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caldrilan

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Posts posted by caldrilan

  1. Welp, for the start ty if you ever read this, i mean, its i think maybe a lose of time arguing about the game but i hope it help you evolve the game a Little further, since i got so much from this, game, no matter if i put Money how mch or whatever… just feels like if you work hard and try you get what look for not like other videogames, or even in life, its amaishing.

    Weapons dmg

    So since its been a problem i saw on the builds of the game regardless of you can buil most of the weapons, i want to express my idea of how should “evolve” + ideas for the bows and changes on the specialization of the weapons

    1º want to talk about the elemental damage and the posibility to get a 0 elemental damage, colourless, like void for weapons, which deal lik e 50% damage the elemental ldo but with all enemies, so can focus build in like, critical pure damage.

    Fire : fire damage as its in the nw act should drop the armor in game, other should but with a variant in case of the Fire element as enemy burn, they lost a % of the armor, it gor burned reducing permanently the armor and cant be recovered + the panic on enemy but should be only affecting all – heavy armored

    Ice: Ice its the less one used, and like previously said, all must down armor at some degree, so with Ice element as long you shoot enemy get more ice and then when % exceed they break apart the armor getting a armor reduction + the slow, like peeling an orange or similar to onions.

    Electric: Electric damage should do smtg like True damage, wich can bypass enemy trhough armor but more armor means more conductivity so it allows for much number oflittle damage or numbess wich Electric element can make enemy lost acurracy and the same electrical damage as now, and zape m, but during x time randomly.

    Poison: Poison its an effect on life that bypass life, but its like a bit meaningless, sine shields should be impervious to anything, as long as last, so rather tan let it go to waste Poison element  should ve a damage that escálate X hit, more damage you get + you do, and halts life healing and armor withering away but if an enemy stops getting poison, it can recover gradually, making them more dangerous(high reward high risk, i think)

    For the combine element should allow and differ from the basic one, as well to want if you have 2 element and combine them  rather than always combine them

    Blast: dont need a change only a larger radius, less damage, and weapons like rifle grenade launchers, bows, etc etc

     

    Radiation: this damage should be, that when an enemy be infected, infect the rest around them by proximity, making the enemy ,interferance with the others halting shields and on some case a drop of them.

    That allows people to damage the enemy and spread as if where poison, and making armor render less usefull, and should come with a % of armor drop accord time infected, + time + reducción but permanent and a halt on movements, more dull, since its quite hard for living organism

    Magnetic: Magnetic damage should add a pierce option into the damage, for example if you have an enemy with:

    500 armor , shoot 7000 armor, we apply the maths on the game and we got done 2000 of damae, my propose its that, with magnetic, we ignore part of that so:

    500 armor 7000 damage (5000magnetic 2000 normal) the percent  % should be around in this example like 10%(all theory not even real, not good enough to make it happen)

    So we make the calculation and from the enemy, and would be 500 armor – 50 from magnetic and 7000 of damage, and we could roughly get from 500-2000 + extra damage ignoring the condition of the armor

    This could also help improve the mods like Metal Auger or Punch Trough

     

    Viral: the first damage and only to baypass shields, making enemy lose life from moment of hit steadly until they die, unavoidable and cant be stopped, just its a slow reaction, since it need time to spread and damage enemy, + hit faster it is

     

    Gas: As it was before was good but maybe add now  + exposure + damage and corroed armor in exposure, not allowing enemys to recover( maybe a chance to explode the gas?).

     

    Corrosive:  enemies hit by corrosive damage will have more damage to basic state (cut, hit and piercing) getting base damage weapon a chance to maximize damage without elemental build.

     

    Fort he basic 3 Puncture Slash and Impact, should stay as they are but

    Puncture: if a weapon pass X damage get an % of piercing walls armor etc

    Slash: : if a weapon pass X damage get an %  get a boost of making enemy get easly status(proc status chance) and bleed

    Impact: : if a weapon pass X damage get an % of; on hit, enemy larmor breaks(kinda like fire element) and every x enemy hit next one knock enemy and all in his path + the damage of the enemy hit by that

    Welp; its a long time since i thought this and wanna post it; call me crazy but if it helps with the ideas of new things; well; why not?

     

    Archwing misión changes

    Its been ages since we had any misión new and always de same thing overall in the game; apart fromthe railjack; which with the change a seeker volley makes a solo misión on Giant Point easy to do; its a Little lest funny; since feel made of paper.

    New missions should be aded or things like; go on space survival; like kill enemies until you can enter ship and explode it; then get out and hold; a rotation between misions like; sometimes need in space with archwing while others are on earth; or apply the scarlet spear method; so you are aded randomly to the misión and joins to get drops; plus we can get some things that only drop other places or alike

    An addition or more different mods for archweapons; dual ones maybe

    Or; OR; stalker can upgrade and hunt us down there; with a new improvised system; or if we go to veil can be invaded by him or some acolites at same time

    STALKER

    Since all with sentients, he changed but; not as always works; we got stronger and he was left behind a Little; why not a Little juice up?

    In here; im expecting smtg like; he enraged;and looks at his old but reliable equipment; and thinks, why to change? Old ways were the best; breaks the sentient blade and starts to forge new weapons from both, old and new; and an visual upgrade(like fiddlesticks in lol; yh lol ref XD)

    Dread lithi(oblivion)

    Despair lithi

    Hate lithi

    And a lvl up in armor; cause since he got sentient artifacts; can display a Little adaptation; so making him a terror when appear; like old times been a MR 3/4 and when the loght starts; was like; RUN B*-RUN

    More types of melee weapons

    Gunsen; jat kusar; whips; dual daggers; nunchakus… there are some kind of weapons where there are Little to no choice of them; like the stances; where some gets 1 alone and some maybe 2; but since we have plenty of daggers than became dual; and some only individuals; why not have possibility to have both?

    Same like gunsen; making it into a glave; just give some room to weapons that can be more, and have options

    Game experience; level of the enemies planets

    We are in a point were even a mr8 can get a kuva bramma or a chakkur; wich make almost an easy mode pass the current planets(not convergences) so since we have the 150 cap at mr27; why not start to make people see that diference

    At MR15; tons of people can make same as MR2x; so we are in the point where; like farming axis its annoying and boring

    We have the las planet as 45 enemies as base; even with the buffs; once you reach there; its almost over; its full grindding until get tougher; to the point where all look most of time like ants, even a base kuva chakkur;bramma;drakgoon;nukor;brakk; can make tons of dmg to enemies; with Little to none formas on it; plus its the middle of need to up with tons of endo and starts to look like to me; chasing tail; credits>endo>lvl up.

    Apart from that you need to get fortuna for good kitguns; like ostros; the farm; and starts to get too much priorities with Little room there to move from that(apart from rpime weapons and WF)

    So lvl it up and get more cp and difficult can be a Little more interesting

    Also since we have the elite enemies from Railjack; why they cant spawn in normal places like survival and alike when enemies are over 110/120 lvl? Even if them spawn at 60 or alike; are touger and need to rethink a Little adding some spice

     

    For Bows, well, all area almost the same, with diff arrows, (except mutalist cernos)

    As a possibility arrows, should be gottern every time you master the bow, for example, to get slash arrows, you need to max stalker arrow, so you could use them in other bows, also got them by power, like apertura of the bow(strenght to get the weapon to shoot it)

    So the pisibility of change the tips of the arrows and  give posible outcomes to the bow, like slash impacto r puncture, but with a limitation on them depending of the strenght bow for the use of them(yes, a rough rough idea)

     

    Second posibility its to all weapons, that its if you get a lvl 30 weapon, in order to get 9 slot, you need to specialize the weapon; by “reforging it”

    What it tis is to make the weapon and spent materials to upgrade it

    If use galio, get + damage –less acurracy/ + recoil

    If use alloy:  +recoil  + critical chance

    If criotic: + status –critical damage

    Etc, etc.

    With this it allow an different aproach also use material we all have in order to make alloys for the weapons and so to get 1 weapon better allowing + cap of enemies, same maybe for wf, to get armor life shield capacity mod energy

    If someone read this ty, and apreciate that someone use his time t oread this, and hope it help the game to improve

     

    Best regards Adrian

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