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MinorityOf1ne

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Posts posted by MinorityOf1ne

  1. Your perspective on this will depend on your definition of "cooperation". I think the intent of "cooperation" is to lighten the burden on all involved, and based on that, these doors fail on nearly all counts. In most cases, they serve to force the squad closer in proximity, almost never closer in purpose. Holding cell doors are an exception. I don't think holding back the faster, more experienced veterans can be expected to inspire any kind of genuine teamwork -- just begrudging compliance on the part of the restrained, and possibly a sense of anxiety and guilt in many of those receiving this "affirmative action". This isn't lightening anyone's load, just shifting more of it onto the patience of whoever's waiting.

    For things like Kuva Siphons with multiple objectives -- things that benefit from true cooperation, from separating and allocating tasks to actually save time and effort for the whole squad -- the doors aren't anything but an active deterrent. Many times I've joined a single player and been asked, or taken the initiative, to split up and cut the mission in half... except I crash into a "friendship" door, decide to go back the two or three or whatever hundred meters to the siphon so I'm not sitting around doing nothing, by which time my friend has already finished and I get to run all the way back with him. Once I joined a Kuva Rescue with a full squad of MR20+ players. They stopped at the siphon, and I broke off to the objective and hit one of these doors about 100m away. I hit the panel, waypointed an Ayatan in the corner for good measure, and waited. These guys are high MR, they'll help me out, right? Two of them beelined over, grabbed the statue, and promptly left. I asked for a hand in chat. Nothing. I clung to hope and waited there for a good few minutes, during which time this team managed to grab one cloud of kuva. Finally I went back, captured the remaining three, and sat down at the door while the squad opened it at last, thanking me in chat with "Wow, you're kind of a d!ck." Real light workload and spirit of teamwork that day.

    If you're content with the illusion of cooperation, I think you're wrong, but I guess I can understand why you like these doors. Truth is, there's really not much in the game that favors genuine teamwork over four guys just running around in the same instance, and for the few things that do, "friendship" doors are just an unnecessary hindrance.

  2. I've never bought a riven. I've sold a grand total of two, and one was for the Skana. I'm sitting on 30 rivens right now, with probably more than half of them being for weapons that most would never think of using because they're 'trash tier'. I rebuilt the Drakgoon after the last GotL and rolled the riven to +status just to try it; I'll probably end up throwing a good four forma in it.

    And it's fun. I don't mind the RNG, because I don't need a god roll. Hell, I don't need a great one. Decent rolls are just fine. Sometimes you get that +damage +CC +CD Guandao, or the -impact Akbronco with multishot and status chance, and it's fantastic when it happens, but I don't feel like I'm wasting my time if I don't get that kind of roll. Some of my favorite rivens are the ones that let me boost non-meta weapons I find fun to use. Too many people hear the word "riven" and think of a player with bloodshot eyes hunched over their keyboard in a desperate, soul-sucking kuva grind, searching for that elusive one-in-a-million roll. I think they grossly overestimate that portion of the playerbase.

    Serious question for those who want lockable stats and more kuva... do you want to make god-rolled, world-ending rivens mandatory? Because that's how you make god-rolled, world-ending rivens mandatory.

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