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-Taps-

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Posts posted by -Taps-

  1. if we had a decent crit mod (primed true steel maybe), the reliance on maiming strike might go down, which limits the directions of attacks in public groups and ensures that not just fast macrospammers have enemies to kill. it could bring people to go for crit weapons without status because of the crit scaling with bloodrush and then actually hit combos with stuff like forced slash procs. a true steel with 120% crit chance would make things like the guandao actually viable.

  2. regarding nezhas new augment:

    i have the feeling that nezhas reaping chakram augment is rendered useless by the fact that warding halo is needed to play nezha and reaping chakram can't heal the halos "health". healing on nezha is not really synergizing well, it would have been such a great opportunity, it might have even made nezha able to be usable on higher levels if it healed the halo, now it just seems like a gimmik (especially with the heal range), we already have so many things that can open enemies up to ground finishers, and this might be the most clunky one to use.

  3. 3 hours ago, Magneu said:

    I would like to see a whip OHKO sortie enemies with slide attacks without Maiming. Or, even killing in respectable amounts of time.

    you just build a hybrid build with additional reach or do a better hybrid build without that reach. here's an example: https://goo.gl/Xkwxe5

    roughly 1-3 hits should be enough to proc 1-2 status effects, add that to your artax cold proc and you are golden. naramon with power spike to keep up the combo counter. viral+slash is also great.

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