Switchiro
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Posts posted by Switchiro
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Honestly, I think that "A squad of Grineer Marines are on the way" actually happens. But there are a couple of reasons why you don't see them:
- They are already dead.(Thanks to some of the Nuke Frames)
- They spawn six rooms away.
- They're too stupid to pathfind to you.
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There is currently an Alert for the "Protea in Action" Glyph. It is a Survival Mission of level 60-70 with secondary weapon only.
When tackling the Granum Void with a regular Granum Crown, leads to a Granum Void where you have to eliminate 150 Errant Specters.
Furthermore, my abilities were disabled in the Granum Void. Cannot speak for the others as the left as soon as the mission was over.
Me and the randoms I was running with managed to eliminate 65 of the required 150 enemies. However, on being thrown out of the Granum Void, we received no Rank based on our Performance and no rewards from the droptable. I also was left with my abilities disabled after leaving the Granum Void. This was reset after I died.
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In order for the completion of the "Hall of Ascension" to count to the Act, you need to be the one that completed the Hall.
So that means if you're in a squad and someone does it before you do, too bad. This means that you will be better off doing this solo.
But as someone who likes playing in squads, this is an annoying thing.
Edit. Nevermind, its just a bug
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The Index is a Mission Type of Neptune used to get Credits.
Due to an instance of Host Migration in the Index, that happened during a round, the following happened:
1) All Abilities were turned off. Had to re-cast them
2) The enemies that were present on the map remained. After killing them, the game would not spawn any more
3) After the timer was up, no Screen* came up
4) Due to this, I was forced to abort the mission and lose my winnings
Thankfully, I only played 1 round of High Risk Index and lost 250,000 Credits and the 50,000 Credits used to enter the Index.
On another note, there seems to be a lot of complaints about Host Migration (especially in the Index), as seen on the Forums.
*The Screen that lets players choose if they want to extract or continue to the next round.
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During yesterday's Devstream, Steve said that one of the problems with implementing Hard Mode is Matchmaking. I have a suggestion for this.
This idea is inspired by an RPG called Sinner: Sacrifice for Redemption. In this game, as you defeat bosses, you get weaker. The enemies remain the same level but you are weaker and that is where the progression comes in.
Instead of having a completely separate mission for Hard Mode where the enemies are higher leveled, players could be take a "Tag" that makes enemies feel like they are higher-leveled when in reality, you are weaker.
For story reasons on why you are weaker, I have a couple of suggestions.
- Arbiters of Hexis are interested in the Tenno honing their skills. Thus, they provide you with a challenge in exchange for better rewards.
- Cephalon Simaris wishes to "immortalize" creatures in the Sanctuary, however in order to do so, he requires more data. Using "Tags", that Simaris provides you gives him data, but has some side-effects.
- Teshin wishes for the Tenno to hone their skills. Similar to the Arbiters of Hexis.
I feel that Teshin is the best option for this as it feels like a good way to introduce him to the Players as most people have not touched Conclave (PvP) and thus are surprised by his odd introduction during the Natah Quest
One of the only problems with this system is the fact that Regular Enemies and Elite Versions of said enemy have different weapons (Example: Lancers use Grakata, Elite Lancers use Hind)
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During the Railjack Launch Cutscene in the clan dojo, the Turrets are left behind by the Railjack when it launchs.
How to reproduce: Watch the Cutscene
Image Link:
https://imgur.com/a/hkv928W
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If I use the Archwing in the Plains of Eidolon or the Orb Vallis, I am unable to exit it to on foot mode.
Edit: Never Mind, It was a keybinding issue
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Enemies are still able to walk around while blinded. This should only apply to bosses as stated in the Warframe Wiki (https://warframe.fandom.com/wiki/Excalibur/Abilities#Umbra)
P.S. Small visual glitch for removing Dragon Keys in Simulacrum. Removing the keys leaves the Symbol in the Top-Right Corner
https://www.reddit.com/r/Warframe/comments/c8bk8l/excalibur_radial_blind_does_not_blind_enemies/
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Discovered a ledge where enemies get stuck on during an Infested Defense Arbitration. The tileset is the Infested Ship.
Image in Reddit Post
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During random moments, the Ignis Wraith cannot be reloaded. Even after the clip is depleted, auto-reloading does not occur.
Can be fixed but swapping weapons and swapping back to the Ignis Wraith
Edit : Sometimes the Ignis Wraith dissappears
Edit 2 : (Potential Cause): Switching OFF Exalted Blade when using Excalibur
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Flox Syandana does not unfold in the Orbiter and in Missions when bullet jumping
Edit: Does work when taking damage now
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I managed to scan almost all the data hashes.
Two of them are missing.
By missing, I mean that the Hash is not where its supposed to be. No Item Model or Anything.
The ones missing are at the Spaceport and Reflector Control.
My IGN is SwitchCaseWF
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Found all but 2 of the data hashes, the ones that were scanned show as "Undiscovered". The ones I could not find were showing Progress.
I could not find 2 hashes at their locations. They seem to be missing.
This was done after the Hotfix. -
What happens when you forma with a polarity a weapon with the same slot?
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Price Check for Twin Grakatas Scicron
Unranked Stats: +12% Slash, +14.9% Critical Chance
Max Rank Stats: +107.7% Slash, +134.2% Critical Chance
Also is it better to sell it max ranked or unranked?
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2 hours ago, (XB1)Whippngirl said:
Was it your first mission after the daily reset, or completed during the reset? The first mission of each day (based on the daily reset) gives a bonus to credits earned. If you have a credit booster active, the bonus will add on top of it, giving you 4X credits.
I got it on my second mission
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So I normally credit farm in Gabii and it usually gives me 22k credits per run. But somehow I got 44k from a run. I don't know how I did it. Does anyone know how It happened?
Revenant Statue Flames are not the correct colour when giving MR30 Blessing at Relay
in Art & Animation
Posted
I used Normal Revenant on the MR30 Blessing Post in Strata Relay (Earth). My Energy Colour for Revenant is Orange. The Statue gives the Default Blue of Revenant
https://imgur.com/a/gQ2OBss