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HuggyBearWill

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Posts posted by HuggyBearWill

  1. there appears to be a new bug with dual Ivaras doing conservation, but it only manifests when picking up animals that are Sleep Arrowed, and it only happens to Clients.  I cannot get repeatable results, but some effects are loss of animation after a 3-4 frame blackscreen(t-pose, with camera still rotatable and guns still firable, but can only be fixed by calling k-drive or archwing), a teleport to the gate of Fortuna after a brief blackscreen, and a total blackscreen that cannot be fixed at all.

     

    My testing was interupted by the 24.0.05 hotfix, and the results became way more random.

     

     

     

     

     

  2. I have only checked out Mag and Zephyr's changes.

    Zephyr, is going in the right direction.  The combination of her old 1&2 is great, but activating divebomb is a bit clunky, as you have to be looking nearly straight down.  The charge and hover doesn't do anything for me, as a 3sec charge is pretty-too long.  The speed+distance buff is remarkable for the plains, though.  I might have been cackling maniacly flying across the plains at ~150m a cast.  Overall, solid 1.

    Her new 2 is... Ok.  The projectiles are slower than I thought they'd be, and the ragdoll is kinda irritating on the plains, with it's changes in geometry so often.  Although it's an ok oh s@#t button.

    Her 3 wasn't touched in terms of the ability, but the new casting animation is quite a bit longer than her old one, reducing her survivability.

    Her 4 is still the same.  Yes, dragging the tornadoes after you crosshair is a welcome change, and the hit everything in the tornado is great, but the moving those tornadoes is soooo slow.  And without the tornadoes actually holding what they pickup instead of flinging them, the dealing damage part is mostly useful when you slowly steer a tornado into a group of enemies, then shoot it.  Also, why do the tornadoes move after you have steered them?

    The 2+4 interaction feels useless.  It only increases the height of the tornado, not it's pickup range from my tests.  Still, looks cool.

     

    My thoughts on her one are if she will hit the ground within the distance of the cast, activate divebomb.  Halve or more the time to charge the jump+hover

    Her two I think should either increase range or speed.  If you feel both could be turned up, I wouldn't complain.

    Her 3 I just feel maybe make it refreshable or speed up cast time.  She relies on it

    Her 4 I would increase the traversal rate of the tornadoes only when following a crosshair.  The 2+4 interaction I would like to see pickup range increased.

     

    Mag feedback

    Holy crap thank you for more energy and the increase to crush's speed!  The shield pulses were very useful on Hydron as well.  I'm very impressed that it gives overshields.  However I personally did not see much of a difference with the new Polarize shards, but I was fighting lvl50 grineer.  They would've died anyway.

     

     

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