Zhantzher
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Posts
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Posts posted by Zhantzher
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Is there a better place to report this?
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Now that Archmelee got back it's target lock-on, I went back and threw a Forma on my old Centaur. While mixing and matching my mods I couldn't avoid noticing something quite peculiar.
The archmelee basic elemental mods, the ones that increase damage by 120% of heat/cold/electricity/toxin all cost 9 mod capacity, except the electricity one, Galvanized Blade, which costs 11 mod capactiy. Is that a bug? Is that an oversight? Is that working as intended? If it's intended, why does it cost more capacity?
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On 2020-02-28 at 1:21 PM, [DE]Rebecca said:
100x Restore Blueprints (Scaling Costs).
Please extend that for Ciphers as well!
On 2020-02-28 at 1:21 PM, [DE]Rebecca said:Sharing Sentinel Mods:
Also, please take a look at the stasis system for companions. It's still very cumbersome to swap them across multiple loadouts.
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Not a single word about poor, poor Nyx.😢
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Didn't get it as well, watched the whole stream. Account linked ages ago, watched through twitch website (logged in, naturally).
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Same problem here. Just when I got the last blueprint to build Ash :/
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9 minutes ago, Carnage2K4 said:
Network not responding constantly...
Same for me, alongside constant disconnects and failed login attempts.
[Archmelee][Mod]Galvanized Blade
in General
Posted
Reposting this in this forum because I wasn't sure this was a bug, since I got no answer, here it goes...
Now that Archmelee got back it's target lock-on, I went back and threw a Forma on my old Centaur. While mixing and matching my mods I couldn't avoid noticing something quite peculiar.
The archmelee basic elemental mods, the ones that increase damage by 120% of heat/cold/electricity/toxin all cost 9 mod capacity, except the electricity one, Galvanized Blade, which costs 11 mod capactiy. Is that a bug? Is that an oversight? Is that working as intended? If it's intended, why does it cost more capacity?