-Taps-
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Posts
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Posts posted by -Taps-
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can we please get this fixed at some point? something about the collision or the models is really screwed up.
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am i correct in assuming you are using a kitgun?
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i have a riven with 112% flight speed and it makes it hit enemies after ~3m instead of ~1m, which is kind of a bummer for a short range weapon.
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when was this changed to headshot kills rather than headshots in general in the first place? this makes it kinda useless.
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staticor status build (or any other CO primer)+ melee, bonus points for using it on mirage.
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yeah it seems like this happens whenever the enemy type on a tile is limited and not "common"
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I found a tile with only one enemy type and barely any spawns in the onslaught, there were never more than 10 enemies at a time on that tile, it instantly ruined my efficiency needless to say.
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it's not just walls, it's also in the ground, even with interactive decorations, like kavat beds...
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viewable picture here
it's a sepfahn bug, not related to handles.
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if we had a decent crit mod (primed true steel maybe), the reliance on maiming strike might go down, which limits the directions of attacks in public groups and ensures that not just fast macrospammers have enemies to kill. it could bring people to go for crit weapons without status because of the crit scaling with bloodrush and then actually hit combos with stuff like forced slash procs. a true steel with 120% crit chance would make things like the guandao actually viable.
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regarding nezhas new augment:
i have the feeling that nezhas reaping chakram augment is rendered useless by the fact that warding halo is needed to play nezha and reaping chakram can't heal the halos "health". healing on nezha is not really synergizing well, it would have been such a great opportunity, it might have even made nezha able to be usable on higher levels if it healed the halo, now it just seems like a gimmik (especially with the heal range), we already have so many things that can open enemies up to ground finishers, and this might be the most clunky one to use.
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this is also the case with nezhas divine spears
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3 hours ago, Magneu said:
I would like to see a whip OHKO sortie enemies with slide attacks without Maiming. Or, even killing in respectable amounts of time.
you just build a hybrid build with additional reach or do a better hybrid build without that reach. here's an example: https://goo.gl/Xkwxe5
roughly 1-3 hits should be enough to proc 1-2 status effects, add that to your artax cold proc and you are golden. naramon with power spike to keep up the combo counter. viral+slash is also great.
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fixed, but only new kills are counted, better than nothing!
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i don't have pictures from before the latest hotfix, but the performance (especially) near water went down by a lot with 22.12.3.
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When displaying equipment statistics, the kills and usage percentage are not shown on zaw strikes.
Catchmoon does no damage at close range, problem made worse by flight speed buffs.
in General
Posted
this is still an issue as of update 24.2.12