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KitMellow

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  1. If a full ability rework isn't possible, I think the final change Yareli needs is: Make her 4 not animation lock you (at least while on her 2), so you can briefly shoot the gathered up enemies before they explode (or to apply status effects to them so her 4 can hit harder). OR make her 4 combine all status effects on enemies gathered up, and apply them across all enemies before the explosion (or after the explosion if that's too strong). Otherwise, her 4 is still quite pointless because all you can do is wait around for it to pull and push, with mediocre damage and no other effect.
  2. I think the final change Yareli needs is to: Make her 4 not animation lock you (at least while on her 2), so you can briefly shoot the gathered up enemies before they explode (or to apply status effects to them so her 4 can hit harder). OR make her 4 combine all status effects on enemies gathered up, and apply them across all enemies before the explosion (or after the explosion if that's too strong). Otherwise, her 4 is still quite pointless because all you can do is wait around for it to pull and push, with mediocre damage and no other effect.
  3. where pablo? @[DE]Pablo your kawaii schoolgirl still failing her debut performance and needs help getting a higher tierlist GPA to match the rest of her warframe senpais full send rework pls
  4. The new Parazon changes are good in theory, but in practice: The uncommon occurrence of these specific enemies that can be Parazon'd makes the amount of Parazon opportunities practically the same as before the changes with the much lower health thresholds, that are available on any enemy. More changes are needed, unless the intention is to keep Parazon Finishers a sidelined mechanic dedicated to Requiem Murmurs and basically nothing else.
  5. This is absolutely true. I've heard reports on consoles that they got this announcement at around the same time PC got it too (Monday afternoon, PST time). And Nightwave ended today (Wednesday morning, PST time). This works out to less than a 2-day warning from when it was announced and it caught a ton of people off guard. Yes, I've watched the Tennocon highlights, but there was no mention there of how long we had left on Nightwave intermission. The whole point of the Nightwave system is to improve player engagement through cool rewards and FOMO, but it doesn't work if you don't give people a chance to plan time with the game if all you give them is a 2-day warning. It's just frankly unacceptable to your playerbase. Even other games with battle-pass systems clearly state when the event ends with how many days and hours you have left, displayed on the UI. I'm not asking for an exact date months ahead on when Nightwave ends, I'm just asking that DE gives players at least a 2-week notification where most players can see it, NOT 2 DAYS.
  6. @[DE]Dudley WHY WOULD YOU GIVE ONLY A ONE DAY WARNING ON THE INGAME BULLETIN FOR WHEN NIGHTWAVE EXPIRES? NOT EVERYONE FOLLOWS THE DANG FORUMS A MONTH OR AT LEAST A WEEK OF WARNING IN ADVANCE ON THE INGAME BULLETIN WOULD BE NICE DE PLEASE?!
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