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Jinkaza

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Posts posted by Jinkaza

  1. It has been a while since I have post to this forum. In that time the man who without a doubt convinced me to give warframe a chance left this world at too young an age. I thank him for that, and I ask that DE also thank him. I am more than likely not the only person who watched that review, and decided to take the plunge.

    I ask then that we may have the chance to keep a piece of TB alive in our Dojos. We have had many cancer support events in this game already. May we have one more in honor of the man that brought many to this game, and also for those that have lost family members to colon cancer?

    I lost my grandmother to it, TB lost his fight with it, and  I am sure there are many, many more in this community who know the void it leaves.

    I thank you for taking the time to read this, and hope you will consider adding this to the game.

     

    Thank you,

    Jinkaza

     

  2. My view on the way weapons are is more this: all weapons SHOULD have the POTENTIAL to be viable if players are modding within the strengths of the weapon at hand. Forma is a great device to do just that. Damage mods take up more space(slots more than mod energy) than they should. I have had some great builds in mind, but as soon as I place the 2 or 3 damage mods the whole build goes to hek! This is where mods show themselves to be the superior system that it is. Disperse the damage  these few mods have amongst other mods, and create more mods with varying  buffs.

     

    I did the calculations once, and the number of potential mods that can and should be in WF is in  the billions.

     

    This is where a better system for making mods should be placed on the community. DE can create a basic tool kit that can be introduced and used in the mod station. With the proper ceilings in place, so the community does not break the system, turn them loose. This will free up DE to add basic mods to the game that just go into the pile to be combined together to create even more diverse mods.

     

    I would love to have a mod like Icestorm in all the element damage types, but I cannot until DE decides to release it. This would give WF another crafting system alongside the foundry.

     

    Example: I want a Berserker mod that procs on status instead of crit.

     

    Combine a Maxed out Berserker with a  maxed out % status mod, a few fusion cores and BAM!

     

    Elementalist- Increases attack speed on status proc....yadda yadda yadda.

     

    I could go on, but I want you all to read this post!

     

    xOxOxO,

    Jinkaza

  3. I look at it this way. If you are willing to pay $15 a month for a sub to a MMO, then that should be your ceiling. If you do not buy games all that often then the purchase of a $49.99 pack is within reason. I am over a $100 for sure, but I am sure that is an understatment after 2 years. 

  4. List of things to check if matchmaking is not working.

     

    1. Analyzie Network- go to Options> Gameplay> at the bottem of the list

    2. Check if UPnP is enabled- go to Options> Gameplay> Enable UPnP

    3. Check if all your ports are forwarded ( WF ports are 4950 & 4955)

    4. Check if the game is allowed through all the firewalls of your computer. ( All includes your OS firewall and any anti-bad stuff programs)

  5. So I have had this problem before in the past. It is normally associated with the Firewall/strict nav issues. But for me, that has been resolved, and everything has been going swimmingly for past few months. This why I am confused. The problem is back, but now I am not getting the normal screens saying,  "Strict Nav, check your ports". I have turned off my firewall again, but that did not fix the problem either. Any clues?

  6. III. Infested

    A.    Command Troops Concepts
    Zeta- Feed: marks a target for  others to attack
    Beta- F, Ambush: Calls all Infested to hide forcing Tenno to get close.
    Alpha- F, A, Howl: Emboldens the Infested to attack and move faster
    Omega- F, A, H, Screech: A weaker version of Phorid’s ability



    B.    Special Command Troops
    Caebrum- A floating ball of tentacles and brain matter surrounded by a bio-electric shield. If melee, it will return heavy damage back at the attacker, or overwhelmed by damage Will release the shield sending out a wave of debilitating electricity. Has 1 abilitiy.

    Sense Synapse- Because of its use of bio-electricity, a Caebrum can sense the energy flowing through a creatures brain. Able to detect cloaked targets at  medium distance.


    Grecth- A bloated biped that absorbs  bio matter. A walking Infested petri dish. Expels a noxous gas when attack at close range. Has 2 Abilities

    Ingest-  Slurps of the remains of dead creatures, gaining life in the process.

    Reanimate- Brings back to life dead troops


    Ancient Herald- A lithe and limber ancient with near translucent bark. Sings a continually changing song. Has 2 abilities.

    Erring Cadence-  this song projects a shell of sound waves that reduces the accuracy of projectiles fired into it.


    Drudge- A frontal cone attack that flings everything in its path into the air


    Geist- Stealth melee troop. Has 2 abilities

    Waylay- ambushes a Tenno stunning them. Geist begins to psychically probe the Tennos mind leading to the second ability. It must be  killed before it finishes the mind invasion.


    Doppelganger- Steals a weaker version of a random Tenno ability if it lands the Waylay




    C.    Troop Concepts
    Light Troops
    Melee
    Gorger-

    Latches on to downed players stopping other from reviving them until it is killed. Players left too long in the Gorgers grasp will revive with less health


    Volatile Runner Variants- explodes, but does other types of damage

    Vile Runner- poison
    Burst Runner- spread an area of mucus on the ground causing players to fall down
    Thorn Runner- flings fleshthorns through the air that have punch through.


    Ranged
    Serphont-

    Cobra like infested that spits toxin. When approached it will wrap up a single Tenno At the ankles. One must back flip to break free. If not done in time, th rest of your team will have to kill the Serphont to release you


    Medium Troops
    Melee
    Grappler-

    A slug many tentacle that has a 360 degree attack radius Able to grab up a Tenno, requiring their teammates to attack the tentacle holding them.


    Ranged
    Glowbug-

    Insectoid flyer based on the Oxium Osprey. Shoots gouts of green flame and dive bombs from above when damaged


    Heavy Units
    Melee
    Messer-

    A four-legged Cyclops with a single massive limb protruding from its chest. The limb terminates in a long, wide bone blade used to shear bodies in half.


    Reeler-

    Imagine a centipede bent back upon itself, eating its own tail. Along it’s underbelly instead of rows of protective plates one sees rows of small gnashing mouths. This monstrosity rolls on to the field of battle with the intention of knocking a Tenno to ground, standing on them, and begin to devour them. Bring friends.


    Graunt-

    A living wall of bone and plant material. Can thrash close targets but is mainly a moving bulwark


    Ranged
    Pod Spore-

    a bulbous plant infested that lobs semi-autonomous spores that deal blast damage


    Infested Assassin- Warning: Mini-fanfic disclosure. I had a dream in real life and this was it.

    The lights flicker. You know that your actions would bring unwanted attention, but they had to be done. As the lights blink again the Infested surrounding you pause and lift their head into the air. What are they sensing? Do they know something you don’t? In an instant the Infested scatter away from the room far faster than they had come. The third flicker and the room goes dark. In the far hallway you see 3 red glowing eyes peering out of the black. The smell of decay begins to fill the air, and low, labored breathing enters your ears. The overhead lights begin to switch on in segments at a time leading towards the hallway in which the 3 eyes glare on, growing in intensity. The last segment turns on, but the hallway remains dark. The smell becomes overwhelming, but the breathing stops thumping in your ears. You realize your enemy. Lotus told you not to go too far into Infested space, but you would not listen. Now, you see the error of your choices. The Pox has come, and there is no immunity to its wrath.




    D.    Unit Spawning and Unit Compositions
    Scourge Pack

    Ancient Healer
    Charger
    Leaper
    Runner



    Sever  Pack

    Ancient Disrupter
    Electric Crawler
    Volatile Runner
    Crawler



    Plague Pack

    Lobber Crawler
    Nauseous Crawler
    Toxic Crawler
    Toxic Ancient



    Plague Host

    Mutalist Osprey




    E.    Weapon Concepts
    Primary-
    Broadside-

    A spine launching flack cannon that deals poison damage


    Sludger-

    sprays a corrosive stream of slime and causes loss of foot traction


    Rachis-

    Infested sniper rifle. Fires thorn like rounds


    Secondary-
    Pustols-

    Semi-automatic dual shotgun pistols with impact poison damage


    Skewer-

    a massive automatic machine pistol


    Melee-
    Dacythe-

    cresent shaped sparring gear made for slicing apart enemies.


    Femubor-

    a gnarled, bone and wood like 2 handed hammer


    Scapalax-

    axe variant of the Femubor


    Manithume-

    Infested claws


    Cormite-

    Infested brawling mitts


    Durkreb-

    pair of slashing daggers


     



    5. Syndicate Concepts

    I.    Steel Meridian

    A.    Command Troops Concepts
    Shield-Sargent- Shield Wall- Plants the great shield in the ground, giving cover to those close
    Bulwark-Chief- SW, Rally- Calls the unit to rally on the Commander
    Aegis-Captian- SW, R, Sacrifice- Interecpets the next attack on a marked trooper. If the Aegis Captian is killed, all units in the area are inspired to fight harder.
    Guardian- SW, R, S, Shockwave Punch


    B.    Special Command Troops


    C.    Troop Concepts
    Light Troop

    Melee

    Escort

    Ranged

    Pilgrim Snipe-

    Medium Troop

    Melee

    Ranged
    Defender-

    Heavy Troop

    Melee
    Ranged




    D. Unit Spawning and Unit Composition
    E. Weapon Concepts

    II.    Arbiters of Hexis

    A.    Command Troops Concepts
    Brother/Sister- Bless- Sanctify the ground around the commander, boosting the armour of the unit
    Cenobite- B, Censure- Places a field of nullifying enegery, blocking Tenno abilities from affecting the area surrounding them.
    Shin- B,C, Lash- Strikes out with a melee weapon in wide archs
    Abbot- B,C,L, Shockwave Punch



    B.    Special Command Troops

    C.    Troop Concepts
    Light Troop
    Melee
    Ranged
    Medium Troop
    Melee
    Ranged
    Heavy Troop
    Melee
    Ranged

    d.Unit Spawning and Unit Compositions

    e. Weapon Concepts
    Primary
    Zen- an asymmetric bow based the same Japanese weapon.
    Seconday
    Supaiku- small metal spikes thrown in pairs

    Melee
    Nikodachi- 2 handed nikana
    Arbiter’s Spade- Arbiters inspired Monk’s Spade
    Lance- a  metal staff ending in sharp points. Puncture and impact damage




    III.    Cephalon Suda

    a.    Command Troops Concepts
    Mentor- Insight- Reveals the weakness of surrounding enemies
    Guide- I, Zeal- Movement speed boost to unit
    Usher- I, Z, Convergence- marks a target to be attacked
    Exemplar- I,Z,C, Shockwave Punch



    b.    Special Command Troops

    c.    Troop Concepts
    Light Troop
    Melee
    Ranged
    Medium Troop
    Melee
    Ranged
    Heavy Troop
    Melee
    Ranged

    d.    Unit Spawning and Unit Compositions

    e.    Weapon Concepts
    Primary
    Verse- a 3 shot burst rifle with a duplex trigger- 12 round magazine

    Seconday
    Slicen- Slow fire throwing shards made of crystalized silicon
    Melee
    Collider- pair of impact tonfas
    Gauge- magnetic shotgun gaunlets

    IV.    Perrin Sequence

    a.    Command Troops Concepts
    Operator- Consign- Orders the unit to take cover
    Manager- C, Blacklist- Mark a Tenno. The Tenno’s current weapon is jammed for a time
    Supervisor- C, B, Chargeback- Refill and boost the shields of unit
    Baron- C, B, CH, Shockwave Punch

    b.    Special Command Troops


    c.    Troop Concepts
    Light Troop
    Melee
    Ranged
    Medium Troop
    Melee
    Ranged
    Heavy Troop
    Melee
    Ranged


    d.    Unit Spawning and Unit Compositions

    e.    Weapon Concepts
    Primary

    Accounts Quanta- Semi auto Quanta variant that can create a shield emplacement worth the value of the ammo spent to make it. Use the whole mage, tougher shield. Use one bullet….you might as well have just shot someone with it.

    Hailstone- a 3 barrled charge ice shotgun

    Seconday

    Tetramag- duplex trigger 8 shot plasma magnum revolver

    Melee

    Great Prova- 2 handed prova variant
    Plasmax- dual axes with blades of contained plasma
    Dual Kestrels- 2 at once

    V. Red Veil

    a. Command Troops Concepts
    Cleanser- Rage- Boost attack speed and health of unit
    Rasp- R, Condemn- Mark a Tenno, reducing damage done to Red Veil units
    Purge- R, C, Purge- Remove procs from troops in the unit
    Scourge- R, C, P, Shockwave Punch



    f.    Special Command Troops

    c. Troop Concepts
    Light Troop
    Melee
    Ranged
    Medium Troop
    Melee
    Ranged
    Heavy Troop
    Melee
    Ranged


    d. Unit Spawning and Unit Compositions

    g.    Weapon Concepts
    Primary
    Inferno- Heavy caliber, slow firing automatic fire damage rifle

    Salvo-  a grenade launcher that fires 3 mini-grenaded per shot that detonate on impact
    Fiend- Fire damage bow

    Seconday
    Sunder- A 2 shot mini-Miter. Charge to launch both blades at once

    Melee
    Crow and Malice- A gunblade set of sickles and low damage machine pistol
    Switchstar- A large 4 blade throwing star that deals slash damage
    Lanct- A pair of poison injecting daggers


    VI. New Loka
    a.    Command Troops Concepts
    Hart- Ward-Places a front facing shield of brambles that absorb damage
    Aspect-W, Plant- The bramble shield plant themselves in the ground creating a defensive cover
    Steward- W,P, Wrap- A Tenno that gets too close to the now planted brambles are wrapped up and must melee to free themselves.
    Keeper- W, P, Wr, Shockwave Punch



    b.    Special Command Troops
    Ecoist-
    Viridian-
    Wild Hunter-
    Sage-


    c.    Troop Concepts
    Light Troop
    Melee
    Orcade

    Ranged

    Medium Troop
    Melee
    Ranged
    Heavy Troop
    Melee
    Ranged

    d.    Unit Spawning and Unit Compositions

    e.    Weapon Concepts
    Primary
    Thorn- a two round, duplex trigger over-and-under sniper rifle that fires large bark spikes
    Floret- a fast firing sub-machine gun that deals bio-electric damage
    Seconday
    Briars- A pair of burst fire handbows
    Revitalizer- a beam weapon that deals damage to enemies and heals Allis with a ticking dot/hot
    Melee

    Singersword- A gnarled bark gunblade with a glowing energy blade

    Hexadent- A double ended trident that deals puncture damage

    Naturewrath- A 3 chained, two-handed flail ending in spiked bulbs

     

  7. II. Corpus
     

    A.    Command Troops Concepts
    The Corpus do not seem to have a command structure as the Grineer do, so this is my attempt to give them one. As DE is a Canadian company I tried to use the Canadian Naval ranks along with rank/titles used by the Merchant Marines and U.S. Coast Guard.

     

    Petty Officer (PO)- Neutral Surge: Shocks the unit forcing them to advance
    Chief Petty Officer(CPO)- NS, Take Cover: reduces damage for troops that take cover
    Ensign- NS, TC, Bribe: when attacked by a Tenno, other troops rush to their aid
    Lieutenant- NS, TC, Bribe, and Seismic Shockwave



    B.    Special Command Troops

     

    Security Chief- He is the port in the storm when the Tenno-cain is pounding on the door. Calm, cool, and carries a powerful Lanka variant with a much faster charge time, or an overcharge feature that can blast apart a desert skate in one shot. He has 2 abilities


    Sharpshooter- Very, VERY powerful single shot with a long windup
    Reinforce- Calls in more units. Units called in in this manner have no drop table. If not dealt with the cell could be overwhelmed by numbers that do not give out any ammo/air/loot!

     

    Chief Engineer- Red shirt, schmed shirt! It is his reactor, and you walk in here thinking you can destroy it? Really? An Infest chance on Pluto you will! He is heavily shielded, dual wields Detrons, and has a true crew of engineers that will do their best to not die on an away mission…..uhhh die on the reactor.  and has 2 abilities

    Aye, Captain!- Seals off the room’s exits and blows the doors and windows to the room exposing the area to space. The Tenno must kill him to retrieve the device to activate the ships emergency hull repair/shields.
    Full Speed!- Attaches ammo belts to his Detrons and fills the area with death. This causes his weapons to melt down rendering the CE defenseless for a short time.

     

    Medic- Part medical doctor, part that guy from accounting that really likes his rubber band ball collection. Triage, in the Medic’s eye, is one ship’s manifest away from bankruptcy. All hands on deck are important product…err people, and must be assessed….err protected. Carries a Cestra and has 2 abilities

    Halo- Overcharges the shields of surrounding units making them weather more damage
    CLEAR!- Fires a servo into a downed troop reanimating them to fight again. The troop is weaker and acts more as a meat shield

     

    Astralist- Ship’s navigator. Second in Command, and a living star map database. She knows all the trade routes in the sectors her ship runs. The legal shipping lanes and smugglers nebula runs are all held in her bald, servo-driven head. Should she be captured, the Corpus will have to spend weeks remapping the routes to avoid any would-be attacker. So the question is, do you capture her, and face her Swarm Drones, or kill her and set the ship on a crash course into the Sun? Also has a  shield jammer and one ability.

    Magnitaze-  Shock a Tenno, stunning them, and marking them as a target for the Swarm Drones

     

    Ship Master- O Captain, my Captain. My Captain is a boss. My Captain is a mini-boss. Deploys 2 Drones ( the nasty ones that pop out of Fusion MOAs).  Carries the Master’s Shockwave Cannon. Throughout the encounter he will attempt to activate the ship’s self-destruct sequence, which must be prevented at all cost.
    Master’s Shockwave Cannon-

    Fires out a Shockwave Orb that deals Impact damage. When it comes in contact with a Tenno it sets off a shockwave then splits into 2 halves. These will emit two smaller shockwaves, and again split. A total of 8 pieces of the orb will be scattered over the board. The whole orb pulses slowly, with each successive split pulsing faster and faster. The weaker shockwaves will only stagger, not knock down a Tenno.



    C.    Troop Concepts
    Crewmen


    Welder-

    Spectra totting crewman. Heavily armoured on the front requiring a Tenno to                  attack its weakly protected rear.


    Foreman-

    This is the renamed Elite Crewmen and would spawn in work crews with Welders-


    Guardsman-

    Replaces the Elite Crewmen units as the real security teams of Corpus Ships.


    Enforcer-

    A rework of the Prod Crewmen into a more durable melee troop. Carries a small electric shield that can be used to fend off attacks, and bash the Holy Lotus out of Tenno.


    Brigg Guardsman-

    The guardsmen under the command of Wardens, and set with the charge keeping prisoners behind force fields and jail breakers out. Armed with a Glaxion.


    Bridge Guardsman-

    Bridge security and personal bodyguard of the Ship Master. Carries a Serro and reflective shield that can only be broken with a single, high damage attack. Many suspect they are not human at all, but the Corpus attempt to create android. Their quick movements, and unfailing loyalty to the Ship Master make storming the Bridge, guns blazing, futile.


    Engineer Crewman-

    Their the Chief Engineers best buds. They drink Corpus beer, repair MOAs, shoot Tenno, and scrub the reactors. They are also covetous of their workspace, and will kill any who try to make a mess of the reactor room. A rework of the Detron Crewmen.


    Non- Crewmen


    Trader

    A shotgun wielding wheeler and dealer that travels the stars in search of a purchase, both legal and illicit. Armed to the teeth, and protect by hired guns, the Trader should never be trusted or dismissed. I wonder what’s on that ship they fly around?


    Fanatic-

    A new member of the Merchant Cult, but are unable the Indoctrination, Fanatics find themselves on the red side of the cost/benefit analysis sheet. Armed with only the electric manacles used to restrain them deep inside the Cult Temples, the Fanatic charges with zeal at the first enemy they see, bashing them over and over again with the very devices used to enslave. Cannot be killed, but only defended against until the will to live is exhausted out of them.


    Watcher-

    A agent of the inner circles for the Corpus hierarchy A gather of information, and a handpicked coward. Just brave enough to go into hot zones, but even better at knowing went to get out. Always in possession of some type of important information, capturing a watcher will net the Lotus more information about the Corpus than any datamass. Armed with nonlethal countermeasures, the Watch will deflect, react, and run their way from danger


    Broker-

    The Origin System is full of lost and empty people. These are the preferred mark for the Broker. Calculating and inviting a Broker lulls an unsuspecting person to believe that the offer is fair, but in truth is the beginning of a dark journey. responsible for capturing people for the Cult


    Private Security-

    Hired by traders and brokers for protection. These roustabouts tread a fine line between being just a paid thug, and being the next mark for a broker. They have lived this long, and have seen brokers work their magic on the naïve. This, however, does not save them when quotas need to be met, when each new mark will maximize the bottom-line. They therefore sleep with one eye on the broker, one eye on the credits and both hands on their weapons.
    Martinet-

    Refined, polished, and the more sadistic the better. If it was not for a Martinet’s penchant for killing they would make an excellent Broker or Trader. Those careers require, however, for the person one is transacting with to live long enough for the deal to be done. Those predilections are best left for those that care.


    Deadeye-

    Raised on the fringes, and shot at by a pirate more times than having had a good night’s rest, the Deadeye has learned to survive. By nature a gearhead, the Custom Dera they carry fires faster, stronger and longer than the mass produced ones issued to Corpus Regulars. ranged bodyguard. Slow moving, but fast firing.


    Bandit-

    A hand shake is not the first thing one is confronted with went encountering a Bandit. The Cestra place under the nose at lighting speed should tell one that the next words said had better be the correct ones. The job, and the pay. That is all.  Drops an electric shield for protection.


    Brute-

    A good punch to the face is all this outlaw needs to deliver for one to understand what he wants. Do not take his size and slow speech as the signs of a dullard. His immensity is his weapon, and his speech is a ruses. Behind those lying doe eyes is a tactical mind waiting to spring the trap and land a single devastating punch. High shields with good armor and fast attack when in range make him a priority target.


    MOAs


    Flack MOA- squat moa armed with an automatic shotgun
    Spark MOA-normal moa armed with an arc-lighting cannon
    Freeze MOA- Moa armed with a gun that fires a cone of frost
    Sapper MOA- a suicidal MOA, just like the ones on other threads…not much to add about this


    Quadrupeds


    Lupine-

    wolf based Quadra able to sniff out Tenno and alert nearby Corpus. Deals slash damage with high bleed procs


    Urus-

    Massive weapons platform. Shorter than the Jackal, but more robust. Does a frontal swipe that deals very high impact damage


    Coyger-

    a stealth quadra that strikes at moments of weakness. Be careful when you shield and health are low. You may be prey for this nasty little blogger.


    Osprey


    Bolo Osprey- deploys an energy bolo to incapacitate target. Used by Brokers.
    Swarm Osprey- Very small drones that attach to a target and shock them. Main weapon of the Astralist.



    D. Unit Spawning and Unit Compositions

    Conscript Squad

    Crewman
    Shield Osprey
    MOA



    Security Squad

    Elite Crewman
    Prod Crewman
    Shield Osprey



    Hostage Rescue Squad

    Sniper Crewman
    Shield Osprey
    Railgun MOA



    Containment Team

    Tech
    Shield Osprey
    Mine Osprey
    Fusion MOA



    Strife Response Squad

    Shield Osprey
    Shockwave MOA
    Anti MOA



    Sapper Squadron

    Shield Osprey
    Leech Osprey
    Oxium Osprey
    Scavenger Drone





    E. Weapon Concepts

     

    Primary
    Tetra- rework into a Corpus shotgun
    Gauss Rifle- Semi-auto, magnetic damage
    Secondary
     Monolesso- Main weapon of the Broker. Fires an energy bolo that can wrap around the hands, ankles, or neck. Must be “revived” by a teammate to be freed.
    Unimag- Single shot, high powered puncture pistol.
    Melee
    Dyad- a pair of hydraulic fist pistons studded with small, cone-shaped spikes
    Quadragim- one handed plasma sword. Chinese straight sword mixed with a static cutting laser
    Dibain- upgraded Prova wielded in pairs
    Mononatta- Single bladed pole arm……I just want a quandao in the game…..I can dream.


     

  8. 4. Faction Concepts

    I. Grineer

    A.Command Troops


       Sergeant- lvl 0-10 Decimate: kills a standard troop to force the rest of unit to move forward

       Captain-lvl 11-20 D, Take Cover: reduces damage for troop that take cover

       Commander- lvl 21-30 D, TC, Switch Teleport

       Legate-lvl 31+ D, TC, ST, and Seismic Shockwave




    B. Special Command Troops


    Augatur-

    The Queens’ Gnosis. After seeing Tyl Regar at work, these scientists lost all hope of every reaching his greatness. In their dire position, they turned to the very thing that plagued the Grineer, mutation. Through competition and theft, the scientists have concocted a myriad of samples to use in a modified Acrid, capable of injecting the mutating agents and different elements to the battlefield. All abilities are delivered via Acrid attacks.

    Test Subject- Injects a target with a random, temporary mutation on anything in the area. Target can be afflicted with up to 2 mutations at once.

    Mutations-
    Third Blinded Eye- Increased accuracy, but scoped shots blackout upon shouldering until the effects wears off   

    Adverse Reaction- Target retches with pain, stunning them until the effects wears off

    Flash Talons- The target drops their weapons, their finger nails grow long, and sharp and their reflexes quicken. Can only melee until the effects wears off 

    Numb- Target loses reaction time, all actions are slowed until the effects wears off

    Bloated- The target balloons causing them to float in the air when they jump/fall/get knocked air born    until the effects wears off                    

    Mask- Cloaks for a short time



    Archaphant-

    The Queens’ Caring Embrace. Good propaganda is said often and loud, and delivered with love. The Queens’s ever-loving embrace is around each and every Grineer solider. Their Archaphant embodies this on the field and assures that each is at their fighting best.  Carries a Stug and has 3 abilities.

    Mercy-Heals surrounding troops with the Archaphant very life essence.

    Drain- Selects and “Links” with a single target, draining their energy and shield while returning health to the Archaphant

    Fever Grenade- can spray the air with a frenzy inducing aerosolized toxin that can affect all in the area.

     

    Pronaunt-

    The Queens’ Voice. Take at a young age for the express purpose of carrying the Queen’s wishes to the masses. The Pronaunt is both mutated and augmented to bring both inspiration and fear to all corners of the Origin System. Carries a Nukor The Voxlagator, a wearable regulator device, and has 3 abilities.

    Captivate- Enthralls a target, forcing them to walk towards the Pronaunt

    Denounce- Lets out a high pitched scream, forcing all around her to flee stopping all combat.

    Murmur- The Pronaunt throws her voice at a target location, causing a sonic boom at that location, knocking down people in the area, and dealing high damage.



    Inquizar*-

    The Queens’ Iron Will. Even clones can stray. Mutations can be a fickle thing, but that is no excuse. Control is best wielded forcefully, and those who will not bend must be broken. Carries the Jat Kittag and has 3 support abilities

    Second Sight- Sees through the eyes of a spotted Tenno, revealing their position.

    Clairvoyance- Anticipate a Tennos next move and locks out the attempt to use an ability.

    Ire- Bombards the Tenno with mental clutter, disabling the HUD.

    *A big thanks to Forum-mate Lactamid. Gave me some great ideas, and because of those ideas the Inquizar took form. Thanks bud. Keep the ideas coming.




    C. Troop Concepts

    Light Troops- Light troops are armed with a Sheev for melee combat unless specified.

    Melee

    Agent-

    These are the eyes and ears of the Grineer Council when the brute force tatic is a bit over the top. Assassins is one way to describe these troops, but saboteurs, provocateurs, weasels and scoundrels also work. Melee unit with Grineer Poison Throwing Spikes and the Kaptchaw



    Ranged

    Commando-

    Skilled in the use of the ambush and fast attack, the Commando uses what little is left of cunning in the general Grineer population to its maximum effects. Using a crude prototype light bending shield, the Commando sets the trap by staying hidden in plainsight.Grakata, proto-phaseshifter and smoke grenades; lvl 0-20

    Elite Commando- Grakata “ “ Arc Traps; lvl 21+ ( you would really hate this guy)



    Ranger-

    Grineer left alone in the wilds tend to slowly lose themselves in their surroundings. If left there too long, they degenerate into little more than animals. The Ranger is a Grineer forged, not broken, by this solitude. Upon discovery, instead of being liquefied back into the cloning vats, they are used as reconnaissance scouts for Grineer installations on the planets they are found. Grinlok, Target Painter (“paints” a target to receive fire).



    Medium Troops- Medium troops are armed with a cleaver for combat unless specified.

    Melee

    Executioner-

    Duel wielding Atterax. Twin punishments is at hand when an Executioner enters the fray. Clone to shirk off even the most fatal of blows, and made to grow in power with each downed enemy.



    Suppressor-

    Riot shield and machete. Used to quell urban riots, ship mutinies, and guard detainment camps, these Grineer are not to be toyed with. The march forward in formation, lunging out to attack then retreat back to the safety of the shield wall.



    Craven-

    Melee Counterpart to the Hellion. They have wanton disregard for any life, even their own. Driven mad by the cloning process’s degradation, these mad speed demons strike out at all in their way. Able to do a charge attack while on the ground or in the air. Drops Shrapnel Latchers while doing fly overs. 



    Ranged

    Lancers-

    This is a small rework of the Lancer solider to clarify were the two lay in the hierarchy
    Lancer- Karak; lvl 0-20
    Elite Lancer- Hind; lvl 21+



    Archricator-

    They make the ships, the guns, and the armor for the Grineer military. More machine(wink!) than clone, they are the closes thing the Grineer have come to autonomous technology. Carries the Twin Grimlins, plants trip mines, and really, really hates the Tenno.



    Heavy Troops

    Heavy Sniper-

    Once planted in the ground, this troop becomes a living pillbox with her Buzlok trained on any Tenno that comes in sight. If approached in melee range, she can engage a 360 spin from the torso up, whopping all who come near.



    Pillager-

    Cloned to be a figure of awe for his fellow Grineer. With a bellowing yell The Pillager smashed forward with Jat Kittag held high. His shirr weight makes the jump jets equipped useless for prolonged flight, he never the less uses them to get to the heart of the battle.



    Barrage-

    These stocky troops prowl the deep mining facilities of the Grineer. They watch over the cloned workers, slaves, and machines as a bizarre mix of warden and caretaker. Carries a Drakgoon and a cleaver to dispatch any who try to delve where only the Grineer should be. If he is wounded or one of his charges is freed, he is set into a frenzy, charging the closet opponent and knocking them into the air.



    Mortar Team-

    emplacements for defense. 2 heavies operate it. If one is killed, the second will pick up a shell and run with it to the nearest enemy



    Super-Heavy Troops- Mechanized troops using large exoskeletons in assault and siege role.Used by the Grineer in large, open tile sets.

    Krastoge-

    Mobile battering ram. Its spike mounted forelimbs are used to punch through the strongest battlements in the Origin System.



    Alteray-

    Used for long range bombardment. The twin high caliber cannons on its shoulders require it to anchor itself in place before firing. Belt feed Medusa( Supped up Gorgan) gatling guns are used to protect itself while moving into position, and while firing on target.



    Lowber-

    A seeker on steroids. Smaller than the other Super heavies allowing for greater mobility. Act as a support units to deal with large groups of enemies. Its multi-targeting laser allows it to paint multiple targets at once and release Hunter Roller(Exploding Rollers) that track its mark.



    Burzark-

    A walking shield wall used to cover the advance for more nimble foot soldiers. It track wheels allow it to spin in place, just as a tank. When engaging in combat, its shield forearms slip to reveal large blades that spin on end, in a buzz saw like fashion.




    D. Unit Spawning and Unit Compositions

    Grineer Unit Compositions - Each squad is led by a command troop

    Light Troop Units (WiP)



    Scout Fireteam- This would be made up of Commandos and Rangers (if a troop type like them are implemented) 

    Vanguard Assault Squad
    Butcher
    Flameblade- needs a new weapon…..like a Flameblade…?
    Scorpion



    Medium Troop Unit

     

    Riot Corps


    Shield Lancers
    Troopers
    Seekers
    Scorch



    Lancers Corps


    Lancers
    Elite Lancers



    Long Support Corps


    Ballista
    Eviscerator



    Heavy Troop Unit

    The Queens’s Artillery Corps


    Bombard



    Praetor Guard


    Heavy Gunner



    The Bane Brigade


    Napalm




    E. Weapon Concepts

    Primary

    Nasher*- A strange gun that uses compressed gas from sniper ammo to operate a pair of crushing claws. Hold down the trigger and run at your enemy.

    Sazor- A crude automatic scatter laser shotgun that slows the wielder down to a walk when firing.         

    Jagher- A grenade launcher that fires spike covered rounds that puncture their target and have a time delayed fuse

    Stiek- A pump action crossbow that fires 2 steel stakes with punch through. 6 shot mag
    *This one is for laughs, but could be neat. It popped in my head, and I just had to put in here to reward those that are prowling through all the text. Have a chuckle.

    Secondary

    Kaptchaw- a net gun…..and a pun…..and a rhyme.

    Nadgraed- a trip mine launching gun, whose  rounds stick to surfaces

    Melee

    Flameblade- A curved, 2 handed Grineer sword with an edge like the machete. Deals Fire damage

     

    Riot Club- An radiation baton that also has a knock back proc

    Mourning Star- Staff class weapon capped on both ends with flails of suspended ice

    Verkrig- A gauntlet mounted buzz saw and medium diamond shaped shield

    Chepudajj- one handed axe and dagger

    Krusk- one handed mace with blast damage

    Komosk- Grineer one-handed small sword  Puncture and slash damage.



    NPC Grineer only Weapons
    Shrapnel latchers
    Poison Throwing Spikes

     

  9.  A Warframe Concept Compendium, 3rd Ed.
    ( Formally the “Complete Enemy Ideas, Unit Compositions, and Weapons- 2nd Ed.)


    Table of Contents

     

    1. Command Troops

    2. Special Command

    3. Unit Spawning and Unit Compositions

    4. Faction Concepts

     

    I. Grineer

       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

    II. Corpus
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

    III. Infested
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

     

    IV. The Mutalist Unity

       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts



    5. Syndicate Concepts



    I. Steel Meridian
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

    II. Arbiters of Hexis
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

    III. Cephalon Suda
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

    IV. Perrin Sequence
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

    V. Red Veil
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts

    VI. New Loka
       a. Command Troops Concepts
       b. Special Command Troops
       c. Troop Concepts
       d. Unit Spawning and Unit Compositions
       e. Weapon Concepts


     



    1. Command Troops
    These are just a stratified version of the enemies we encounter now. These would replace the Eximus troops we now face, but retain the aura buffs that are used presently in game. Each new level will add an additional ability to the troop, making for a more formidable fight as a Tenno moves throughout the Origin System. They are armed as the units they lead, but will have higher armor, hit points, and damage.

     

    2. Special Command Troops
    These troops compose the elite echelon of each faction’s hierarchy. They have abilities that can be very dangerous if not dealt with quickly. At low levels they will act as normal command troops, leading the fight against the Tenno with only one, or none, of their listed powers. However at higher levels they take on the role of mini-bosses with the full complement of abilities of their type at their disposal.

    3. Unit Spawning and Unit Compositions
    As of now in the game, enemy troops seem to spawn in a rather random fashion with no sense of order. Could the Grineer really conquer the Origin System by just heaving masses of men and women at a problem? Is it possible that the Corporate Good is fulfilled by the aimless flood of Corpus crewmen hurled at the Tenno threat?  Are the Infested just a bunch of mindless monsters bent on destruction and consumption? Maybe so, but I would say that there is some kind of arrangement that these troops could be put into to make them appear more like a military, and not a bunch of wondering goons…..but I could still be wrong…..mutated DNA, indoctrination, vicissitudinous morphing and all.
    The unit load outs are set. Each unit fulfils a role in the military of each faction. The above mentioned leader types will spawn with the units and integrate with them. Any troop type can be the leader, that can be RNG'd for variety. The number of troops per unit will increase as you go throughout the Origin System. The compositions use only the troops present in the game.
     

  10. I love the Karak. My only request, buff wise, it to increase its mag. It would not even have to be a huge amount. Maybe 36 or so total damage bullets. Those few extra bullets, as given by Wildfire, to me gives it that little extra "feel" of completeness. 

  11. For those who are interested, I have made a non-contest post in the Fan Zone where i have placed a few more parody songs. If you caught the bug as I did, and have more I would love to see them! I have enjoyed reading these and trying to sing them. Cheers and Merry Christmas!

  12. Hek the Sargas, Grineer sing:

    Vory to the great Twin Kweens,

    Conquest of the galaxy,

    All will kneel and bow to thee.

     

    Rule the Corpus and their wealth,

    Kill the Tenno and Lotus herself,

    With Grakata or with Brakk,

    There will be no going back,

    Hek the Sargas, Grineer sing,

    Vory to the great Twin Kweens.

     

    In hindsight, I shoulda used THIS as my entry...damnit.

    I like it

  13. Once I wrote the first one i had to write a few more.

    These are not for the contest, but just to share with the community

     

    Please feel free to add to this. I would love to see what else you guys can come up with!

     

    Cheers, Jink

     

    A Defensive Carol (Kubrow down, please help me) A Coventry Carol Parody



    Lato in hand
    The battle rages on
    Kubrow down, please help me
       
    Lato in hand
    The Battle rages on
    Kubrow fine, let me rez

    Infested swarm, all ‘round the tiny room
    Nova, please prime them!
    Vortex, Amprex, Lato is not enough
    Kubrow down, please help me

    Hand to hand, the horde doth rushes on
    We must defend this pod
    Kubrow, down again
    Must help my pet
    Pod in destress
    Kubrow fine, she is rezzed

    Tenno all down
    Mission shall cease
    Braton, must upgrade soon

    The pod is done
    The host as well
    Kubrow down, please help me


    Lato in hand
    The battle rages on
    Kubrow down, please help me
       
    Lato in hand
    The Battle rages on
    Kubrow fine, let me rez

    The Running of the Void ( Closing of the Year, Toys Soundtrack)

     

    If I do not get this prime piece
    Then at least I had some fun
    For nothing is more precious
    Than the times we run the void

    We all must learn from R.N.G now,
    Count the times we did not crash
    Let the loot pile up this Christmas
    As we farm the Void for gear

    Let the loot pile up this Christmas
    As we farm the Void for gear

    If I do not get this prime piece
    Then at least I had some fun

    Let’s go get that Captain Vor! (repeat)


    (R.I.P Robin Williams! We miss you!)


    Where are you Tenno? (a Lotus solo)
    “ Where Are You Christmas" from the movie "How the Grinch Stole Christmas" starring Jim Carrey



    Where are you Tenno? Why can’t I find you?
    Why are have you gone away?
    The systems changing,
    It’s rearranging
    The balance must be preserved

    Where are you Tenno? You must remember!
    You are the only hope
    You must all be awakened,
    Or we’re forsaken
    Please Tenno can, you hear me?

     
    Oh Holy Crap! (O Holy Night)



    Oh Holy Crap!
    The Stalker’s finally found me,
    He always seems to attack when I’m weak.

    Why must he now,
    Pursue and persecute me
    He seems to know that I have but one revive,

    I taxi’ed once, a cruel and poor misforunte
    A friendly Ash, who needed Rhino’s helm

    Block for your life! Your host has all the drops
    Thank God, your friends, they have come, to save
    To  save your(cough!)

    Oh Joy, Oh Joy!
    Oh Joy, He dropped Despair!






     




     
  14. You’re infested, Alad V ( Based on You're a Mean one, Mr. Grintch)

    You’re infested, Alad V.
    You really make me feel,

    Like using disinfectant,
    From my nose down to my toes.

    Alad VEEEEE E!

    You’re worse than Scarlet Fever that’s,
    Starting to peel

    You’re disgusting, Alad V.
    You wish to doom us all,

    Transforming all us Tenno,
    Into soulless, mindless thralls.

    Alad VEEEEE E!

    I wouldn’t hit you with a,
    42 and a half-foot bo!

    You’re a ripe one, Alad V.
    Your nanites make me hurl!

    Your collar makes me God mode,
    While the other Tenno die.

    Alad VEEEEE E!

     

    (Recitative)
    Given the choice between pwning my teams mates
    Or getting Mesa’s helmet,
    I’d take the

    (SIng)

    O-M-G phat loot!

    You’re offensive, Alad V
    You’re a pasty, gastly punk

    Your eyes could use some Visine,
    And ears are full of gunk

    Alad VEEEEE E!

    The three words that best describe you are as follows,
    And I quote:

    Infested
    Corpus
    Chump!

    You’re a creeper, Alad V
    Your skin, it makes us cry

    The way you were before this
    Let us into look your in the eyes,

    Alad VEEEEE E!

     

    (Recitative)
    Eris is now an appalling dump heap
    Overflowing with the most disgraceful
    Assortment of Infested vermin imaginable

    It was a special,
    (Sing)
    A beautiful world!

    You enrage me, Alad V
    Because of RNG!

    Your Nav Corrds are so grindy,
    I’m sure your laughing, at all of us

    Alad VEEEEE E!
     
    (Recitative)
    But You’re are triple  roflcopter and L.M.F.A.O samich.

    With B_B_Q Sauce!
     

  15. "Fun."

    You can ask the same question and say "What do you do for Fun in this game once you've done everything?" or "What keeps you playing?"

    Because if the only thing keeping you here is progression, collection, or any type of skinner-box "Ding: Reward." Then you're no longer playing a game, you're now in front of a slot machine.

    rats and food pellets. Don't you want more? This guy has it right. More Game, less endgame.

  16. I think we just need more game. The way in which that is enacted is so vast that it almost fries the brain of most, as we have had this long standing vague term used since online gaming became huge. Console gaming before the internet was very point A to point B, complete this and that, get to the end defeat the final challenge, take the cartriage/disc out, and wait a couple of years until the urge hits you again to play it. As I have stated, we are at the beginning of this journey with a mountain of dev and player concepts that can be used. We are so focused on the mythical endgame that the present game is not enjoyed just rushed, conquered, then complained about that there is nothing else to do. I will however say that dev's, not just WF, underestimate the rate at which content can be consumed by a player base.

  17. I like Lois......my friends and I call her Lois from time to time. When she says stuff we already know, "I know Lois! They are trying to kill me!" or when you get that drop you have waiting for, " Thanks Lois, my hair can finally start growing back after I pulled it all out". Or my favorite, " Dang it, Lois!".......all of this said in the voice of Peter Griffin.

  18. Let me first say this, I love the idea of Limbo.

     

    I just hate getting dumped by groups when they see me load in. Had one guy say, " OMG! Another blank blank blankied blank, Limbo!:"

    Then he d/c'ed.....another player joing should not make a group fall apart.

    Yes people need to learn how to work with Limbo

    Yes people need to learn use Limbo

     

    SOOOOOO

    My idea for a rework of banish, that I think might help. I think it maybe too powerful, but here is a  shot.

     

     

    You banish a target then riftwalk. When you kill that Banished target it opens a small tear that pulls surrounding mobs into in the rift. I think 3 would be a good amount of how many tears you have up at one time, and each tear adds to the number of mobs. based on rank, that can enter the Rift through the tears because of that ability. If you banish a teammate, all they have to do is walk out of the rip and boom, no more banish trolling. Gives Limbo another CC tool that can be strategically placed as needed.

     

    Change Catalysm to occur on Limbo himself instead of being aimed. Same mechanic as Snowglobe, he then uses the tears to bring mobs into the rift, or if can stumble in.

  19. I am a Loki at heart. Misdirection and confusion coupled with a bit of whimsey. I do not play a long invis build, as i prefer to use it more as an escape ability. Nothing more exciting than coming around a corner,  get blasted in the face by a Bombard to near death, invis, radial, and run off to get a nice Vectis shot lined up. I use Swith Teleport to lockdown heavy targets, and try to place them away from my teammates. I like tatical, position based play. And I think he would be laugh riot at parites.

  20. I made a post in the fan concept section about a Syndicate mission idea. Here is the link

     

    https://forums.warframe.com/index.php?/topic/343014-concept-syndicate-invasions-and-excess-resources/#entry3831054

     

    1.

    What future events/missions are planed to take the fight to your opposing factions, instead of waiting for them to attack us?

     

    2.

    Will we see a change to the resource system? As in instead of recieving the finished product we recieve pieces to make them ourselves.

     

    3.

    Using credits to pay for foundry items seems odd now that we have a ship and a console to interact with. Who are we paying, Ordis? Would it not make more sense to make the crafting cost an energy of some type, that we have to load into the Foundry and have to replenish inorder to craft items?  We have tons of resources and nothing to do with them. Maybe have an NPC in the hub have a shop we can go to. We bring in the resources, money, and they make it for us.

     

    P.S. I agree with TenStorms above. I really enjoy the Archwing missions, but I have to take breaks because running them back to back makes me a bit nauseous

    .

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