout the rooms and thought, "Well, maybe it's past the sabotage part." So we did the mission, to which the sabotage bugged out a bit and showed an exterminate icon, but alas, no caches. After spending well over 25 minutes on Ishtar Venus (Corpus Ship Sabotage), we ended up extracting after we all three had run all the way to start and back, triple checking each area... This only started after the Intermission for Nora Creds thing started today. 

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  11. Same thing happened today with me on Wisp and using her Sol Gate. I was leveling her and was forced to stay using her 4th ability even after I leveled which reset my energy. I had 660 energy as well which made it until the ability had run out. Couldn't enter operator mode or use any other abilities during, not even turn it off. 

  12. You want descriptive bug reports? I'll give them to you. These have all happened after the last hotfix last evening before PrimeTime - which was only for a simple fix for the little roomba on the ship. Allow me to enlighten you what I've encountered with some clanmates. 
    Bug update for Disruption & Ropalolyst fights: 

    Disruption Bug 1: Various AI were randomly speeding up and running in weird directions even after the "Enemy Speed" Buff was gone and/or round had ended. It's kind of bad trying to go for multiple rounds farming Hexanon when the nullifiers are running at you randomly and at a high rate of speed like kamikaze soldiers on cocaine. 
    Disruption Bug 1, cont: There is also an issue where the "Tenno Speed" Buff causes people to be forced into walls and off of the map/tileset at a high rate of speed for no reason.

    Disruption Bug 2: Random disconnects from the Host - no Host Migration shown - Squadmates just get thrown into the mission by themselves separate from the original host member. It forces the squad to extract and then regroup, only for it to happen again. This causes great frustration when farming for Hexanon and trying to get Guild rank up for the trophies. 

    Disruption Bug 3: Getting knocked down by enemies and then not being able to fire weapons and/or use abilities, also not being able to move at all, i.e. seemingly glued to the floor in any of the Disruption missions, not just Ganymede. Cannot exit warframes during this and/or rez the person that it has happened to because the interact key is bugged for all parties in the mission. Dying seems to be the only option to fix it - this is an issue for people that bring Nekros Prime and/or Nidus because lack of minions/stacks is bothersome and frustrating late in the mission. 

    Disruption Bug 4: Seemingly "Immortal" enemies that spawn after level 50 and are unable to be killed, i.e. Arctic Eximus that was level 70 and even with a Hildryn holding a 5 forma'd Strun Wraith with riven, Nekros Prime with a 4 forma'd Exergis & minions out and Mirage Prime with a riv'd 4 forma'd Catchmoon and Hall of Mirrors active all focusing the Arctic Eximus - it didn't die. There was also a Moa Amalgam that it happened to as well - I haven't seen any others like this (yet...) 

    Disruption Bug 5: Terminals showing as "DEAD" even though they end up completed cause some very mild heart attacks because they act like they explode and die even though they don't die.

    Disruption Bug 6: Odd spiderweb like texture appears on all warframes, pets, operators on any map/tileset on Jupiter. I thought it was just Amalgams, but it's also on the Survival on Cameria as well.
    -
    Ropalolyst Bug 1: I'm sure getting grabbed by the Ropalolyst is a feature during the fight, but when it happens while holding an arch-gun and/or while in Operator Form (in the void, mind you), it bugs out and forces you to stand absolutely still. You cannot move. You cannot shoot. You get downed but cannot be rez'd. This tends to happen in the 3rd part of the boss fight. After Ropalolyst is dead, we can rez players, but they are stuck on the platform while everyone else runs to extract and the timer starts. They also can't interact with chat to /unstuck or anything within the game - they are just 'stuck'.

    Ropalolyst Bug 2: Random disconnects to where people get disconnected and lose out on the loot after the fight is over - they are stuck on the platform and not able to extract themselves. They are separated from the host and forced to alt-f4 to restart the game, while the host was able to extract. This has caused a lot of frustration. 

    Ropalolyst Bug 3: Elevator to the boss fight is bugged with the UI where is ends up saying "Waiting for players - 4 of 4" when there's only 2 players on the platform waiting for the other two to make it there. When the other two make it - it updates to "Waiting for players - 4 of 6". 

    Ropalolyst Bug 4: Speed runners have already broken the text speech running through the map ahead of others causing Natah to overlap speech. Maybe a skip fight intro would be in the works for the future for those of us that have run it multiple times and don't really want to hear about egg swallowing for the gold men. 🤢

    Ropalolyst Bug 5: Forced to constantly reload weapons when grabbed by the Ropalolyst if grabbed while in a reload animation. 


    Various other bugs outside of Disruption and Ropalolyst: 

    Bug 1: Kavats on the ships have started to t-pose when brought out of stasis, walking around and being in a very 'static' like state, like they are rolling around on skates instead of walking. 
    Bug 2: Dojo decorations are not able to be contributed to - i.e. Polychrome has a failure to contribute error. 
    Bug 2, cont: Could not contribute to Clan weapon building items even though I am the leader of the clan when trying to put the new weapons building, had to leave and come back multiple times. 
    Bug 3: Various Warframes do not show the new emissives very well and there are blue/yellow energies showing up on different warframes that don't use them. 
    Bug 4: UI for trading when viewing something in chat after it has been linked no longer shows if you own it. There is also an issue with the mastered mark not showing on various weapons. 
    (Hope this was detailed enough. 🙂 ) 

    • Like 2
  13. Maybe this can be fixed next update. I included a few more bugs that we have encountered on Fortuna since the expansion dropped. Have only gotten around to recording and posting now. In the video - I show how my friend's operator form affects him being rezz'd and also how it leaves mirror images of his Nekros Prime around. There was also a point where his operator was sitting on the Nekros Prime's shoulder as the chest beam was shooting around. He has a high-tier amp and has gone through all the story line, up to date and all of that. So, why is this chest beam mess going on? It has also happened to me before as well as a few other clanmates. 

    Towards the end of the video, there is the small list of other bugs, I will post them here too as an image. Please take the time, Devs, to check this out. It is indeed game breaking because can't get any true enjoyment out of the Vallis if we can't use our Warframes right... 
     

     

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  14. While in a group with others, me being the host, even with others being the host, this has been a common theme today. The conservation has been a tad buggy. More than a tad really. 

    Picture 1 is where we tranq'd a Horrasque and it showed as Perfect Capture on my end (host end) but in Picture 2 and in the third member's end, it showed as bad capture, only giving half rep... 

    Either an oversight or something, but this needs to be fixed. 

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    Picture 2
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  15. E Prime - Earth - Lith Fissure. 

    Enemies not Spawning. You run all the way to extraction and no enemies. You wait for about 2 minutes, no enemies, only a few at a time. These constant bugs popping up are getting insane. (Screenshots below) 

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    Also - The Synthesis Scanner is not equippable once again, it was on day one, but isn't now. And Helios Prime sometimes doesn't scan even when Codex entries aren't full. 

    Edit: 15 minutes into the fissure mission... and only 32- of - 40 enemies killed, 9/10 reactant. 

  16. The Eidolon Teralyst is stuck on a rock just outside Cetus Gate. It will not move. It just roars in a mourning tone. I zapped it once with my operator and it cast the aerial assault of the homing beams but it still didn't move. I zapped the little vomvalysts around it and it moved the branch once or twice, then went back to the original position. I wanted to let the Dev Team know about this. I went out there to farm pigments and to test my Arca Plasmor particles. The sad tune of the Teralyst was just heartbreaking. 
     

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