Superfluous
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Posts posted by Superfluous
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This weapon doesn't seem very useful with the current ammo limitations. It doesn't have going for it to justify how quickly it runs dry.
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I'm pretty hugely bummed out about this. Put a lot into making a beach-themed orbiter that I really liked, but not every part of it that isn't that one specific spot where light comes in through the skylight is super dark. I just want the old one back.
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If I don't have a loadout slot for a frame, I simply do not play it. It's pretty lame. I'd gladly pay more plat for more slots. +5 is not enough.
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Same issue here. Took a screenshot.
(PC) Empyrean: Railjack General Feedback Megathread
in General
Posted · Edited by Enzeevee
Main issues that I have:
1. The concept of MK IV, MK V, MK VI, etc equipment in the future. Why would I care about grinding for this stuff when it's just gong to become irrelevant garbage whenever DE decides to arbitrarily up the numbers, forcing me to do it all again for the same thing I had before? Warframe would be awful if the regular weapons I invested into became obsolete every few months and I had to constantly build new identical ones that have higher numbers attached, and railjack is no different. Granted, you do sort of get this from prime/vandal/etc equipment, but it only happens once and you can count on using the initial version for many years.
2. The nature of ship with a crew of 4 means that only 25% of the people present on a mission are even getting anything out of upgrading their ship. It seems like a critical, core flaw of railjack and I don't know how it can be fixed. It's as if you were playing the regular game and 1 member of your party gets to use their actual loadout while the other 3 have to use some generic frame/weapon that they can't customize or progress. Combined with #1 I find it utterly impossible to care about upgrading my ship, which is the only point of doing railjack.