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Zapats

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Posts posted by Zapats

    • TYPE: in-game
    • DESCRIPTION: During a mission, when nidus uses his 2, his larva will launch tendrils at the nearby enemies, this caused problems with before because it mostly ignored walls, meaning the ability would stay up for longer than it shouldve and the nidus player had to find the enemy interrupting nidus' larva. An attempt at a fix was made by making the larva actually check for line of sight first, this in theory should prevent it right? 
    • VISUALGiFt9ru.jpg
    • sadly no, in fact it happens just as often as ever 
    • REPRODUCTION: just play as nidus for 10 minutes its bound to happen 
    • EXPECTED RESULT: enemy doesnt get grabbed through a wall
    • OBSERVED RESULT: enemy gets grabed through a wall anyway 
    • REPRODUCTION RATE: Literally every time i play nidus

    Please dont try and attempt to fix the line of sight, just revert nidus larva to the way it was before, with the through walls jank and everything. But instead let us cancel larva early on another button press. Another point is that this line of sight fix has been inavertedly a massive and i do mean MASSIVE nerf to nidus that he really didnt need

     

    Having the ability to end larva early would be an incredible Quality of life improvement and would bring him back to his old viability please ive been wanting this ever since i started playing warframe and got nidus for the first time pretty please with a cherry on top

     

    edit: with this particular example its on a vacuum on the simulacrum but this happens with enough consistency "in the wild" to be an absolute deal breaker, [DE] pls fix

     

    edit 2: two examples, both in the same 20 rounds of hydron

    Rjxs6A3.jpgk8izdWW.jpg

    • TYPE: in-game
    • DESCRIPTION: During a mission, when nidus uses his 2, his larva will launch tendrils at the nearby enemies, this caused problems with before because it mostly ignored walls, meaning the ability would stay up for longer than it shouldve and the nidus player had to find the enemy interrupting nidus' larva. An attempt at a fix was made by making the larva actually check for line of sight first, this in theory should prevent it right? 
    • VISUALGiFt9ru.jpg
    • sadly no, in fact it happens just as often as ever 
    • REPRODUCTION: just play as nidus for 10 minutes its bound to happen 
    • EXPECTED RESULT: enemy doesnt get grabbed through a wall
    • OBSERVED RESULT: enemy gets grabed through a wall anyway 
    • REPRODUCTION RATE: Literally every time i play nidus

    Please dont try and attempt to fix the line of sight, just revert nidus larva to the way it was before, with the through walls jank and everything. But instead let us cancel larva early on another button press. Another point is that this line of sight fix has been inavertedly a massive and i do mean MASSIVE nerf to nidus that he really didnt need

     

    Having the ability to end larva early would be an incredible Quality of life improvement and would bring him back to his old viability please ive been wanting this ever since i started playing warframe and got nidus for the first time pretty please with a cherry on top

     

    edit: with this particular example its on a vacuum on the simulacrum but this happens with enough consistency "in the wild" to be an absolute deal breaker, [DE] pls fix

     

    edit 2: two examples, both in the same 20 rounds of hydron

    Rjxs6A3.jpgk8izdWW.jpg

    • TYPE: in-game
    • DESCRIPTION: During a mission, when nidus uses his 2, his larva will launch tendrils at the nearby enemies, this caused problems with before because it mostly ignored walls, meaning the ability would stay up for longer than it shouldve and the nidus player had to find the enemy interrupting nidus' larva. An attempt at a fix was made by making the larva actually check for line of sight first, this in theory should prevent it right? 
    • VISUALGiFt9ru.jpg
    • sadly no, in fact it happens just as often as ever 
    • REPRODUCTION: just play as nidus for 10 minutes its bound to happen 
    • EXPECTED RESULT: enemy doesnt get grabbed through a wall
    • OBSERVED RESULT: enemy gets grabed through a wall anyway 
    • REPRODUCTION RATE: Literally every time i play nidus

    Please dont try and attempt to fix the line of sight, just revert nidus larva to the way it was before, with the through walls jank and everything. But instead let us cancel larva early on another button press. Another point is that this line of sight fix has been inavertedly a massive and i do mean MASSIVE nerf to nidus that he really didnt need

     

    Having the ability to end larva early would be an incredible Quality of life improvement and would bring him back to his old viability please ive been wanting this ever since i started playing warframe and got nidus for the first time pretty please with a cherry on top

     

    edit: with this particular example its on a vacuum on the simulacrum but this happens with enough consistency "in the wild" to be an absolute deal breaker, [DE] pls fix

     

    edit 2: two examples, both in the same 20 rounds of hydron

    Rjxs6A3.jpgk8izdWW.jpg

  1. I've started to notice that while i'm in my Orbiter it slowly keeps getting brighter to a point where white colors are blinding and dark colors look horrible

    and if i go to chnage a color in a customize screen then the brightness resets and starts getting brighter again.

    Apparently this has been a thing since Saint of Altra but its still bugged 3 months later cmon people

  2. https://medal.tv/clips/4672679/d1337w244LJK

    This link is a clip that shows that the bloodshed sigil is non functional at the moment, it works when viewed in the arsenal but not when outside of it

    Im using nidus with the night hunter helmet, phryke body, colours are:

    Primary twilight C1 R2

    Secondary Smoke C1 R18

    Tertiary Twilight C3 R2

    Accents Twilight C5 R4

    Emissive is shamrock C1 R4 and twlight C2 R17

    Energy is classic saturated C5 R1 and C1 R15

     

    In case you need more information all my attachments and syandana use the copy warframe colour option, im using the eidolon ephemera and the dominus syandana

    Nidus noble animation set, and in the back im using the conclave sigil

     

    PS: pls fix i wanna fashion with bloodshed :(

  3. i found more weird stuff.

    the doors have perfectly functional bloom on metal plates: https://steamcommunity.com/profiles/76561198183409199/screenshots/

    foundry is composed of nearly black squares:https://steamcommunity.com/profiles/76561198183409199/screenshots/

    volts shield is nearly invisible: https://steamcommunity.com/profiles/76561198183409199/screenshots/

    any and all fire effects from warframe are nearly invisible: https://steamcommunity.com/profiles/76561198183409199/screenshots/

    the world is supposed to be on fire right now, its however pèrfectly fine enemies are turning into ash by themselves: https://steamcommunity.com/profiles/76561198183409199/screenshots/

  4. I was messing around with a friend to test the limits of the game and when i came back the game looked a lot darker and ludicrous particle effects just refuse to exist.

    Ive tried restarting the game, optimizing cache with settings on low ive tried reinstalling the game and nothing it just keeps looking terrible.

    The light platforms in relays are not there, some abilities particle effects are so dark you cant see them anymore and the giant ball of saturation and bloom that used to be the sun no longer exists.

    On a positive note, this bug makes the game run at 2000 something fps on my computer.

    you can view some images i took here: https://steamcommunity.com/profiles/76561198183409199/screenshots/

    https://steamcommunity.com/profiles/76561198183409199/screenshots/

    https://steamcommunity.com/profiles/76561198183409199/screenshots/

    https://steamcommunity.com/profiles/76561198183409199/screenshots/

    https://steamcommunity.com/profiles/76561198183409199/screenshots/

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