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Llamatronian

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Posts posted by Llamatronian

  1. Posting in the forums can't really do anything. If you open the menu in game it shows what warframes, weapons, and companions each player is using. This is also shown in tooltips on the end of mission screen. You could have used that to work out which player the kubrow belonged to, and then sent a message to support reporting the offensive name. It's not the worst I've seen though, so they might not do anything.

    I find it frankly impossible that someone is naming their kubrow as a call for help, it's just a bad joke. But maybe I'm just cynical.

    • Like 2
  2. On 2020-04-12 at 9:45 AM, Aldain said:

    They really need to get Command out, Railjack nodes are all but completely abandoned on Switch, makes the whole "Play with others to enhance your Railjack" a huge catch 22 since most people who played Railjack at launch are done with it entirely.

    Command may not help much, because you will still need to farm the intrinsics to unlock it.

    Railjack feels like it's fine at about intrinsics 6 or 7 and an upgraded ship, if very shallow. It's like they balanced around that, then added grind by having you start out painfully weak with a massive grind to get to something "fun". Which strikes me as a terrible way to design a game.

    Even above that level, the rank 9 and 10 intrinsics are mostly not worth it, as if they ran out of good ideas.

  3. 2 hours ago, --Brandt-- said:

    Honestly, they don't give mastery so don't even rush. Can't speak for others, but it's not worth the waste of resources and standing on reused secondaries that will probably be mediocre at best on launch. Especially if you use the same stats like the kitgun secondaries y'all ruined. I'll just wait for the new chambers instead if you decide they're worth doing in a couple years.

    Agreed. "Kitguns but with Primed Shred" doesn't excite me.

    • Like 2
  4. 3 minutes ago, HugintheCrow said:

    You know what also sounds cool? Shooting a guy in the head and seeing homing fireworks kill an entire squad of dudes around them.

    In many maps, the Pax Seeker projectiles just splash harmlessly into the ceiling. Seeker is great in open worlds but close to pointless in Corpus ships.

    Where Pax Charge works best IMO is on a status painting pistol combined with Condition Overload. You can spray a group with 5 different statuses then switch back to melee and you never need to reload.

    • Like 1
  5. 9 hours ago, [DE]Pablo said:

    Why does the new Railjack UI use hold to confirm?
    This is another new thing we are trying with Railjack UI, confirmation popups are tried and true, but they do have some disadvantages, for example this one from polarizing Revenant.
    fd7518bd9b9340183911af2a7fbd42c0.png

    It tells me what will happen, but also it hides the context of what I did, I can't see the slot I polarized or the polarity I chose, I have found myself cancelling out of this out of fear that I selected the wrong polarity. Hold to confirm would preserve the context, so as you hold, you would be able see the slot and the polarity you selected.

    Hold to confirm is not the only way to do that. It probably isn't even the best, especially with a mouse when it feels clumsy and almost punishes the user for clicking like most other interfaces expect, inside and outside the game. For example, you could just move the alert down a bit, and highlight the choice the user made for the new polarity. You could show "— to V" on the changed slot so the change (or no change) is immediately obvious.

    On this UI, the OK/Cancel buttons are a poor choice. Buttons should be labelled with the action they will trigger, like "Purchase" or "Apply 'V' Forma"; people are more likely to read the button than the text because our eyes follow the mouse pointer.

    Others have already mentioned, sadly the Railjack component and weapon UI is a good example of how not to do things. Lets go over that in more detail. First, what are our user stories?

    1. I have gotten back from a mission and I want to scrap the useless wreckage and keep the good stuff.
    2. I want to start crafting an upgrade.
    3. I want to change what I have equipped. This is rare, I don't have many spare parts crafted as there isn't much reason to use different stuff.

    With the first user story being the most common, I'll just focus on that, and just for weapons to keep in concise. After switching to the weapons tab, I need to visually scan through to find new items. I have to do that by looking at the labels, because the icons are hidden behind a blotch indicating that it is not yet repaired. Having found the items, which might be split over two rows, I need to mouse over each one, press tab, and remember to plus fire rate or plus damage number. Then having read all the numbers I work out in my head which to delete, mouse over it, press tab again to make sure it's the right one, select it and scrap it. If I want to scrap more than one I start that process all over again because they don't even stay in order once I scrap one. During this I need to be careful that I'm only ever compare weapons of the same type. 28% damage is instant scrap on a Vidar Cryophon, but a near god roll on a Vidar Carcinnox, yet they will be adjacent just waiting for me to scrap the wrong item.

    This just isn't good enough. The UI fails utterly to help me complete the tasks it was designed to do. If I might make a few suggestions:

    • Use a vertical scrolled list. The wrapped list means similar items are not always adjacent on the screen.
    • Show the quality of the item immediately. There would be plenty of room to list the name and bonuses in a single row. The rolled stat values are necessary information for most of the tasks within this UI, so hiding them behind a tooltip and key press is frankly bizarre.
    • Separate different types better, Cryophon vs. Carcinnox for example. Being able to filter by house isn't enough. Just a small gap or header within the list would be enough.
    • Maintain a useful and consistent order at all times. Even pick-up order would be better than random, but sorting by quality would be better.
    • If you believe that icons are good for distinguishing items, don't obscure them with a giant "not repaired" blotch.

    If this Railjack UI is an example of what you're doing now, then I'm sorry but I have no faith in these changes. Fix the process that created the RJ mess, then fix the RJ mess, then move on to the rest.

  6. 6 minutes ago, (PS4)ITS_TH3GOD said:

    Nah man this one is different, the other were minor bugs but this one? They're game breaking bugs.. And that's exactly my question why the heck would they release something full of bugs

    It is normally this bad... on PC. On PS4 you get the fixed version after we suffer through all of the bugs.

    The difference is this time they shipped the buggy version to consoles as well.

    • Like 7
  7. 2 hours ago, [DE]George said:

    We have some tech that we are currently working on that will help improve the way transmissions are played and prioritized... stay tuned.

    Allowing interrupts isn't going to fix the whole problem. Some of the callouts that Cy use are ambiguous. For example "Unwelcome visitors inbound" should be changed to "Ramsled, unwelcome visitors inbound". The first word conveys the important message, and even interrupted we still get the important part.

    Right now, Cy is not a viable command cephalon, but I believe he can improve!

  8. Prisma Twin Gremlins: a superb bullet hose, with time of flight being the only downside.

    Akstiletto Prime: the original bullet hose, this time hit-scan.

    Kuva Brakk: short range monster shotgun, capable of 100% sc and 80% cc without a riven. If it doesn't kill the enemy it will strip all their armour.

    Tombfinger: you need to aim, but it hits harder than Catchmoon.

    All of the above are worth switching to, because they're better than most primaries.

  9. Lenz might be a good choice for primary. It's a bow that blows up a large area. It does look a bit high-tech, but it's works for a spell-archer in terms of effect.

    Pox could work for secondary. It's a thrown weapon that spreads a toxic cloud over a small area. Good for removing armour or crowd control with multiple status procs on each enemy.

  10. What I think might be the core question is: why do people not want to kill their lich? As I see it:

    A. It levels up, making future missions harder. Fighting your lich and everything else at level 100 isn't so much fun any more. Not everyone likes running tank frames etc.

    B. The reward is too small. The chance of getting the right requiem is too small to make it worth it given A.

    C. It takes too long. If your lich is already high level, or has an annoying resistance (corrosive) it may take too long to bring it down once or twice. Perhaps the player didn't bring weapons and frame optimised to kill the lich, but instead something that could contribute more to the group with the rest of the mission.

    Some possible solutions to that:

    • Don't have the lich level up when you fail to kill them. Find some other way to do that, like maybe they just level up when you unlock a murmur instead. Or maybe levelling them up is a choice that will increase your rewards in the end.
    • Let any player kill, or at least drive off, any lich. Reward the group when that happens. The lich only becomes ready to be stabbed if you have all the correct requiems.
    • If the player dies, don't reward the group. This gives everyone an incentive to help.
  11. 1 hour ago, Helch0rn said:

    what would stop people from rushing through the conetent, getting the most powerful weapons and then complain that there is no "sustainable content" then?

    A forced cooldown perhaps. You would get a lich from doing a special capture mission that goes wrong, and just like "help Clem" that mission can only be done once per week. Could let us straight up choose the weapon we want, it'd still be a good amount of "content" until railjack drops.

  12. 3 minutes ago, Cerikus said:

    Same... I am really getting tired of this. Like I can easily understand and forgive a lot of bugs. But this just feels really scammy. I refuse to belive that it is intentional, but this is that kind of bug you just CANNOT ship when you are selling the same thing in market for platinum. The only reliable source of these relics is totally not working and the only other possibility is to buy the thing with money?! Ridiculus...

    Yeah, I try to ignore these things, but as a software developer myself I sometimes wonder if anyone at DE has even heard of unit tests.

    • Like 1
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