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Gondrith

Hunter
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Posts posted by Gondrith

  1. I'm not sure how I missed that it was affecting all ragdolls, it does happen to be the first thing on the list. I guess I was looking specifically at Mag and nothing else.

     

    Thanks AhLiu338, and I am not worried about the bugs because I've seen them fixed rather quickly in the two years that I've played the game. Just wanted to make sure it was noted down!

  2. Recently I've run into a bug where enemies will continue to fire after I use Mag's Pull ability. Heavy Gunners rev up their guns and continue to fire from their starting location while the body flies through the air and Eviscerators launch a full volley of saw blades as they drop to the ground. I have also seen this bug with Corpus Techs and Crewman as well. I'm not aware if it is happening with any other enemy types as I'm more afraid of the saw blades flying at my squishy face and the fully-revved up Gorgons.

     

    My Pull was Level 1 and Level 2 when I saw this happening, but I haven't tried it on a level 3 Pull yet.

    I have only tried this on my Mag Prime, but will test on my regular Mag here as soon as I can.

  3. In order to use the task manager, I had to Ctrl+Shift+Escape (or Control+Alt+Delete and click Task Manager) which brought it up, alt+tab held to make sure it was selected, then hovered over the icon at the bottom taskbar to actually see what I was doing and used my arrows keys to highlight Warframe. Once that was done, had to press the delete key.

     

    So I tried it once more, I tried adding mods on my Dakra Prime (added Vicious Frost) to bring the total of elemental/status mods up to 4) and it froze the game again.

  4. I think it is Vicious Frost as my only weapons that are having issues are the ones with Vicious Frost equipped. Friend is having problems moving that particular one around as well.

    Just happened on my Scindo as well. Switched to Config B which had all 4 of the elemental / status chance mods from the events equipped, and the game crashed.

  5. I had a similar issue just now.

     

    My daily login reward was melee xp, which went towards my Dakra Prime. I went to change my mod config from Config B to Config C and my game froze. I had to force close my game.

     

    I then reopened my game and tried to switch to config A on my Dakra Prime, and that worked fine. I switched from Config A to Config C, and froze again. Force closed once more as couldn't do anything else..

     

    Got back in and switched melee weapons and was able to select all 3 configs. Checked secondary and primary configs, worked fine. Went back to the weapon I got the bonus xp on (Dakra Prime) and still can't switch to Config C as it crashes my game. Force closed my game again.

  6. My friends and I have also seen this screen and we have performed a few tests as well.

    I was constantly getting targeted for the disconnects at first, so I decided to host. I didn't get disconnected again, but it would randomly choose between my other two friends. The host is never disconnected from the group.

    We only see disconnects when the group is above 2 players. When our third player left the group, we were never disconnected from the the mission at the end.

  7. So I will toss it out there, I love the Breeding Grounds. Zones of loss of air? Awesome! Love the use and placement, but there is a horrible bug I've run into once, and I pray it doesn't happen a second time or I shall lose the contents of my insides.

    My team of Tenno reached the end, but as soon as we stepped out the airlock we weren't met by the usual blue bloom, no we met a bloom that flashed red, then blue, then red again, and as you can guess, blue again. It continuously did this, not rapid-fire, but fast enough that it made me have to shut my eyes.

  8. I'm trying to catch up to my group and they've blazed through skipping the majority of the level to get to extraction. I jump through the door and zap for 5 or 6 seconds straight. I had to dash past a shield, a scorpion, and a heavy gunner (all of which had done their CC one right after the other) so I'm already down to half health. Then I get perma zapped by these traps.

    Best part, one of them had been locked behind the glass so my party couldn't have killed it if they wanted to.

    I'm not a fan of them having a constant shock effect, sometimes grouping up into 2s sometimes 3s.

    With that being said, I would not like to see them removed completely. I wouldn't mind seeing a blast or a charge up. When they were the "malfunctioning light," the constant zap made sense.

    Perhaps knock out shield regeneration, a stun or a snare for a few seconds and remove the constant zap?

  9. I got spotted right before I hit the death traps, so I just ran with the rest of the mission with 2 points, I'd come this far I might as well at least finish...

    Then on my way out, the rescued prisoner fell into a steam trap and sat there constantly bleeding out. I would revive her, only to watch her bleed out again, then get blasted by steam and go into bleed out state after 3 or 4 revives on them.

    Did I miss a lever somewhere to shut off the steam pits?

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