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Balthizord

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  1. So I was bored one day so I thought of some warframes. There's no art yet, only names, abilities, and passives and some augments. Bolded words are abilities, and underlined words are the names of the warframes.

     

    Mor - The Diseased Warframe. A warframe that specializes in the disease.

    Passive: 50% increased poison chance and 50% less poison damage

    Health 200 (300 max rank)

    Shield 50 (150 max rank)

    Energy 100 (300 max rank)

    Speed 95

    Armor 75 (100 max rank)

    Abilities: 

    Cure/Infect - 25 energy

    Cure affects allies; it gives allies 5/10/15/20% health regeneration (over a series of 10 seconds), and a 5/10/20 second poison resistance.

    Infect affects enemies; enemies are poisoned for 5/10/20 seconds. They also suffer from a 5% damage decrease.

    Pathogen - 50 energy

    All enemies infected by Infect (even after the poison timer has ended) will release a gas that infects those within a 1/3 meter range of the target. Enemies who were previously infected will become infected again. The gas is a short explosion, and not a lasting cloud.

    Viral - 25 energy + 2 energy per second drain

    Mor leaves a trail of sickness. Any enemy(ies) that enter the trail will become infected. If a closed shape is made with the trail, the interior of the shape will also become part of the trail. The trail size increases from 0.5/1/1.5 meters away from Mor.

    Epidemic - 100 energy

    Mor releases a giant cloud of the plague. Any enemy caught in the cloud becomes infected. The cloud lasts 10/20/25/30 seconds, and the range increases from 5, 10, 15, 20 meters away from Mors location. It acts similar to Limbos Cataclysm, but does not explode upon completion, instead it re-enters Mor, forcing all enemies within the cloud to be pulled closer to the center of the cloud. (Force of pull is based on how far away the enemy is from the center, the further away, the more it is pulled).

    Augments: Provided by Red Veil

    Pestilence - Infected enemies will suffer from increased damage from 1 other element. This element is dependent on Mor's energy color. The color acts the same as chroma's Elemental Alignment. Enemies suffer from 5%/10%/15%/20%/25% increased damage from the 1 element.

     

    Auraus - The Corrupted Warframe. A warframe that was corrupted upon the making of its parts. It's mind and body is irrational as some parts overlap.

    Passive: 15% chance to automatically revive all downed allies (includes companions) and/or 50% health and shields upon being knocked down.

    Health 200 (400 max rank)

    Shield 125 (200 max rank)

    Energy 100 (350 max rank)

    Speed 110

    Armor 75 (125 max rank)

    Blinque - 25 energy

    A finite teleport with a range of 10/15/20 meters away from Auraus' current position. Causes a 2 meter shockwave at the exit point, knocking down all enemies within the 2 meter radius. (Exit point can be less than the max range by using the aiming reticle)

    Corrupt - 35 Energy

    Auraus sends out a wave of energy that only impacts enemies. Enemies caught within the blast will suffer from a 90% chance of radiation, knocked down, and enemies affected with radiation will run up and destroy ranged weapons of nearby enemies. Range is 10/15/20 meters away in a cone shape.

    Bounds - 50 energy

    Creates a wall in front of Auraus. It is similar to Volt's electric shield, and Vauban's Bastille. The wall only blocks enemies, as other players can move through it. Each wall can be destroyed by an enemy, as a wall's health is 50/100/150/200. A wall cannot be moved once it has been placed, and a maximum of 1/2/4/6 walls can be placed at 1 time.

    Void - 100 energy + 5 energy per second drain

    The area around Auraus becomes corrupted. Nearby allies give off the same aura. All enemies caught within the aura are subjected to 5%/10% damage per second (stackable). Upon stopping the ability, an explosion will be created. This explosion only occurs around Auraus, and all enemies caught within the 2/5/7 meter range will be affected with radiation and knocked down. After this explosion Auraus will be invulnerable for 1/3/5/7 seconds afterwards. When Void ends, any allies will not cause the explosion. 

    Augments: Provided by Cephalon Suda

    Null - When Void is active any ally with the aura will become 1%/3%/5%/7%/10%/15%/20% more resistant to all physical damage. Does not apply to explosive, or any elemental damage. 

     

    Horocraught - The Royal Warframe. Made by a royal family for decorational purposes, it has been used for decades before its decay. As a Horocraught is used, the more influence (and color) it gains.

    Passive: Restore 5% of shields and 2% of hp per kill to any ally within 5/10/15/20 meter radius.

    Passive: Unlocked after level 5. If Horocraughts knocked down every ally (including companions) gain a 5 second invulnerability, but damage buff removed.

    Passive: Unlocked after level 10 Has an increased chance to cause radiation to any damaged enemy.

    Passive: Unlocked after level 20 Moral: Allies within 5/10 meters gain a 10% damage buff after 20 enemies have been killed by anyone within the 5/10 meters. However if a warframe is knocked down or killed the damage will be decreased by 20%. (Does not apply to Horocraught)

    Health 200 (300 max rank)

    Shield 50 (200 max rank)

    Energy 0 (300 max rank)

    Speed 75

    Armor 100 (300 max rank)

    Abilities: none

    Augments:  Provided by Red Veil

    Divine Right: Adds new passive where upon bleedout there is a 5/10/15% chance of automatically being revived. (Moral will be halved until kill requirement)

    Royal Guard: Adds passive where allies with 5 meters of Horocraught will gain a 25% armor buff.

     

    Neutria - The Spider Warframe. Made by an old tribe in an ancient forest, it was used to build the homes in the trees. Due to lack of trees and lack of need for making homes, rogue Neutria have created their own towns, make entirely of thread.

    Passive: 10% faster movement on wires, and the ability to move on any surface.

    Health 50 (150 max rank)

    Shield 50 (200 max rank)

    Energy 75 (200 max rank)

    Speed 120 

    Armor 55 (105 max rank)

    Thread - 25 energy

    Sends out a single wire. Similar to Ivara's wire arrow. Range of the wire is 10/15/20/30 meters. All enemies that make contact with this wire will become entangled, and cannot move or attack.

    Weave - 40 energy

    Neutria sends out a wave of 3/5/7/9 wires in a horizontal wave. They do not become walkable wires, but enemies that are hit are entangled and poisoned for 5/7/9/15 seconds.

    Web - 75 energy

    Neutria shoots out strings around her forming a web with the center being Neutria. Any enemies caught in the making of the web will be tangled, and any enemy that walks in the web after it has been made will be slowed by 5%/10%/15%. Allies are not impacted by the web. The web will be destroyed after 10/15/20/30 entities move into the web (includes allies and companions).

    Expand - 100 energy

    Neutria shoots out 3/5/10/15 wires in a close radius, similar to a shotgun. Each wire has 1/2/3/4 punch-through. The spread increases the further it goes. Any enemy to survive getting hit will be entangled, and stuck to the next surface the wire touches. If no surface is touched after hitting an enemy, they simply drop and are no longer entangled, but suffer from a fall damage.

    Augments: Provided by New Loka

    Spiders thread - Expand now entangles all enemies that are hit, regardless of hitting a surface, and all enemies are entangled 5%/10%/15%/20%/25%/30% longer.

     

    Chance - The Luck Warframe. It was once thought that adding 1 piece of personal good luck to a warframe will make it into a Chance. It is unclear how this occurs, but only works when select warframe parts are brought together.

    Passive: +15% critical chance. Chance now has a luck status; the more he uses abilites, the lower the chance for a good effect, but it can be replenished by not using abilities.

    Health 100 (211 max rank)

    Shield 100 (283 max rank)

    Energy 75 (307 max rank)

    Speed 100 

    Armor 55 (105 max rank)

    Luck 45% (65% max rank)

    Roll - 25 energy

    A number is randomly picked from 1-9. 1 being bad, 9 being good. Rolling a 1 will deal 100 damage to Chance.  Rolling a 2 will cause a 5 second damage decrease of 25%.  Rolling a 3 will drain 25% of the remaining energy.  Rolling a 4 will do nothing.  Rolling a 5 will give all allies a 5/10/25/50 health regeneration for 10 seconds.  Rolling a 6 will cause a knockdown effect to all enemies within 5 meters of Chance.  Rolling a 7 will give 10% damage resistance to all forms of damage.  Rolling a 8 will freeze enemies within 3 meters of Chance.  Rolling a 9 will shoot out a beam, removing 10%/15%/20%/25% health from enemies hit, (aimed from the crosshairs). Uses 10% of luck

    Luck - 50 energy

    Allies affected by luck will have a +25% critical chance and +15% critical damage. Enemies hit with luck will suffer from a 10% damage reduction. Uses 10% of luck

    Curse - 0 energy

    By using up 30% of the luck, all enemies within 5/10/15/20 meters will be cursed. A cursed enemy will deal 25% of their normal damage, and receive 25% more damage.

    Judgment - 75 energy + 2 energy per second drain

    A divine light shines from Chance to a nearby enemy. That enemy is judged and receives 1 of 6 possible options. Those options are randomly chosen. An enemy can be frozen, burned, poisoned, healed for 10% of the max health, damaged for 5%/10%/15%/20% of the max health, or is giving a curse debuff. Each judgement takes 5/3/2/1 second(s) to perform. Walking away from an enemy while it is being judged will end that enemy's judgement and will not receive anything. When an judged they are lifted .5 meters of the ground, and cannot move or attack in any way.

    Augments: Provided by Cephalon Suda

    High Roller - 5%/10%/15%/20% higher chances to cause more Tenno beneficial occurrences (applies to Roll and Judgement).

     

    Oculus - The Visionary Warframe. It is said that the vision of this warframe can reach to other planets, but no one was ever able to figure out if it was true, as they were destroyed when a swap backfired and caused an explosion on the Oculus.

    Passive: +25% increased accuracy (-10% bullet spread for shotguns)

    Health 100 (175 max rank)

    Shield 100 (200 max rank)

    Energy 100 (200 max rank)

    Speed 100 

    Armor 95 (105 max rank)

    Sight - 10 energy + 2 energy per second drain

    All enemies within 5/10/15/20 meters of Oculus will be visible to all allies. (Enemies are given an outline that goes through walls)

    Eye - 25 energy

    An eye is created at Oculus's current head position. That eye will make another smaller screen on oculus's vision. The vision of sight is the same as what Oculus was looking at at the time of creation. The eye will send anything it sees to Oculus. A maximum of 1/2/3/4 eyes can be made at 1 time. An eye can be destroyed as they only have 1/5th the max health of oculus (not including shields). It can only be destroyed manually by shooting it.

    Swap - 0 energy

    By sacrificing an eye, oculus will swap places with one of his eyes. The eye chosen will explode where Oculus was previously, and Oculus will move to the selected eye's location. 

    Glare - 50 energy + 3 energy per second

    All eyes currently made will shoot out a beam. This beam will disable the vision of the eyes but if an enemy is hit by the beam, they are damage by 5%/10%/15% damage per second. Oculus will also shoot out a much stronger beam. If Oculus shoots this beam at one of his eyes then it will explode. The sight of an eye will only return after half the casting time is ended (if glare is used for 15 seconds it will take 8 seconds for the vision of the eyes to return).

    Augments - provided by New Loka

    Eyeware - A swapped eye will not be destroyed, but will be blinded for 10/8/6/4/3/2 seconds after use. 

    Convex - Upon using Glare damage output increase by 5%/10%/15%/20%/25% but the vision of Oculus will be blurred. It will return to normal similarly to the eyes.

     

    I know theres a lot but like I said I was bored and I am will to take constructive criticism. Art ideas are welcome, as well as possible ability/passive reworks.

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