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RolloDex

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Posts posted by RolloDex

  1. Lenz best bow.

    Granted, the Lenz is less of a bow and more of a grenade launcher, so if you want to use one of the sissy silent bows, the Dread, Rakta Cernos, and Cernos Prime are gonna your best bets, as detailed above. I'm personally a fan of the Paris Prime as well, but that's a bit of bias seeping in there.

    As for throwing weapons, I really only ever use two, the Pox and the Hikou Prime. The Pox are the single best status-spreaders in the game, and a huge amount of fun when put on a Mirage and corrupted. Hikou are basically just my delivery systems for Concealed Explosives, another meme of a build.

  2. There's two answers to this, really, neither of which you may like.

    The first is the ever so delightful "git gud". Learn their patterns based on the direction they're coming from, abuse cover, be happy with one tranq per set, etc.

    The second would be to find a friend who has either more echo-lures, (virminks are probably the easiest for this) or a stealth frame, or both. As long as they put a dart in it before either of you are detected, it should count.

    Also, bear in mind that the weekly Nightwave objectives are saved from week to week, so if you don't get it this week, no sweat. Just leave it alone and come back to it when you're not so fed up, and possibly have better gear.

  3. 24 minutes ago, Arkennstar said:

    you can kill the nullifier before he can redeploy it

    No need. Destroying the drone prevents the nullifier from ever spawning a new bubble.

  4. *cracks knuckles*

    Alrighty, have I got way more information than you need.

    Through a fair bit of experimentation, I have got Plague Star down to a science.

    First off, the frame. Harrow is pretty much purpose built to rock this event. There are a few others I'll cover later, but for now I'll focus on him. His first ability can flat out stunlock the Hemocyte for a short period, and with the weapons I use, it's enough to murder whatever head I happen to be looking at, sometimes two. His second makes you fire and reload faster, along with giving you healing, allowing you to ignore the infested for the most part and helps with melting the heads in one go. His third allows him to generate energy, and if you're using Unairu (for Sundering Dash as an alternative to Shattering Impact) this helps immensely, especially when you're spamming your 1 to build shields for your 2. His four grants crit based on damage absorbed, and if you've ever stood on the boil itself, you know that it'll kill you very quick, and therefore can be used as a really good way to crank up your crit chance. It can also act as a handy panic button if you're starting to get hit too hard assuming it isn't on cooldown, allowing you to build your health/shields back up.

    TL:DR: Harrow - 1 for shields and stun, 2 for fire rate and reload speed, 3 for energy, 4 for free boil-driven crits.

    As for weapons, I use a Rubico Prime built for Rad to shoot down the dropships during the mixing, then Twin Grakatas built for Corrosive for Hemocyte murdering, and then a long-range melee to clear the infested and quickly top-up on energy with his 3. I also use the Imperator Vandal as a second option for head-killing, also built for Corrosive.

    Itzal for archwing of course.

    I use Unairu for focus for two reasons. One, because Sundering Dash allows me to completely strip armor in two dashes, assuming I aim properly, freeing up my melee to be a trash-mob clear, letting me focus more on the Hemocyte. Two, as I'm playing a support frame that can generate energy, Zenurik is nowhere near as mandatory as it would be otherwise, and the passive armor buffs increase Harrow's tankiness a little, though granted most of his bulk comes from his shields.

    TL:DR for the entire post. Harrow, Rubico, Twin Grakatas, long-range melee, (I use a Zaw, but Atterax, Galatine, Guandao, etc. also work) Imperator Vandal, Itzal, Unairu. Synergies are as follows:

    Harrow's 1 and 4 just useful abilities, his 2 boosts firerate and reload (very useful with Grakatas especially) with his 2 for head melting, Harrow opens up focus to Unairu with his 3, Unairu opens up melee slot for something for clearing out large swaths of trash mobs.

    Other viable frames, since Harrow's a *@##$ to get, include Titania (Her Razorwing is excellent for killing heads, and lets her ignore the rest of the infested) Nova (slows everything, including the Hemocyte down, allowing for longer damage times and greater CC) Rhino (Stomp, timed properly, also stuns the Hemocyte, along with everything else. His unparalleled tankiness also allows him to eat damage and not care while he focuses down the big boi) and Mesa (Delet smol infested, freeing up melee for Shattering Impact. Her 1 and 2 help kill Hemocyte a little faster too) Other frames that don't have specific abilities that make the Hemocytes specifically easier are Saryn, Wisp, Trinity, and Oberon. Basically just heal, CC, nuke, or a mix of them.

    Edit: I'm a dumbass and missed the whole "No forma" bit, apologies. I don't actually know specific weapons, but I do know that the Hemocytes have a damage cap applied to anything they're hit by, so hard-hitting, slow-firing weapons like snipers are less effective than something fast firing. It's why I use the Grakatas, very little fires faster.

    • Like 1
  5. 1 hour ago, (PS4)SAKIT_RANDHAWA said:

    2nd time enemies wont drop oxygen capsules we lost at 58:25 mins

    I'll do you one better, 59:02

    In all seriousness though, having two looter frames, IE, Nekros and either Khora or Hydroid are going to help immensely, as are two muderframes to keep the heads rolling. Gara and Nidus fill this roll really well, though having a Trin wouldn't hurt.

  6. If you look at the bottom of the ramp from your cockpit area, you can see a bulkhead/airlock that presumably closes when the upper part (the landing craft) dettatches from the lower part (the orbiter). Apparently you say see some actual orbiters in the relay skyboxes, but I haven’t seen them yet.

    As for the Grineer or Corpus blowing you up, your landing craft possesses an advanced cloaking system, as seen in the Jordas assassinate cutscene, and again we can assume that your orbiter possesses the same tech to keep it hidden from prying eyes.

  7. 8 minutes ago, DatDarkOne said:

    Quite true.  A person is better off just using the Glaive or dagger by itselve with gas build to trigger the two procs for Condition Overload.  Less work for same effect.  

    Leave my stupid gimmick weapon alone ;~;

    12 minutes ago, DatDarkOne said:

    For your Rakta Dark Dagger, all you need are Stinging Thorns stance, Fury or Primed Fury, Covert Lethality, and the optional Gleaming Blight (for syndicate proc for energy).  The Stance Stinging Thorns will activate CL during the normal combo. So rarely will and enemy live through more than 3 hits regardless of lvl.  This works on all frames.  

    Tell that to the boi who started this thread, I was just testing it with the Dark Dagger because it was what he was using.

  8. 10 minutes ago, Loza03 said:

    Zakti's deals innate gas procs and has good status and deals this in a radius, so if you combine it with a corrosive build, a good barrage will have numerous gas and corrosive stacks on several targets. Toxin is reduced by armour (some...how?) but since corrosive deals with armour and since explosives can let the Gas proc on targets several times in a group, it can deal pretty great damage even against high-level heavies.

    This isn't a bad idea, another good way to deal with crowds is to simply detonate the Glaive. It clears groups and returns faster, fun for the whole family.

    12 minutes ago, Loza03 said:

    This would probably reduce the TTK on the Glaive build a bit on REALLY heavy enemies (like, Raknoids), but probably not enough to really impact regular gameplay too much. I'd say it's a fair exchange for a solution the main drawback of the setup.

    BUT MUH DEEPS.

    34 minutes ago, Lutesque said:

    The reason why I want this weapon to work is because I have The Rakta Dark Dagger... yet another weapon with a Special Trait... it caps out your Overshields when performing Finishers on Radiated Enemies... and because I have Stinging Thorn and Weaping Wounds.... I can Use the Carving Spike Combo to stun Enemies and kill them with Finishers.... in The Simulacrum....  

    Now I see your issue, you're using a dagger. 😛

    26 minutes ago, Lutesque said:

    Im pretty sure its the Gas.... I know this because you can miss the enemy with the dart but hit them with the Gas Plume and still perform the finisher..... itworks the same way if you fire it into a Crowd.... The dart only hits one enemy and the Gas Hits multiple of them.... stunning them all (if it works)

    I stand corrected. I just tested it, and it is the gas cloud that procs the finisher state. However, upon repeated tests, I am still not having any trouble initiating it, UNLESS the Bombard is in his ground slam animation. I believe this works much like momentum does on heavy blades and makes them immune to finishers. In this case, wait for them to slam, hit them with the dart, and you should be good to go.

    Tested with Hildryn, Zakti, Rakta Dark Dagger, and 1 level 100 Bombard. Invincibility off and AI on.

    Builds:

    Spoiler

    Hildryn:

    jE1eC1H.jpg

    Zakti:

    kxXaPw3.jpg

    Rakta Dark Dagger:

    kxXaPw3.jpg

     

  9. Quite on the contrary, the Zakti is an absolute monster... if you use it right.

    Its less of a weapon and more of a tool, and one of the most disgusting things you can do with it involves dual-wielding it with a Condition Overload Glaive. See, the Zakti is a tried and true status weapon, and the fact that is it capable of proccing two guaranteed effects on top of its other elementals, which, if you build it right, can be upwards of 90%, means that you’re in prime CD territory.

    The Glaive itself just adds to this madness. It has a guaranteed slash proc on it’s charged throw, and again, building it right will put you in the upper 70s for status chance.

    All this combines together to get a combination that at worst, gives you a 180% increase to your damage, and given that slash procs scale off of base damage, this quickly escalates into ridiculousness. The only thing that I’ve ever seen come close to kill times on Corrupted Bombards is the Redeemer Prime, another monster of a weapon that abuses the everliving hell out of CD. Once I get on I’ll update this post with screenshots of my builds, and if I can manage it, a short clip of the combo in action.

    And just so you know, it’s the dart’s impact that opens them to finishers, not the gas cloud. I’ve never had issues with initiating one.

    Builds:

    Spoiler

    Zakti:

    kxXaPw3.jpg

    Glaive Prime:

    dAHw9sc.jpg

     

    • Like 1
  10. I find the Imperatir Vandal to be better than the Larkspur, simply because it spits out far more bullets than the Larkspur does and therefore does more DPS. Whether or not it’s more efficient for damage-per-bullet I don’t know, though. However, for the absolute best anti-wolf loadout I’ve found, it’s either the Fragor Prime or Arca Titron with Valkyr. Kills him in less than 30 seconds with Warcry up, plus you’ve got your 4 as a panic button if you get low. Any other hard hitting melee like the Gram or a proper Xaw could work well, too, though I understand the irritation that comes from feeling required to play a specific way just cause Wolfy’s about. Taking tanky frames, especially those with damage boosts and/or CC makes the fight much easier, as the fugitives may be invulnerable to damage, but are still vulnerable to stuns like Gara’s 4 and Atlas’s 3.

  11. 19 hours ago, SelenSewar said:

    2 Magus Repair are healing 40% of every warframe's in radius health per second. Percentage. For all. Elevate _maybe_ heals 200-400 per transference. You wont notice the difference in healing for someone with 300-600 health (if you are lucky), but you will for someone with 1000-7000 health. And you dont have to mash button, just transference out, void, wait for 2 seconds and done. And it heals everyone not just you.

     

    On 2019-04-08 at 2:48 PM, SealthruxTV said:

    Repair can fully heal ANY warframe in 5 seconds 

    Hence why I said prefer. It might not be as good as Repair, but I much prefer the flow of gameplay when using Elevate, at least right now; I'll grant you that the title is asking which one is the clear-cut best, though.

  12. I use my Equinox almost entirely for maim, and with a proper build and team, she can quickly escalate to a nuker to rival Saryn. The thing about Equinox is that she scales off of damage dealt in her AOE, so having as close to max range as possible is very important. In the same vein, because she scales off of damage dealt, you don't actually need to build her for strength when using a purely maim build. Because of this you can actually build her for negative strength and still easily top-damage in ESO, though this can sometimes depend on the tiles and enemies. The caveat of this is that she performs best in synergy with another nuker, or at the very least an absolute monster of a melee weapon. I tend to use her almost exclusively for ESO and Hive missions, and not much else, though I am aware of the fact that she's got several other uses. If you want buff, build for more strength; sleep, range, little duration, little efficiency, 2 augment.

  13. It really depends on the situation, specifically the auras being used. If there are three or four CPs being used, viral's gonna serve you better. However, the fewer CPs you have, the more work corrosive is gonna put in.

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