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Donfs

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Posts posted by Donfs

  1. Noticed in Index, didn't check outside of index, sorry. If I marked enemy while he was in the middle of dying animation I lost ability to mark. My marks didn't appear for me or teammates for the rest of the mission.

  2. Liberation

    As a solo player Im happy Im able to finish this stage. Few months back it was near impossible to finish this at all when solo, so thanks for the fix, that said for a solo player the bonus is nearly impossible to get.

    Assasination

    That one minute time limit is brutal honestly. I run multiple bounties and I got to 14/15 once with 2 seconds on the clock. The problem is I think, not enough enemies around. And I just hope that this: 

    On 2019-10-16 at 9:40 AM, DukeCatfishJr said:

    nuh-uh buddy, in reality the bonus is to draw out AND kill the target. even if the target is here and a minute passes the bonus objective fails. at higher level bounties this is sometimes just humanly impossible to do this objective alone considering the circumstances accompanying said challenge.

    is wrong. Because if that is true, Im lost for words.

     

    I dont know how this goes for groups but for solo I would say adding more enemies might help here. I didnt have that much problem killing the enemies even on bounty 5 but there where non around with the assasination and in Liberation the area to search for them was so big and again not that many enemies and add to that I had hard time finding them anyway. I would even ask for enemy radar boost when in the open worlds, but it just might be Im getting old and others dont have problem seeing enemies.

  3. If possible please make the sound of redline ending more prominent. I don't have much issue noticing the sound when redline hits 100%, but I many times miss when it ends, because the sound is easy to miss in the middle of action.

    And thank you for all the great sound design on Gauss.

  4. Happened to me just now. But only for bounty 2. I went solo for the Nightwave 5 bounties. I did bounty 5 then 2 then 4,3 and 1 last. In bounty 5 data keys did drop, but on bounty 2 they didn't. Bounty 4 also had this stage and worked fine. 3 and 1 didn't have this stage. I tried 2 after this as I wanted the rare mod and again data keys didn't work. Exited to fortuna, took bounty 2 from Eudico and everything worked ok. Didn't have time for more testing, sorry.

  5. On 2019-06-21 at 6:58 PM, NinjaZeku said:

    Just sayin', you can cast and dismiss Rumblers to get a quick Rubble boost, a high-Efficiency Atlas can easily spam those.

     

    True, but still I think it would be better if you didn't have to worry about this that much.

    On 2019-06-21 at 6:58 PM, NinjaZeku said:

    Urgh, Tectonics. An ability shouldn't need an Augment to become (somewhat) decent,
    I sincerely hope this if nothing else gets another look at before his Prime.

    Yeah would be great if his wall did something more without the augment. Maybe if the boulder got a kill it would make a smaller rumbler with half the durration of the main one for you? But if this happens please no limit on max number of rumblesrs!!! 😄

  6. Would you consider changing the Rubble mechanic from decay over time to decay on taking damage? Right now I dont even bother with the Rubble since I cant maintain it at all. To me Atlas is a defense frame and I use him for that. But in defense and Interception you lose any rubble you got while waiting for the next wave. Adding to that is I play solo a lot which means fewer enemies which means less rubble.

    Side note: It would be great if the augment for his wall allowed us to make 4 walls. So I can wall of the defense objective completely.

  7. As others have said. Nightwave is great but not perfect. For me, I dont care for umbra forma, I will get one so I probably wont be able to decide where to put it anyway. But I like to collect stuff and I would love to get the armor and syandana. I might never use it. But I would like to have it. Just my point of view on the rewards.

    Also if nightwave is replacement for alerts Im afraid its a poor one. I liked the alerts a lot. I never stressed about the helmets for frames. The one I want will eventualy come up. Then I can just hop in and do a 5min mission to get it. Here sure the helmet will come around eventualy. Lets just pray that it wont be the first week of a new nightwave when I dont have any creds and cant buy anything. Or maybe I used them all already on other stuff. You should really consider adding the alerts back. This two systems can coexist. Its always better to have a choice in how to get a reward. I might wait for it to be in alert or if I need it now, and its in rotation I can buy it. Mainly new players will suffer in this system I would say.

    In the theme of choice, the challenges. Realy good challenges are the daily elemental ones. You get to choose which missions and so on. Maybe the ayatan challenge could be changed to farm 7K Endo instead of socketing 5 sculptures. The Kuva survival would be farm 10K Kuva and Eidolon one would be get 3 Arcanes. Wouldnt that be better?

    I completed the 60min survival. It wasnt super hard, it just took a lot of time and I could not pause it. I dont have as much time as I used to. Mainly uninterrupted time.

    As others have sugested, give us more challenges per week. You can ballance it by making the prestige go in 20K points steps instead of 10K points. So the hardcore people dont swim in creds and break the game or something.

    Overall nightwave took all my time. I still need Akjagara prime, but dont have time to carck relics. Same with the nikana prime relics from weekend wars. I opened one so far. Didnt have time for more. Also there is prime vault. Would be nice to farm some relics and get some sets to sell for plat, but I dont have time for any of that. Hildryn should come this week and I probably wont have time to farm her either since I still have challenges to complete. And why? Because Wolf is here only for a few weeks so everything else have to wait.

    Most importantly, please give feedback to our feedback if you can. As I write this am on page 17 and feel like its nearly pointless to write anything. I think am just adding to the noise. My only hope is that by adding to the noise it will get your attention and some of this will be adressed.

  8. I believe they plan to add the stats to mod screen when they remake it. Which would be great, we could ignore the abilities screen so no complaints but if they release ability screen first and redone mod screen few months later it will be super annoying to go there to check the stats. I hope they wont do it like that.

  9. 1 hour ago, SortaRandom said:

    This would be ideal, I think. Sprinting should be the default behaviour for sure (at least, if you're not using AW or hoverboards), but there should be a hold/toggle for walking if players ever want to just slowly take in the scenery or something.

    Exactly. Just flip the defaults. A small thing but it could get annoying is when you mod for sprint speed you loose a little bit of finer control. Right now you can turn off sprint when you want to have that control back.

    • Like 1
  10. On 2019-02-11 at 6:59 PM, mikakor said:

    the Augment could be nice for Limbos, but you must abandon any hope of killing anything in the Cataclysm, because by the time you

    1 : put stasis

    2 : Catalysm

    3 : Shot your bullets

    4 : uncast/recast stasis

    everyone else in your team will have killed everything.

    I didnt mean it as a tool for more killing power. Although one can argue you still could meele in stasis no problem. It was more for the coolnes of it. There were some amaizing capturas done with it. Honestly we dont really need more power. But coolnes and utility are always welcome.

    And that stasis duration not syncing with cataclysm made me really salty for a bit. I feel the salt whenever I do mobile defence now. I would put this augment on in a heartbeat if it has +50% stasis duration.

    • Like 1
  11. Could we set the chat window to be always visible? I didnt find anything like this in options. Sometimes I like to read clan chat while farming but the chat keeps disappearing. Also I missed multiple times that someone messaged me. Message sound seems quiet to me and its not easy to hear because of explosions everywhere. Even if it would just reamin visible minimized. That would be enough to see if someone wrote to me or in chat since the symbol flashes when there are new messages, but there are no options like this sadly.

  12. 21 hours ago, PsiWarp said:

    Certainly would like it to return as an augment. The casting Limbo's projectiles only of course, had enough of multi Limbos in squad being trolled by perma-Stasis.

    I don't see that extra duration coming back though, if allies can still fire freely in the Rift during Stasis...

    I never got mluti Limbo trolled so cant say anthing to that but I see your point with the extra duration. That didnt occur to me. Still would be cool to have even without the extra duration.

  13. On 2019-02-01 at 5:09 PM, (PS4)CommanderC2121 said:

    As someone who enjoyed screwing with game physics while we could, this would be cool but I doubt it’ll happen  

    One can hope. You never now with DE. Also in their podcast they confirmed they are working on the throwing card skin. It will be tarrot cards.

  14. Since the Limbo deluxe (and hopefuly that card skin for throwing weapons) is coming soon (I hope), could we get an augment for Limbo that would give us back the ability to stop projectiles? For Limbo only of course, I dont want to annoy people. Should you feel generous you could also give this augment a +50% stasis duration to reverse the stasis "nerf". 

    • Like 3
  15. Also run into this. Only way to complete this bounty was to get my vectis, get to sniper position and shoot like crazy. Still it was a close one. As far as I can tell the counter does not care about how many enemies are around it falls at set speed and for every kill you get some % back like in sanctuary onslought. Which is bad when there are no enemies. I dont know how it worked before I avoided POE as much as possible, returned now for revenant.

  16. For me the worse one so far is Guandao. I dont even notice the sounds of other weapons since they fit. I think. But Guandao stands out for me a lot. The sound just seems wrong. I wish I could word it better. When just swinging the weapon it makes wierd metal sound. I guess it supposed to be the polearm striking the floor or something since its so long, but it bothers me a lot. The slam sound is also kind of wierd. The slashing sound is ok I guess. Although I cant remember clearly what the sounds were before. Which I think means they were better, they didnt stand out that much and fitted better.

    Hopefuly this helped somewhat, good luck with fixes.

  17. Gearwheel bug: I have first slot empty, but the gearwheel shifted everthing from by 1 so it looks like there is no empty slot 1 (also keybinds show like its shifted), but when I actualy use keybinds the empty slots are there.

    I have keybinds on num1 - num9 gearwheel shows archwing on slot 2 gearwheel tooltip says keybind num2, but actually archwing deploys on num3. (num2 is synt. scaner) And arsenal shows the same thing no free slot 1.

    Dont have time to see if I can fix it somehow ingame, going to sleep, good luck bug fixing.

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