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Moondrop

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Posts posted by Moondrop

  1. Hi,

    I've had a search on here and I've not seen this already reported so here goes...

     

    After applying a maxed out Flow Mod, I'm not seeing the Max Power value that I'm expecting. 

     

    According to the mod description, a maxed out Flow Mod should have the following effect "+150% Power Max"

    But from my observations, instead of adding 150% to my Max Power, it its actually only adding 100%.

     

    For example, the Max Power for my Nova (at level 28) is 225, so adding a maxed out Flow Mod should increase this by 338 for a total of 562.  But the Upgrade UI is showing an increase of 225 for a total of 450, and 450 not 562 is the Max Power shown in missions too.

     

    I've checked my level 30 frames too.  Volt, Ash and Mag all have a (level 30) Max Power of 150, and Flow is increasing this to 300 not 375.

     

    Hope that helps.

  2. As much as I respect the work of the artist, who came up with the idea and the actual design of Kronen, agreed with OP I must say it is too much. I think its size is simply too big, and the way they're attached to the back is just, i don't know it's weird, too much "wings" going on here.

    I think a smaller size and something like Loki prime's elbow spike looks now, that's how it should be sheathed. But great work otherwise, I mean a tonfa-type weapon is definitely ninja. :)

     

    I totally agree,

     

    I love the concept but IMHO they would  benefit from being scaled down in size.  

    I'm afraid that at the moment I feel like I'm going into battle with a pair of ski's strapped to my back, (Well it is a snow planet...)

     

    Great release across the board but a tweak here would be much appreciated!

  3. Stasis slots should be reusable.

     

    When you first start playing Warframe, you're given 2 free warframe slots with the option to use platinum to buy others if you want.  I suggest that stasis slots should work in the same way.  The key difference at the moment is that stasis slots are not reusable so the quest to breed your ideal Kubrow can prove an expensive one.

     

    An option to sell or release unwanted Kubrowls would also be required.  Selling need not be a complex process,  a copy of the method used to sell weapons and free up inventory slots would suffice.  After all, we are selling unwanted mongrels not rare breeds.

  4. I've noticed the same issue, "Kubrow 35 of 20 scans".  "Moonlight Threshcones" are also particularly popular with 18 of 12 scans.  

     

    These are all taken by Helios and as a result I'm burning through Codex Scanner consumables.

  5. Hi,

    The same thing happened with my Huras Kubrow a few minutes ago.

     

    I believe its a bug.  If you watch "Warfrane Prime Time Episode 37" on Youtube, the same thing happens with DERebecca's Kubrow egg and she comments that it means its about to hatch.

     

    I think the animation still plays if you've paid platinum to speed up the incubation (as I did).  Hence its a bug.

  6. The Mission Complete dialogue contains the Tenno's names but no other identifying information.  The in-game Squad dialogue neatly summarises the Tenno frame and weapons and might I suggest that this information would be really useful if added to the Mission Complete dialogue.  It could simply be a floating tooltip over each Tenno's name which shows the frame and weapon summary.

     

    Although I may not remember the names of the different tenno I've just played a game with, it's much easier to identify who was who when you can also see the frames used.  And then when I see amazing stats, I can easily see which weapon or frame to investigate next! 

     

     

    Recently I recall seeing an end of game dialogue which asked me to rate the other players.  It was quickly removed in the next patch as it wasn't finished yet.  But  it will be difficult to rate other players if you can't clearly identify them.  Of course if you always play with friends then this won't be a problem for you.

     

     

     

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