Galleons/Obelisks need to be an interactive part of engagements. The most exciting thing about Railjack was taking on what amounts to an entire tileset in head-on combat. As is Crewships feel like tutorials for what fighting a capital ship should be like: damaging different parts of the ship, disabling weapons, using the artillery cannon to deal big damage, etc
Somewhat related, it feels like shooting a crewship/galleon should deal some damage to the crew inside. It feels odd and disjointed to be pelting a ship with indiscriminate fire while no one inside appears any worse for wear
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