Jinkaza
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Posts posted by Jinkaza
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My view on the way weapons are is more this: all weapons SHOULD have the POTENTIAL to be viable if players are modding within the strengths of the weapon at hand. Forma is a great device to do just that. Damage mods take up more space(slots more than mod energy) than they should. I have had some great builds in mind, but as soon as I place the 2 or 3 damage mods the whole build goes to hek! This is where mods show themselves to be the superior system that it is. Disperse the damage these few mods have amongst other mods, and create more mods with varying buffs.
I did the calculations once, and the number of potential mods that can and should be in WF is in the billions.
This is where a better system for making mods should be placed on the community. DE can create a basic tool kit that can be introduced and used in the mod station. With the proper ceilings in place, so the community does not break the system, turn them loose. This will free up DE to add basic mods to the game that just go into the pile to be combined together to create even more diverse mods.
I would love to have a mod like Icestorm in all the element damage types, but I cannot until DE decides to release it. This would give WF another crafting system alongside the foundry.
Example: I want a Berserker mod that procs on status instead of crit.
Combine a Maxed out Berserker with a maxed out % status mod, a few fusion cores and BAM!
Elementalist- Increases attack speed on status proc....yadda yadda yadda.
I could go on, but I want you all to read this post!
xOxOxO,
Jinkaza
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I look at it this way. If you are willing to pay $15 a month for a sub to a MMO, then that should be your ceiling. If you do not buy games all that often then the purchase of a $49.99 pack is within reason. I am over a $100 for sure, but I am sure that is an understatment after 2 years.
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List of things to check if matchmaking is not working.
1. Analyzie Network- go to Options> Gameplay> at the bottem of the list
2. Check if UPnP is enabled- go to Options> Gameplay> Enable UPnP
3. Check if all your ports are forwarded ( WF ports are 4950 & 4955)
4. Check if the game is allowed through all the firewalls of your computer. ( All includes your OS firewall and any anti-bad stuff programs)
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Sorry if this is a multipost. When I checked the forums, I did not see a title with this in specific. One of my friends had this as an issue 2 days ago. He verified and optimized his game, and it worked. It however did not work for me. Give it a shot. It may for you.
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So I have had this problem before in the past. It is normally associated with the Firewall/strict nav issues. But for me, that has been resolved, and everything has been going swimmingly for past few months. This why I am confused. The problem is back, but now I am not getting the normal screens saying, "Strict Nav, check your ports". I have turned off my firewall again, but that did not fix the problem either. Any clues?
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If my ears are not deciving me the is from the Agnus Dei, right?
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Massive editing coming. The cut a pastes did not transfer to the forum well.
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III. Infested
A. Command Troops Concepts
Zeta- Feed: marks a target for others to attack
Beta- F, Ambush: Calls all Infested to hide forcing Tenno to get close.
Alpha- F, A, Howl: Emboldens the Infested to attack and move faster
Omega- F, A, H, Screech: A weaker version of Phorid’s ability
B. Special Command Troops
Caebrum- A floating ball of tentacles and brain matter surrounded by a bio-electric shield. If melee, it will return heavy damage back at the attacker, or overwhelmed by damage Will release the shield sending out a wave of debilitating electricity. Has 1 abilitiy.Sense Synapse- Because of its use of bio-electricity, a Caebrum can sense the energy flowing through a creatures brain. Able to detect cloaked targets at medium distance.
Grecth- A bloated biped that absorbs bio matter. A walking Infested petri dish. Expels a noxous gas when attack at close range. Has 2 AbilitiesIngest- Slurps of the remains of dead creatures, gaining life in the process.
Reanimate- Brings back to life dead troops
Ancient Herald- A lithe and limber ancient with near translucent bark. Sings a continually changing song. Has 2 abilities.Erring Cadence- this song projects a shell of sound waves that reduces the accuracy of projectiles fired into it.
Drudge- A frontal cone attack that flings everything in its path into the air
Geist- Stealth melee troop. Has 2 abilitiesWaylay- ambushes a Tenno stunning them. Geist begins to psychically probe the Tennos mind leading to the second ability. It must be killed before it finishes the mind invasion.
Doppelganger- Steals a weaker version of a random Tenno ability if it lands the Waylay
C. Troop Concepts
Light Troops
Melee
Gorger-Latches on to downed players stopping other from reviving them until it is killed. Players left too long in the Gorgers grasp will revive with less health
Volatile Runner Variants- explodes, but does other types of damageVile Runner- poison
Burst Runner- spread an area of mucus on the ground causing players to fall down
Thorn Runner- flings fleshthorns through the air that have punch through.
Ranged
Serphont-Cobra like infested that spits toxin. When approached it will wrap up a single Tenno At the ankles. One must back flip to break free. If not done in time, th rest of your team will have to kill the Serphont to release you
Medium Troops
Melee
Grappler-A slug many tentacle that has a 360 degree attack radius Able to grab up a Tenno, requiring their teammates to attack the tentacle holding them.
Ranged
Glowbug-Insectoid flyer based on the Oxium Osprey. Shoots gouts of green flame and dive bombs from above when damaged
Heavy Units
Melee
Messer-A four-legged Cyclops with a single massive limb protruding from its chest. The limb terminates in a long, wide bone blade used to shear bodies in half.
Reeler-Imagine a centipede bent back upon itself, eating its own tail. Along it’s underbelly instead of rows of protective plates one sees rows of small gnashing mouths. This monstrosity rolls on to the field of battle with the intention of knocking a Tenno to ground, standing on them, and begin to devour them. Bring friends.
Graunt-A living wall of bone and plant material. Can thrash close targets but is mainly a moving bulwark
Ranged
Pod Spore-a bulbous plant infested that lobs semi-autonomous spores that deal blast damage
Infested Assassin- Warning: Mini-fanfic disclosure. I had a dream in real life and this was it.The lights flicker. You know that your actions would bring unwanted attention, but they had to be done. As the lights blink again the Infested surrounding you pause and lift their head into the air. What are they sensing? Do they know something you don’t? In an instant the Infested scatter away from the room far faster than they had come. The third flicker and the room goes dark. In the far hallway you see 3 red glowing eyes peering out of the black. The smell of decay begins to fill the air, and low, labored breathing enters your ears. The overhead lights begin to switch on in segments at a time leading towards the hallway in which the 3 eyes glare on, growing in intensity. The last segment turns on, but the hallway remains dark. The smell becomes overwhelming, but the breathing stops thumping in your ears. You realize your enemy. Lotus told you not to go too far into Infested space, but you would not listen. Now, you see the error of your choices. The Pox has come, and there is no immunity to its wrath.
D. Unit Spawning and Unit Compositions
Scourge PackAncient Healer
Charger
Leaper
Runner
Sever PackAncient Disrupter
Electric Crawler
Volatile Runner
Crawler
Plague PackLobber Crawler
Nauseous Crawler
Toxic Crawler
Toxic Ancient
Plague HostMutalist Osprey
E. Weapon Concepts
Primary-
Broadside-A spine launching flack cannon that deals poison damage
Sludger-sprays a corrosive stream of slime and causes loss of foot traction
Rachis-Infested sniper rifle. Fires thorn like rounds
Secondary-
Pustols-Semi-automatic dual shotgun pistols with impact poison damage
Skewer-a massive automatic machine pistol
Melee-
Dacythe-cresent shaped sparring gear made for slicing apart enemies.
Femubor-a gnarled, bone and wood like 2 handed hammer
Scapalax-axe variant of the Femubor
Manithume-Infested claws
Cormite-Infested brawling mitts
Durkreb-pair of slashing daggers
5. Syndicate Concepts
I. Steel Meridian
A. Command Troops Concepts
Shield-Sargent- Shield Wall- Plants the great shield in the ground, giving cover to those close
Bulwark-Chief- SW, Rally- Calls the unit to rally on the Commander
Aegis-Captian- SW, R, Sacrifice- Interecpets the next attack on a marked trooper. If the Aegis Captian is killed, all units in the area are inspired to fight harder.
Guardian- SW, R, S, Shockwave Punch
B. Special Command Troops
C. Troop Concepts
Light Troop
Melee
Escort
Ranged
Pilgrim Snipe-
Medium Troop
Melee
Ranged
Defender-
Heavy Troop
Melee
Ranged
D. Unit Spawning and Unit Composition
E. Weapon Concepts
II. Arbiters of Hexis
A. Command Troops Concepts
Brother/Sister- Bless- Sanctify the ground around the commander, boosting the armour of the unit
Cenobite- B, Censure- Places a field of nullifying enegery, blocking Tenno abilities from affecting the area surrounding them.
Shin- B,C, Lash- Strikes out with a melee weapon in wide archs
Abbot- B,C,L, Shockwave Punch
B. Special Command Troops
C. Troop Concepts
Light Troop
Melee
Ranged
Medium Troop
Melee
Ranged
Heavy Troop
Melee
Ranged
d.Unit Spawning and Unit Compositions
e. Weapon Concepts
Primary
Zen- an asymmetric bow based the same Japanese weapon.
Seconday
Supaiku- small metal spikes thrown in pairs
Melee
Nikodachi- 2 handed nikana
Arbiter’s Spade- Arbiters inspired Monk’s Spade
Lance- a metal staff ending in sharp points. Puncture and impact damage
III. Cephalon Suda
a. Command Troops Concepts
Mentor- Insight- Reveals the weakness of surrounding enemies
Guide- I, Zeal- Movement speed boost to unit
Usher- I, Z, Convergence- marks a target to be attacked
Exemplar- I,Z,C, Shockwave Punch
b. Special Command Troops
c. Troop Concepts
Light Troop
Melee
Ranged
Medium Troop
Melee
Ranged
Heavy Troop
Melee
Ranged
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
Primary
Verse- a 3 shot burst rifle with a duplex trigger- 12 round magazine
Seconday
Slicen- Slow fire throwing shards made of crystalized silicon
Melee
Collider- pair of impact tonfas
Gauge- magnetic shotgun gaunlets
IV. Perrin Sequence
a. Command Troops Concepts
Operator- Consign- Orders the unit to take cover
Manager- C, Blacklist- Mark a Tenno. The Tenno’s current weapon is jammed for a time
Supervisor- C, B, Chargeback- Refill and boost the shields of unit
Baron- C, B, CH, Shockwave Punch
b. Special Command Troops
c. Troop Concepts
Light Troop
Melee
Ranged
Medium Troop
Melee
Ranged
Heavy Troop
Melee
Ranged
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
Primary
Accounts Quanta- Semi auto Quanta variant that can create a shield emplacement worth the value of the ammo spent to make it. Use the whole mage, tougher shield. Use one bullet….you might as well have just shot someone with it.
Hailstone- a 3 barrled charge ice shotgun
Seconday
Tetramag- duplex trigger 8 shot plasma magnum revolver
Melee
Great Prova- 2 handed prova variant
Plasmax- dual axes with blades of contained plasma
Dual Kestrels- 2 at once
V. Red Veil
a. Command Troops Concepts
Cleanser- Rage- Boost attack speed and health of unit
Rasp- R, Condemn- Mark a Tenno, reducing damage done to Red Veil units
Purge- R, C, Purge- Remove procs from troops in the unit
Scourge- R, C, P, Shockwave Punch
f. Special Command Troops
c. Troop Concepts
Light Troop
Melee
Ranged
Medium Troop
Melee
Ranged
Heavy Troop
Melee
Ranged
d. Unit Spawning and Unit Compositions
g. Weapon Concepts
Primary
Inferno- Heavy caliber, slow firing automatic fire damage rifle
Salvo- a grenade launcher that fires 3 mini-grenaded per shot that detonate on impact
Fiend- Fire damage bow
Seconday
Sunder- A 2 shot mini-Miter. Charge to launch both blades at once
Melee
Crow and Malice- A gunblade set of sickles and low damage machine pistol
Switchstar- A large 4 blade throwing star that deals slash damage
Lanct- A pair of poison injecting daggers
VI. New Loka
a. Command Troops Concepts
Hart- Ward-Places a front facing shield of brambles that absorb damage
Aspect-W, Plant- The bramble shield plant themselves in the ground creating a defensive cover
Steward- W,P, Wrap- A Tenno that gets too close to the now planted brambles are wrapped up and must melee to free themselves.
Keeper- W, P, Wr, Shockwave Punch
b. Special Command Troops
Ecoist-
Viridian-
Wild Hunter-
Sage-
c. Troop Concepts
Light Troop
Melee
Orcade
Ranged
Medium Troop
Melee
Ranged
Heavy Troop
Melee
Ranged
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
Primary
Thorn- a two round, duplex trigger over-and-under sniper rifle that fires large bark spikes
Floret- a fast firing sub-machine gun that deals bio-electric damage
Seconday
Briars- A pair of burst fire handbows
Revitalizer- a beam weapon that deals damage to enemies and heals Allis with a ticking dot/hot
Melee
Singersword- A gnarled bark gunblade with a glowing energy blade
Hexadent- A double ended trident that deals puncture damage
Naturewrath- A 3 chained, two-handed flail ending in spiked bulbs
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II. Corpus
A. Command Troops Concepts
The Corpus do not seem to have a command structure as the Grineer do, so this is my attempt to give them one. As DE is a Canadian company I tried to use the Canadian Naval ranks along with rank/titles used by the Merchant Marines and U.S. Coast Guard.Petty Officer (PO)- Neutral Surge: Shocks the unit forcing them to advance
Chief Petty Officer(CPO)- NS, Take Cover: reduces damage for troops that take cover
Ensign- NS, TC, Bribe: when attacked by a Tenno, other troops rush to their aid
Lieutenant- NS, TC, Bribe, and Seismic Shockwave
B. Special Command TroopsSecurity Chief- He is the port in the storm when the Tenno-cain is pounding on the door. Calm, cool, and carries a powerful Lanka variant with a much faster charge time, or an overcharge feature that can blast apart a desert skate in one shot. He has 2 abilities
Sharpshooter- Very, VERY powerful single shot with a long windup
Reinforce- Calls in more units. Units called in in this manner have no drop table. If not dealt with the cell could be overwhelmed by numbers that do not give out any ammo/air/loot!Chief Engineer- Red shirt, schmed shirt! It is his reactor, and you walk in here thinking you can destroy it? Really? An Infest chance on Pluto you will! He is heavily shielded, dual wields Detrons, and has a true crew of engineers that will do their best to not die on an away mission…..uhhh die on the reactor. and has 2 abilities
Aye, Captain!- Seals off the room’s exits and blows the doors and windows to the room exposing the area to space. The Tenno must kill him to retrieve the device to activate the ships emergency hull repair/shields.
Full Speed!- Attaches ammo belts to his Detrons and fills the area with death. This causes his weapons to melt down rendering the CE defenseless for a short time.Medic- Part medical doctor, part that guy from accounting that really likes his rubber band ball collection. Triage, in the Medic’s eye, is one ship’s manifest away from bankruptcy. All hands on deck are important product…err people, and must be assessed….err protected. Carries a Cestra and has 2 abilities
Halo- Overcharges the shields of surrounding units making them weather more damage
CLEAR!- Fires a servo into a downed troop reanimating them to fight again. The troop is weaker and acts more as a meat shieldAstralist- Ship’s navigator. Second in Command, and a living star map database. She knows all the trade routes in the sectors her ship runs. The legal shipping lanes and smugglers nebula runs are all held in her bald, servo-driven head. Should she be captured, the Corpus will have to spend weeks remapping the routes to avoid any would-be attacker. So the question is, do you capture her, and face her Swarm Drones, or kill her and set the ship on a crash course into the Sun? Also has a shield jammer and one ability.
Magnitaze- Shock a Tenno, stunning them, and marking them as a target for the Swarm Drones
Ship Master- O Captain, my Captain. My Captain is a boss. My Captain is a mini-boss. Deploys 2 Drones ( the nasty ones that pop out of Fusion MOAs). Carries the Master’s Shockwave Cannon. Throughout the encounter he will attempt to activate the ship’s self-destruct sequence, which must be prevented at all cost.
Master’s Shockwave Cannon-Fires out a Shockwave Orb that deals Impact damage. When it comes in contact with a Tenno it sets off a shockwave then splits into 2 halves. These will emit two smaller shockwaves, and again split. A total of 8 pieces of the orb will be scattered over the board. The whole orb pulses slowly, with each successive split pulsing faster and faster. The weaker shockwaves will only stagger, not knock down a Tenno.
C. Troop Concepts
Crewmen
Welder-Spectra totting crewman. Heavily armoured on the front requiring a Tenno to attack its weakly protected rear.
Foreman-This is the renamed Elite Crewmen and would spawn in work crews with Welders-
Guardsman-Replaces the Elite Crewmen units as the real security teams of Corpus Ships.
Enforcer-A rework of the Prod Crewmen into a more durable melee troop. Carries a small electric shield that can be used to fend off attacks, and bash the Holy Lotus out of Tenno.
Brigg Guardsman-The guardsmen under the command of Wardens, and set with the charge keeping prisoners behind force fields and jail breakers out. Armed with a Glaxion.
Bridge Guardsman-Bridge security and personal bodyguard of the Ship Master. Carries a Serro and reflective shield that can only be broken with a single, high damage attack. Many suspect they are not human at all, but the Corpus attempt to create android. Their quick movements, and unfailing loyalty to the Ship Master make storming the Bridge, guns blazing, futile.
Engineer Crewman-Their the Chief Engineers best buds. They drink Corpus beer, repair MOAs, shoot Tenno, and scrub the reactors. They are also covetous of their workspace, and will kill any who try to make a mess of the reactor room. A rework of the Detron Crewmen.
Non- Crewmen
Trader-A shotgun wielding wheeler and dealer that travels the stars in search of a purchase, both legal and illicit. Armed to the teeth, and protect by hired guns, the Trader should never be trusted or dismissed. I wonder what’s on that ship they fly around?
Fanatic-A new member of the Merchant Cult, but are unable the Indoctrination, Fanatics find themselves on the red side of the cost/benefit analysis sheet. Armed with only the electric manacles used to restrain them deep inside the Cult Temples, the Fanatic charges with zeal at the first enemy they see, bashing them over and over again with the very devices used to enslave. Cannot be killed, but only defended against until the will to live is exhausted out of them.
Watcher-A agent of the inner circles for the Corpus hierarchy A gather of information, and a handpicked coward. Just brave enough to go into hot zones, but even better at knowing went to get out. Always in possession of some type of important information, capturing a watcher will net the Lotus more information about the Corpus than any datamass. Armed with nonlethal countermeasures, the Watch will deflect, react, and run their way from danger
Broker-The Origin System is full of lost and empty people. These are the preferred mark for the Broker. Calculating and inviting a Broker lulls an unsuspecting person to believe that the offer is fair, but in truth is the beginning of a dark journey. responsible for capturing people for the Cult
Private Security-Hired by traders and brokers for protection. These roustabouts tread a fine line between being just a paid thug, and being the next mark for a broker. They have lived this long, and have seen brokers work their magic on the naïve. This, however, does not save them when quotas need to be met, when each new mark will maximize the bottom-line. They therefore sleep with one eye on the broker, one eye on the credits and both hands on their weapons.
Martinet-Refined, polished, and the more sadistic the better. If it was not for a Martinet’s penchant for killing they would make an excellent Broker or Trader. Those careers require, however, for the person one is transacting with to live long enough for the deal to be done. Those predilections are best left for those that care.
Deadeye-Raised on the fringes, and shot at by a pirate more times than having had a good night’s rest, the Deadeye has learned to survive. By nature a gearhead, the Custom Dera they carry fires faster, stronger and longer than the mass produced ones issued to Corpus Regulars. ranged bodyguard. Slow moving, but fast firing.
Bandit-A hand shake is not the first thing one is confronted with went encountering a Bandit. The Cestra place under the nose at lighting speed should tell one that the next words said had better be the correct ones. The job, and the pay. That is all. Drops an electric shield for protection.
Brute-A good punch to the face is all this outlaw needs to deliver for one to understand what he wants. Do not take his size and slow speech as the signs of a dullard. His immensity is his weapon, and his speech is a ruses. Behind those lying doe eyes is a tactical mind waiting to spring the trap and land a single devastating punch. High shields with good armor and fast attack when in range make him a priority target.
MOAs
Flack MOA- squat moa armed with an automatic shotgun
Spark MOA-normal moa armed with an arc-lighting cannon
Freeze MOA- Moa armed with a gun that fires a cone of frost
Sapper MOA- a suicidal MOA, just like the ones on other threads…not much to add about this
Quadrupeds
Lupine-wolf based Quadra able to sniff out Tenno and alert nearby Corpus. Deals slash damage with high bleed procs
Urus-Massive weapons platform. Shorter than the Jackal, but more robust. Does a frontal swipe that deals very high impact damage
Coyger-a stealth quadra that strikes at moments of weakness. Be careful when you shield and health are low. You may be prey for this nasty little blogger.
Osprey
Bolo Osprey- deploys an energy bolo to incapacitate target. Used by Brokers.
Swarm Osprey- Very small drones that attach to a target and shock them. Main weapon of the Astralist.
D. Unit Spawning and Unit Compositions
Conscript SquadCrewman
Shield Osprey
MOA
Security SquadElite Crewman
Prod Crewman
Shield Osprey
Hostage Rescue SquadSniper Crewman
Shield Osprey
Railgun MOA
Containment TeamTech
Shield Osprey
Mine Osprey
Fusion MOA
Strife Response SquadShield Osprey
Shockwave MOA
Anti MOA
Sapper SquadronShield Osprey
Leech Osprey
Oxium Osprey
Scavenger Drone
E. Weapon ConceptsPrimary
Tetra- rework into a Corpus shotgun
Gauss Rifle- Semi-auto, magnetic damage
Secondary
Monolesso- Main weapon of the Broker. Fires an energy bolo that can wrap around the hands, ankles, or neck. Must be “revived” by a teammate to be freed.
Unimag- Single shot, high powered puncture pistol.
Melee
Dyad- a pair of hydraulic fist pistons studded with small, cone-shaped spikes
Quadragim- one handed plasma sword. Chinese straight sword mixed with a static cutting laser
Dibain- upgraded Prova wielded in pairs
Mononatta- Single bladed pole arm……I just want a quandao in the game…..I can dream.
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4. Faction Concepts
I. Grineer
A.Command Troops
Sergeant- lvl 0-10 Decimate: kills a standard troop to force the rest of unit to move forward
Captain-lvl 11-20 D, Take Cover: reduces damage for troop that take cover
Commander- lvl 21-30 D, TC, Switch Teleport
Legate-lvl 31+ D, TC, ST, and Seismic Shockwave
B. Special Command Troops
Augatur-The Queens’ Gnosis. After seeing Tyl Regar at work, these scientists lost all hope of every reaching his greatness. In their dire position, they turned to the very thing that plagued the Grineer, mutation. Through competition and theft, the scientists have concocted a myriad of samples to use in a modified Acrid, capable of injecting the mutating agents and different elements to the battlefield. All abilities are delivered via Acrid attacks.
Test Subject- Injects a target with a random, temporary mutation on anything in the area. Target can be afflicted with up to 2 mutations at once.
Mutations-
Third Blinded Eye- Increased accuracy, but scoped shots blackout upon shouldering until the effects wears off
Adverse Reaction- Target retches with pain, stunning them until the effects wears off
Flash Talons- The target drops their weapons, their finger nails grow long, and sharp and their reflexes quicken. Can only melee until the effects wears off
Numb- Target loses reaction time, all actions are slowed until the effects wears off
Bloated- The target balloons causing them to float in the air when they jump/fall/get knocked air born until the effects wears off
Mask- Cloaks for a short time
Archaphant-The Queens’ Caring Embrace. Good propaganda is said often and loud, and delivered with love. The Queens’s ever-loving embrace is around each and every Grineer solider. Their Archaphant embodies this on the field and assures that each is at their fighting best. Carries a Stug and has 3 abilities.
Mercy-Heals surrounding troops with the Archaphant very life essence.
Drain- Selects and “Links” with a single target, draining their energy and shield while returning health to the Archaphant
Fever Grenade- can spray the air with a frenzy inducing aerosolized toxin that can affect all in the area.Pronaunt-
The Queens’ Voice. Take at a young age for the express purpose of carrying the Queen’s wishes to the masses. The Pronaunt is both mutated and augmented to bring both inspiration and fear to all corners of the Origin System. Carries a Nukor The Voxlagator, a wearable regulator device, and has 3 abilities.
Captivate- Enthralls a target, forcing them to walk towards the Pronaunt
Denounce- Lets out a high pitched scream, forcing all around her to flee stopping all combat.
Murmur- The Pronaunt throws her voice at a target location, causing a sonic boom at that location, knocking down people in the area, and dealing high damage.
Inquizar*-The Queens’ Iron Will. Even clones can stray. Mutations can be a fickle thing, but that is no excuse. Control is best wielded forcefully, and those who will not bend must be broken. Carries the Jat Kittag and has 3 support abilities
Second Sight- Sees through the eyes of a spotted Tenno, revealing their position.
Clairvoyance- Anticipate a Tennos next move and locks out the attempt to use an ability.
Ire- Bombards the Tenno with mental clutter, disabling the HUD.
*A big thanks to Forum-mate Lactamid. Gave me some great ideas, and because of those ideas the Inquizar took form. Thanks bud. Keep the ideas coming.
C. Troop Concepts
Light Troops- Light troops are armed with a Sheev for melee combat unless specified.
Melee
Agent-These are the eyes and ears of the Grineer Council when the brute force tatic is a bit over the top. Assassins is one way to describe these troops, but saboteurs, provocateurs, weasels and scoundrels also work. Melee unit with Grineer Poison Throwing Spikes and the Kaptchaw
Ranged
Commando-Skilled in the use of the ambush and fast attack, the Commando uses what little is left of cunning in the general Grineer population to its maximum effects. Using a crude prototype light bending shield, the Commando sets the trap by staying hidden in plainsight.Grakata, proto-phaseshifter and smoke grenades; lvl 0-20
Elite Commando- Grakata “ “ Arc Traps; lvl 21+ ( you would really hate this guy)
Ranger-Grineer left alone in the wilds tend to slowly lose themselves in their surroundings. If left there too long, they degenerate into little more than animals. The Ranger is a Grineer forged, not broken, by this solitude. Upon discovery, instead of being liquefied back into the cloning vats, they are used as reconnaissance scouts for Grineer installations on the planets they are found. Grinlok, Target Painter (“paints” a target to receive fire).
Medium Troops- Medium troops are armed with a cleaver for combat unless specified.
Melee
Executioner-Duel wielding Atterax. Twin punishments is at hand when an Executioner enters the fray. Clone to shirk off even the most fatal of blows, and made to grow in power with each downed enemy.
Suppressor-Riot shield and machete. Used to quell urban riots, ship mutinies, and guard detainment camps, these Grineer are not to be toyed with. The march forward in formation, lunging out to attack then retreat back to the safety of the shield wall.
Craven-Melee Counterpart to the Hellion. They have wanton disregard for any life, even their own. Driven mad by the cloning process’s degradation, these mad speed demons strike out at all in their way. Able to do a charge attack while on the ground or in the air. Drops Shrapnel Latchers while doing fly overs.
Ranged
Lancers-This is a small rework of the Lancer solider to clarify were the two lay in the hierarchy
Lancer- Karak; lvl 0-20
Elite Lancer- Hind; lvl 21+
Archricator-They make the ships, the guns, and the armor for the Grineer military. More machine(wink!) than clone, they are the closes thing the Grineer have come to autonomous technology. Carries the Twin Grimlins, plants trip mines, and really, really hates the Tenno.
Heavy Troops
Heavy Sniper-Once planted in the ground, this troop becomes a living pillbox with her Buzlok trained on any Tenno that comes in sight. If approached in melee range, she can engage a 360 spin from the torso up, whopping all who come near.
Pillager-Cloned to be a figure of awe for his fellow Grineer. With a bellowing yell The Pillager smashed forward with Jat Kittag held high. His shirr weight makes the jump jets equipped useless for prolonged flight, he never the less uses them to get to the heart of the battle.
Barrage-These stocky troops prowl the deep mining facilities of the Grineer. They watch over the cloned workers, slaves, and machines as a bizarre mix of warden and caretaker. Carries a Drakgoon and a cleaver to dispatch any who try to delve where only the Grineer should be. If he is wounded or one of his charges is freed, he is set into a frenzy, charging the closet opponent and knocking them into the air.
Mortar Team-emplacements for defense. 2 heavies operate it. If one is killed, the second will pick up a shell and run with it to the nearest enemy
Super-Heavy Troops- Mechanized troops using large exoskeletons in assault and siege role.Used by the Grineer in large, open tile sets.
Krastoge-Mobile battering ram. Its spike mounted forelimbs are used to punch through the strongest battlements in the Origin System.
Alteray-Used for long range bombardment. The twin high caliber cannons on its shoulders require it to anchor itself in place before firing. Belt feed Medusa( Supped up Gorgan) gatling guns are used to protect itself while moving into position, and while firing on target.
Lowber-A seeker on steroids. Smaller than the other Super heavies allowing for greater mobility. Act as a support units to deal with large groups of enemies. Its multi-targeting laser allows it to paint multiple targets at once and release Hunter Roller(Exploding Rollers) that track its mark.
Burzark-A walking shield wall used to cover the advance for more nimble foot soldiers. It track wheels allow it to spin in place, just as a tank. When engaging in combat, its shield forearms slip to reveal large blades that spin on end, in a buzz saw like fashion.
D. Unit Spawning and Unit Compositions
Grineer Unit Compositions - Each squad is led by a command troop
Light Troop Units (WiP)
Scout Fireteam- This would be made up of Commandos and Rangers (if a troop type like them are implemented)
Vanguard Assault Squad
Butcher
Flameblade- needs a new weapon…..like a Flameblade…?
Scorpion
Medium Troop UnitRiot Corps
Shield Lancers
Troopers
Seekers
Scorch
Lancers Corps
Lancers
Elite Lancers
Long Support Corps
Ballista
Eviscerator
Heavy Troop Unit
The Queens’s Artillery Corps
Bombard
Praetor Guard
Heavy Gunner
The Bane Brigade
Napalm
E. Weapon Concepts
Primary
Nasher*- A strange gun that uses compressed gas from sniper ammo to operate a pair of crushing claws. Hold down the trigger and run at your enemy.
Sazor- A crude automatic scatter laser shotgun that slows the wielder down to a walk when firing.
Jagher- A grenade launcher that fires spike covered rounds that puncture their target and have a time delayed fuse
Stiek- A pump action crossbow that fires 2 steel stakes with punch through. 6 shot mag
*This one is for laughs, but could be neat. It popped in my head, and I just had to put in here to reward those that are prowling through all the text. Have a chuckle.
Secondary
Kaptchaw- a net gun…..and a pun…..and a rhyme.
Nadgraed- a trip mine launching gun, whose rounds stick to surfaces
Melee
Flameblade- A curved, 2 handed Grineer sword with an edge like the machete. Deals Fire damageRiot Club- An radiation baton that also has a knock back proc
Mourning Star- Staff class weapon capped on both ends with flails of suspended ice
Verkrig- A gauntlet mounted buzz saw and medium diamond shaped shield
Chepudajj- one handed axe and dagger
Krusk- one handed mace with blast damage
Komosk- Grineer one-handed small sword Puncture and slash damage.
NPC Grineer only Weapons
Shrapnel latchers
Poison Throwing Spikes
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A Warframe Concept Compendium, 3rd Ed.
( Formally the “Complete Enemy Ideas, Unit Compositions, and Weapons- 2nd Ed.)
Table of Contents1. Command Troops
2. Special Command
3. Unit Spawning and Unit Compositions
4. Faction ConceptsI. Grineer
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
II. Corpus
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
III. Infested
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon ConceptsIV. The Mutalist Unity
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
5. Syndicate Concepts
I. Steel Meridian
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
II. Arbiters of Hexis
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
III. Cephalon Suda
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
IV. Perrin Sequence
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
V. Red Veil
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
VI. New Loka
a. Command Troops Concepts
b. Special Command Troops
c. Troop Concepts
d. Unit Spawning and Unit Compositions
e. Weapon Concepts
1. Command Troops
These are just a stratified version of the enemies we encounter now. These would replace the Eximus troops we now face, but retain the aura buffs that are used presently in game. Each new level will add an additional ability to the troop, making for a more formidable fight as a Tenno moves throughout the Origin System. They are armed as the units they lead, but will have higher armor, hit points, and damage.2. Special Command Troops
These troops compose the elite echelon of each faction’s hierarchy. They have abilities that can be very dangerous if not dealt with quickly. At low levels they will act as normal command troops, leading the fight against the Tenno with only one, or none, of their listed powers. However at higher levels they take on the role of mini-bosses with the full complement of abilities of their type at their disposal.
3. Unit Spawning and Unit Compositions
As of now in the game, enemy troops seem to spawn in a rather random fashion with no sense of order. Could the Grineer really conquer the Origin System by just heaving masses of men and women at a problem? Is it possible that the Corporate Good is fulfilled by the aimless flood of Corpus crewmen hurled at the Tenno threat? Are the Infested just a bunch of mindless monsters bent on destruction and consumption? Maybe so, but I would say that there is some kind of arrangement that these troops could be put into to make them appear more like a military, and not a bunch of wondering goons…..but I could still be wrong…..mutated DNA, indoctrination, vicissitudinous morphing and all.
The unit load outs are set. Each unit fulfils a role in the military of each faction. The above mentioned leader types will spawn with the units and integrate with them. Any troop type can be the leader, that can be RNG'd for variety. The number of troops per unit will increase as you go throughout the Origin System. The compositions use only the troops present in the game.
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I hope they make an album of the top 20 songs. that would be funny.
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I love the Karak. My only request, buff wise, it to increase its mag. It would not even have to be a huge amount. Maybe 36 or so total damage bullets. Those few extra bullets, as given by Wildfire, to me gives it that little extra "feel" of completeness.
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For those who are interested, I have made a non-contest post in the Fan Zone where i have placed a few more parody songs. If you caught the bug as I did, and have more I would love to see them! I have enjoyed reading these and trying to sing them. Cheers and Merry Christmas!
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Cmon PPl! I know many of you have more that one parody in ya! Tis the season.
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Hek the Sargas, Grineer sing:
Vory to the great Twin Kweens,
Conquest of the galaxy,
All will kneel and bow to thee.
Rule the Corpus and their wealth,
Kill the Tenno and Lotus herself,
With Grakata or with Brakk,
There will be no going back,
Hek the Sargas, Grineer sing,
Vory to the great Twin Kweens.
In hindsight, I shoulda used THIS as my entry...damnit.
I like it
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Once I wrote the first one i had to write a few more.
These are not for the contest, but just to share with the community
Please feel free to add to this. I would love to see what else you guys can come up with!
Cheers, Jink
A Defensive Carol (Kubrow down, please help me) A Coventry Carol Parody
Lato in hand
The battle rages on
Kubrow down, please help me
Lato in hand
The Battle rages on
Kubrow fine, let me rez
Infested swarm, all ‘round the tiny room
Nova, please prime them!
Vortex, Amprex, Lato is not enough
Kubrow down, please help me
Hand to hand, the horde doth rushes on
We must defend this pod
Kubrow, down again
Must help my pet
Pod in destress
Kubrow fine, she is rezzed
Tenno all down
Mission shall cease
Braton, must upgrade soon
The pod is done
The host as well
Kubrow down, please help me
Lato in hand
The battle rages on
Kubrow down, please help me
Lato in hand
The Battle rages on
Kubrow fine, let me rez
The Running of the Void ( Closing of the Year, Toys Soundtrack)If I do not get this prime piece
Then at least I had some fun
For nothing is more precious
Than the times we run the void
We all must learn from R.N.G now,
Count the times we did not crash
Let the loot pile up this Christmas
As we farm the Void for gear
Let the loot pile up this Christmas
As we farm the Void for gear
If I do not get this prime piece
Then at least I had some fun
Let’s go get that Captain Vor! (repeat)
(R.I.P Robin Williams! We miss you!)
Where are you Tenno? (a Lotus solo)
“ Where Are You Christmas" from the movie "How the Grinch Stole Christmas" starring Jim Carrey
Where are you Tenno? Why can’t I find you?
Why are have you gone away?
The systems changing,
It’s rearranging
The balance must be preserved
Where are you Tenno? You must remember!
You are the only hope
You must all be awakened,
Or we’re forsaken
Please Tenno can, you hear me?
Oh Holy Crap! (O Holy Night)
Oh Holy Crap!
The Stalker’s finally found me,
He always seems to attack when I’m weak.
Why must he now,
Pursue and persecute me
He seems to know that I have but one revive,
I taxi’ed once, a cruel and poor misforunte
A friendly Ash, who needed Rhino’s helm
Block for your life! Your host has all the drops
Thank God, your friends, they have come, to save
To save your(cough!)
Oh Joy, Oh Joy!
Oh Joy, He dropped Despair!
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You’re infested, Alad V ( Based on You're a Mean one, Mr. Grintch)
You’re infested, Alad V.
You really make me feel,
Like using disinfectant,
From my nose down to my toes.
Alad VEEEEE E!
You’re worse than Scarlet Fever that’s,
Starting to peel
You’re disgusting, Alad V.
You wish to doom us all,
Transforming all us Tenno,
Into soulless, mindless thralls.
Alad VEEEEE E!
I wouldn’t hit you with a,
42 and a half-foot bo!
You’re a ripe one, Alad V.
Your nanites make me hurl!
Your collar makes me God mode,
While the other Tenno die.
Alad VEEEEE E!(Recitative)
Given the choice between pwning my teams mates
Or getting Mesa’s helmet,
I’d take the(SIng)
O-M-G phat loot!
You’re offensive, Alad V
You’re a pasty, gastly punk
Your eyes could use some Visine,
And ears are full of gunk
Alad VEEEEE E!
The three words that best describe you are as follows,
And I quote:
Infested
Corpus
Chump!
You’re a creeper, Alad V
Your skin, it makes us cry
The way you were before this
Let us into look your in the eyes,
Alad VEEEEE E!(Recitative)
Eris is now an appalling dump heap
Overflowing with the most disgraceful
Assortment of Infested vermin imaginable
It was a special,
(Sing)
A beautiful world!
You enrage me, Alad V
Because of RNG!
Your Nav Corrds are so grindy,
I’m sure your laughing, at all of us
Alad VEEEEE E!
(Recitative)
But You’re are triple roflcopter and L.M.F.A.O samich.
With B_B_Q Sauce!
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"Fun."
You can ask the same question and say "What do you do for Fun in this game once you've done everything?" or "What keeps you playing?"
Because if the only thing keeping you here is progression, collection, or any type of skinner-box "Ding: Reward." Then you're no longer playing a game, you're now in front of a slot machine.
rats and food pellets. Don't you want more? This guy has it right. More Game, less endgame.
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I think we just need more game. The way in which that is enacted is so vast that it almost fries the brain of most, as we have had this long standing vague term used since online gaming became huge. Console gaming before the internet was very point A to point B, complete this and that, get to the end defeat the final challenge, take the cartriage/disc out, and wait a couple of years until the urge hits you again to play it. As I have stated, we are at the beginning of this journey with a mountain of dev and player concepts that can be used. We are so focused on the mythical endgame that the present game is not enjoyed just rushed, conquered, then complained about that there is nothing else to do. I will however say that dev's, not just WF, underestimate the rate at which content can be consumed by a player base.
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I like Lois......my friends and I call her Lois from time to time. When she says stuff we already know, "I know Lois! They are trying to kill me!" or when you get that drop you have waiting for, " Thanks Lois, my hair can finally start growing back after I pulled it all out". Or my favorite, " Dang it, Lois!".......all of this said in the voice of Peter Griffin.
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Let me first say this, I love the idea of Limbo.
I just hate getting dumped by groups when they see me load in. Had one guy say, " OMG! Another blank blank blankied blank, Limbo!:"
Then he d/c'ed.....another player joing should not make a group fall apart.
Yes people need to learn how to work with Limbo
Yes people need to learn use Limbo
SOOOOOO
My idea for a rework of banish, that I think might help. I think it maybe too powerful, but here is a shot.
You banish a target then riftwalk. When you kill that Banished target it opens a small tear that pulls surrounding mobs into in the rift. I think 3 would be a good amount of how many tears you have up at one time, and each tear adds to the number of mobs. based on rank, that can enter the Rift through the tears because of that ability. If you banish a teammate, all they have to do is walk out of the rip and boom, no more banish trolling. Gives Limbo another CC tool that can be strategically placed as needed.
Change Catalysm to occur on Limbo himself instead of being aimed. Same mechanic as Snowglobe, he then uses the tears to bring mobs into the rift, or if can stumble in.
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I am a Loki at heart. Misdirection and confusion coupled with a bit of whimsey. I do not play a long invis build, as i prefer to use it more as an escape ability. Nothing more exciting than coming around a corner, get blasted in the face by a Bombard to near death, invis, radial, and run off to get a nice Vectis shot lined up. I use Swith Teleport to lockdown heavy targets, and try to place them away from my teammates. I like tatical, position based play. And I think he would be laugh riot at parites.
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I made a post in the fan concept section about a Syndicate mission idea. Here is the link
1.
What future events/missions are planed to take the fight to your opposing factions, instead of waiting for them to attack us?
2.
Will we see a change to the resource system? As in instead of recieving the finished product we recieve pieces to make them ourselves.
3.
Using credits to pay for foundry items seems odd now that we have a ship and a console to interact with. Who are we paying, Ordis? Would it not make more sense to make the crafting cost an energy of some type, that we have to load into the Foundry and have to replenish inorder to craft items? We have tons of resources and nothing to do with them. Maybe have an NPC in the hub have a shop we can go to. We bring in the resources, money, and they make it for us.
P.S. I agree with TenStorms above. I really enjoy the Archwing missions, but I have to take breaks because running them back to back makes me a bit nauseous
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Requesting a Totalbiscuit Dojo Memorial Statue
in General
Posted
It has been a while since I have post to this forum. In that time the man who without a doubt convinced me to give warframe a chance left this world at too young an age. I thank him for that, and I ask that DE also thank him. I am more than likely not the only person who watched that review, and decided to take the plunge.
I ask then that we may have the chance to keep a piece of TB alive in our Dojos. We have had many cancer support events in this game already. May we have one more in honor of the man that brought many to this game, and also for those that have lost family members to colon cancer?
I lost my grandmother to it, TB lost his fight with it, and I am sure there are many, many more in this community who know the void it leaves.
I thank you for taking the time to read this, and hope you will consider adding this to the game.
Thank you,
Jinkaza