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Erdnusslocken

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About Erdnusslocken

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  1. I guess because this boosts the need for platinum and yea. More players will pay to top up more. DE might check trades that got reported or when something abnormal got detected. But after all, free market it is. I suppose they react now cuz there’s a outcry and before it was not so intense maybe. I don’t really use semlar because it can’t give much apart from super basic riven price guidance. And I don’t really care about it personally. If this new coop may justify some 100k+pl riven trades, I hope your friend could get unbanned if they didn’t do anything else wrong.
  2. you know, they have just accumulated so much platin and have no idea how to make use of them anymore. The result is that true good rivens are soaring into space in price. We all know that right.
  3. Unrolled rubico cc/cd/ms -zoom All s grades. Bid started from 80k, at ~150k traders were in line to pay. Original post (in Chinese) about this trade was deleted. It happened in Feb. I did not expect it to be deleted. Trading screenshot was not publicly available. So I do not have any proof. This riven was listed on riven.market few days after the post for a super short while at 99,999pl by a player (probably just wanted to show off). I do not want to disclose his ID here, because I do not have anything against him. ID listed here might lead to unnecessary troubles. Knowing recent trade prices for godly rivens I know this is totally reasonable for traders that have too much platin to squander. Again, up to you to believe it or not.
  4. Let me tell you what I know. Plenty of traders have bought 2nd, 3rd or even more accounts for real money and only very few created them by themselves due to the riven trade MR8 restriction. They store their rivens and platinum among different account and some even do not use same IP address to log in. This is risk diversification and it is totally worth it. I am active on riven.market. I know most active big dealers there by name, including you. Maybe you know me too. I monitor their listed rivens and when I find them suspicious, such as 100% godly rivens or listing too many at one time as you said, I bl them. I have blacklisted many big traders because I know trade is not happening between us anyways, and also because I know many of them involve in real money trading, I treasure my own account and do not want to interact with their risky accounts in any means. I did not know that you monitored on riven.market to filter suspicious players, but I find this good. This also explains that recently I have noticed many "new registers" on riven.market which started by selling rivens for few thousands. I do not believe one individual player is able to start on riven.market with 99% god rivens for 2000-10000pl each. If you track their ingame profile, they are mostly either clanless or belong to a shadow clan. I believe they are side accounts for big traders. All this kinds of accounts go to my bl as soon as I find them. P.s. you are not on my bl because what you sell looks like a regular player.
  5. The price for good rivens is getting ridiculous. I know many rivens that were traded at ~50k-450k pl and can not believe they were just all fair trade only for the value of the riven itself. Most trades that go over 1k pl in value contain rivens. I’ve been thinking, What about rising trade tax exponentially? E.g., per trade, 1-1000 pl has 500 credits per pl, 1001-5000 pl has 1000 credits per pl, 5001-10000 pl has 2000 credits per pl, and 10001-15000 has 4000 credits per pl, etc. basically every 5000 pl will double the trade tax than before. Would this discourage player to trade huge amount of platinum per trade or would this encourage them to turn to RMT? I know the price should be up to seller and buyer themselves. But if you think that a riven worth more than 20k pl and actually traded at that price is completely normal and common, we are not the same kind of players. Edit: There are indeed more platin inflows during the last few months. We did not see others tradables price rising but only rivens. This is some weird kind of "targeted inflation". It would be nice if there is a more efficient way to recycle the platin back to the market. I also propose (ir)regular riven disposition adjustments. So many weapons are out there with 5 dispositions while nobody cares to use them at all. Also so many weapons got their dispositions lowered over and over again yet they are still super popular. What about remove the current disposition range and just allow indefinite adjustments? If Hind has +1000% dmg it might also become useful? Adjust based on the use rate so that more weapons will get their love?
  6. If their resources drops outperform other missions that give same resources, no one will do other missions. In the end we result in a similar situation like credit farming: Seimeni for lowends and Index for highends. This is not necessarily bad, players always optimally allocate their activities. Essential problem is if this resource has a proper drop rate overall. Bosses are all immune to some dmg mechanisms in one way or another, this makes sense considering that if they are not so, then they are no different from those non-bosses. I expect more fine tuning to come to make bosses better fit their title. It would still be better to give immunities some justification tho
  7. if the Old mate rank is necessary for spider hunting, can we get at least an option to close Solaris people's belly vent if we reach that rank pls? This is way different than Cetus as something has fundamentally and irreversibly changed in Fortuna at this rank which is not critical to gameplay but critical to visual experience. Edit: or please consider a way to lower Cetus and Solaris rank just like normal syndicates
  8. I get it that new time consuming tasks come with the intention to bring back old players and give them new stuff to do. But you know it’s (almost) not happening when you already have 1000-2000h time on record. Most old players get online and see what’s new, try it then leave again. Large portion of players cant stay with this game for 1 year or invest thousands of hour into it (yet still impossible to experience full non-cosmetic content by the time they quit). It’s even worse and discouraging for new players realizing infinite mandatory grinding time laying ahead. This was okay when total content was not much, but not okay when more and more contents are coming in. Grinding is good, but don’t overdose them. The intention is good, but nowadays in this fast cycle of vid game industry, trying to retain players by forcing them to excessively grind is not smart. Besides new contents, cosmetics and explorative ways of playing is what I see a better way to retain players.
  9. With more and more content added in, I would say please consider players who have no time but money. Make more non-cosmetics tradable or purchasable, such as focus and certain untradable standing/standing rewards. This game has already enough time-only content progresses that force players to invest time( e.g. mastery rank, map unlock, quest process etc.) we don’t need more.
  10. Pls no old mate for the orb mother heist. I have enough standings for that lvl but I simply don’t want to see heads in bellies. I’m not planning to do the heist until you lower the threshold by at least one lvl. Please DE
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