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(XBOX)CataclysmicSoul

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Posts posted by (XBOX)CataclysmicSoul

  1. 1 hour ago, xZeromusx said:

    That looks far better on the stats. The abilities could use some more details. If I am reading the first skill correctly, is it lethal damage to the enemy if you finish the skill? Would that make it deadly to the character, or less useful in higher levels, much like trying to use Devour on most enemies above level 60 on Inaros takes incredibly long to ever finish the enemy off. I'm personally hesitant when it comes to abilities that rely on using the frame's health. I'm very careful about when and where I use Garuda's Bloodletting or charge Inaros' Scarab Storm, and there's nothing wrong with creating a skill that uses energy to generate additional energy. Just look at Trinity's Energy Vampire ability. Would you mind perhaps explaining the reasoning as to why it requires him to sacrifice his health to drain energy from an enemy? Like, a concept explanation.

    It is lethal if you hold it long enough but I am still undecided at how long it should last for it to be lethal. It is their soul being siphoned afterall. If its too short it would just be used to kill tougher enemies (not what i want) or if its too long it becomes boring.

    I'm was thinking on 10 seconds for it to kill. At base a 10 second drain will get you 80 energy and cost you 160 health. Say you mod to have 200% ability strength it would hit your energy cap at 150 energy for 300 health. Using a mod to increase your energy like Flow is generally not recommended for this concept as that also opens up the possibility of higher health costs. Especially if you use Devour Soul with Umbrakinesis. Also not recommended as his passive makes those kind of mods somewhat irrelevant.

    To me it doesn't make much sense to use energy just for the first few seconds of the ability to be getting back the energy used in the first place. For trinity it makes sense since its also giving energy to allies. For Knightmare the energy gain is for himself. No cost for him is too great if it means he gets more souls, even if that cost is health. The health cost is only dangerous if you aren't paying attention. At higher levels you'll want to use his first ability with his 3rd for quicker energy gain. Sure it will have increased health cost without efficiency mods but lets be honest at higher levels you would have a lot of health on a rank 30 Knightmare with just a maxed Vitality mod (825 base x 4.4 = 3630 hp).

    This mess of a concept is probably a no go anyways but its fun to think what if and get the idea out there. Thank you for taking the time to look at this warframe idea.

  2. 11 minutes ago, HugintheCrow said:

    Daily Reminder for fan-warframe creators:

    Warframe stats follow a certain ruleset.

    EVERY SINGLE warframe outside of special "no-shield" cases (Nidus, Inaros) follows them.

    level 30 hp = 3x base hp

    level 30 shields = 3x base shields

    level 30 energy = 1.5 base energy

    armor DOES NOT scale, outside of Nidus

     

    Look at wiki and check for yourself, every frame, every archwing even, conforms to this.

    ah good to know. thank you. will fix

  3. Warframe Concept: Knightmare

    A warframe inspired by the Nightmare character from SoulCalibur series.

    Stats 

    unranked/rank 30

    Armor - 450

    Shield - 50/150

    Health - 275/825

    Energy - 100/150

     

    Abilities 

    unranked/rank 1/rank 2/rank 3  

    Passive - Each enemy slain in the affinity area will add to Knightmare's soul gauge. Once his soul gauge is filled Knightmare will be able to use all abilities at no energy/health cost for a limited time.

    Devour Soul - Health cost equal to 200% of the energy gained (reduced cost with efficiency mods but increased cost with low efficiency stat) 
        Knightmare lunges at the enemy and grabs them. He siphons the enemy's soul while they are in his grasp. Gain energy for every second of siphoning. Enemy dies when ability ends.

        (Like Inaros, Knightmare is invulnerable to enemy attacks for the duration of this ability)

     ***Synergy note: Darkness is Knightmare's domain. If used under the effects of Umbrakinesis, Knightmare siphons from all enemies consumed by darkness but at double the health cost.***

    - Strength (energy gained per second) 2/4/6/8
    - Duration = channeled

    Frenzy - 50 energy
        Need more souls! Knightmare goes into a frenzy increasing attack and movement speed while ignoring damage taken

    - Duration 5s/10s/15s/20s
     +75% damage reduction
     +25% attack and movement speed boost

    Umbrakinesis - 75 energy 
        Knightmare takes control of the battlefield and submerges the area in darkness leaving opponents unable to see. 
        While submerged in darkness all enemies are highlighted by a red aura with surroundings outlined in grey/white. Enemies that are killed under this effect have a 25% chance to drop health orbs.
    -range (radius) 10m/12m/15m/20m
    -duration 10s/15s/20s/25s

    Soul Eruption - 100 energy

        With immense strength Knightmare slams the ground with his fist. Knocking all surrounding enemies into the air. Once his enemies are airborne he uses his power
        to emit a deadly explosion. Nightmare heals for 50% of the damage caused.

    - range (radius) 4m/8m/12m/16m
    - strength 
        - slam (impact) 250/500/750/1000 
        - explosion (Radiation+Corrosive+Blast) 150/300/600/1200

     

    Thoughts? Too strong or not strong enough or just a terrible concept? 

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