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UltraGuyver

Hunter
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Posts posted by UltraGuyver

  1. 5 minutes ago, Stormandreas said:

    Those crying about the dante changes. Seethe harder.

    I don't apolagize for that remark. It's true, Dante was wildly overtuned. Is he dead now? LOL no. Not at all.

    Actually go ingame, and play him. Try it, it's absolutely fine. He still generates Overguard for FREE, he still nukes entire rooms pretty easily.
    The only problem he really has is Acolytes and energy consumption (due to requiring 3 ability casts to do his nuke)

    The solution? The story simply needs to not be deleted after casting

    Sorry but that isn't true at all and your disregard for other players is pretty damning. I'm willing to bet this hotfix doesn't account for so many false hitboxes that are still in every map. LoS is a broken mechanic as it stands and needs to be removed. Just because he generates overguard doesn't make the heavy nerfs OK. There's 3 other frames that can do that easily.

    I too have been here since the beginning, I don't see why you feel the need to ignore the majority of players' opinions. You must be one of the few that would actually cry if everyone could finally get Excalibur Prime.

    • Like 10
  2. Revert the whole last patch, it was awful, you destroyed Nezha who was finally fun to use. Destroyed Dante in one fell swoop and this isn't fixing it, "fixing" line of sight is going to go as well as "fixing" crowd control. Now there's even MORE reason to go "nuke the room frame" because almost all CC is useless now. GREAT JOB!

    • Like 18
  3. 7 minutes ago, Chu-Chu said:

    TYPE: In-Game, railjack

    DESCRIPTION: Shown station sometimes allows the player to exit the railjack, sometimes does not.

    VISUAL:

    unknown.png?width=1200&height=675

    REPRODUCTION: Attempting to use the station to exit the railjack.

    EXPECTED RESULT: Being able to use the station.

    OBSERVED RESULT: Station not always enabled, does nothing when you cannot exit the railjack through it.

    REPRODUCTION RATE: Random, unreliable.(Cannot tell what conditions influence it).

     

     

    Fairly certain that is the guns station, railjack exit is in the center between the 2 gun stations. If someone is in the gun station, you can't enter it.

  4. Since submitting a ticket got me absolutely nowhere but wasting my time and telling me to post this here, I'm telling you here. Hi, Kickbot banned me for more than 4 days now because of a misspelling and here's what's wrong:

    A) Your customer service says that kickbot tells you why you were punished. IT DOES NOT. All it says is "Your access to in-game chat has been suspended." And don't try to tell me it sends an ingame or outside email, because it doesn't.

    B) Misspelling the word "Like" in English, especially US chat, shouldn't be a SO FAR 4 DAY BAN.

    C) There are other words as well, so it might be nice if you fix the bot's filter so it doesn't ban for weeks over trying to say LIKE or BIGGER.

    Customer service was also nice enough to tell me that I'd be listened to here, so don't prove the ENTIRE customer service reply WRONG. Also if someone could remove this idiotic ban, that would be nice. All I wanted to do was talk about frame fighter, but no, you have to ban me for it.

    34dfd3880b1ad86b5c249aa11b71dd01.png

  5. Wanted to update this mission with a bit of testing I've been doing with it. Not using an archwing or k-drive I still was getting stuck at ###/1000. It seems to be bugging out after 3 minutes of the quest going (2 minutes left until target leaves the area) or if you go too far away from where the quest started, currency pickups seem to not count at all.

  6. I've heard of it happening before and I have myself done several hour long survivals and defenses with randoms, mainly back when T4 void was a thing. So it does happen. And it's not about wasting 10 minutes of my life; it's about realizing exactly how broken the system in place is. What with the operator not counting which I do myself play as solely operator myself sometimes (because lvl 40 and under is a joke) and as Oreadas pointed out, now I have to worry about the AFK timer on that too, which is bogus.

    So yes, it needs a change.

  7. Another person that doesn't read any of the thread, just that one line they choose to read. Typical. So these reasons below are wrong and the system is fine then?

    18 hours ago, Oreades said:

    Yeah the Inactivity timer can really be wonky. I once got no reward because I was in Operator mode and it apparently only tracks the movement of the Warframe which in that instance was essentially stood in a corner for like 15 waves of Hydron. The whole reason I was there was to level up my amp. On the final reward screen it just tossed up Ineligible due to Inactivity for every wave.

    Sure I was running around like crazy and was like 33% of our overall damage but clearly I was also somehow inactive.....

    15 hours ago, aswitz87 said:

    Because he played in a squad it was a team effort, and it was intentionally made part of the game that your squad could continue the mission and you would still get rewarded.  If DE did not want dead people in squads to get the mission reward, they could have canned that years ago.

    17 hours ago, WhiteCr0w said:

    ...

    Really?

    Because the squad succeeded. He played in a squad. One of the many points of playing together is to help others in missions. They succeeded. The fact he died, and NOT being AFK, shouldn't render him rewardless at the end of the mission. The AFK system didn't perform as it should have.

    Why does this have to be spelled out here? As I mentioned, reading comprehension.

  8. 10 hours ago, OoKeNnEtHoO said:

    What would you suggest to improve it?

    Removal is impossible.

    Removal means anyone who feels like it can just stand at spawn or play to a point when teammates would not want to quit due to prevailing rewards and then just find a spot to chill.

    Even if DE adds in another condition to consider revives, it will just mean anyone can purposely get themselves killed till they run out of revives and just go watch netflix before coming back to claim the rewards. They can even play a bit so that the stats make it seem like they did do something but died instead.

    So, what would you suggest be added or modified to make it better?

    It really doesn't matter, because if people really want to, they can do as I said before and just fire at enemies a couple times and walk around. They don't have to even do 2% of damage, just fire every once and a while. So it's not like it's stopping anyone.

    To make it better? Again, I already stated it.

    13 hours ago, UltraGuyver said:

    It doesn't track things besides movement and mouseclicks. If it tracked damage done, revives used, your operator form stuff, etc. and weighed them with the current things, it would definitely be better.

    You can add an easy Grineer/Corpus lock on-screen if it suspects you're AFK even. None of this will stop people from AFK'ing which is why the system is outright flawed.

     

    Honestly R3d P01nt if you came to argue with me, I'm not replying to it. And ETA doesn't mean what you think it means.

  9. 5 hours ago, aswitz87 said:

    All you saying what the OP should and shouldn’t do missed the entire point. An afk system that does not account for using up all revives (something that is very easy to track for the system) is a broken afk system.

     

    4 hours ago, Oreades said:

    Yeah the Inactivity timer can really be wonky. I once got no reward because I was in Operator mode and it apparently only tracks the movement of the Warframe which in that instance was essentially stood in a corner for like 15 waves of Hydron. The whole reason I was there was to level up my amp. On the final reward screen it just tossed up Ineligible due to Inactivity for every wave.

    Sure I was running around like crazy and was like 33% of our overall damage but clearly I was also somehow inactive.....

     

    My guess would be it was yesterdays Sortie Kela and it flagged the Sortie as being complete because the rest of the team killed her eventually.

     

    These are perfect examples of why it needs to be either fixed or removed. It doesn't track things besides movement and mouseclicks. If it tracked damage done, revives used, your operator form stuff, etc. and weighed them with the current things, it would definitely be better. But even then it can still screw up some other way. Honestly this should all be considered testing of the system and it should finally be redone or removed. That's the issue of this topic and I wish people would stick to it instead of "If you were solo you would've lost anyway, so QQ." which is not the topic.

  10. 54 minutes ago, (XB1)R3d P01nt said:

    Why couldn't you redo it and try to stay alive the next time?

    Because we started it about 10 minutes before the sortie was over. (11:50 est approx.) 

    38 minutes ago, (XB1)R3d P01nt said:

    If they had soloed and lost all their revives, then it would have been mission over anyway.

    And, wait, EV Trin 1 hits every stage now?  When did that change?  She used to need more and more hits as the stages progressed - at least at sortie level.

    Sure, but that's exactly why I didn't solo it, because as mentioned above, I didn't have much time to do it incase of failure.

    50 minutes ago, (PS4)Shaun-T-Wilson said:

    Some player may play dead thats why its in like that.

    Well yeah obviously, but I think the system does more harm than good. Sure people are bound to try and leech off the team once in awhile, but to remove the rewards of people that used all their revives while doing their fair share of stuff for the mission or maybe they had to walk away for real life reasons, they still deserve the credit. And to remove those rewards for what? To punish the few leeches every so often? I don't find the system a fair trade there.

    21 minutes ago, tarfeef101 said:

    Well i presume their teammates got them killed, it's not hard to survive kela. run in a circle.
    and it'd been like that for a while... that's always how i've done kela sorties.
     

    Yeah, its even easier to survive with the operator invincibility, but when you're dashing around to revive teammates that don't know how to hit 5 for some reason and having a trinity on the team that isn't using 2 for god-knows-why-not, it runs out and reviving is really dangerous. The point is, do you risk reviving teammates or live to eventually solo anyway?

     

    I still think the system is pointless ever since it was implemented. All it does is punish players that deserve rewards and make leeches fire at something once in awhile.

  11. I did almost all the damage to lvl 100 Kela De Thaym as Ash, but my team wouldn't revive me. Eventually I ran out of all of my revives and ended up waiting another 10 minutes for the team to finish her remaining 10% or so HP. Lo and behold at the end, I get no reward at all. So I ended up wasting a good 20-30 minutes and couldn't redo it anyway. Please fix or remove this broken system, it doesn't take into account that you used up all your revives and did more than 20% of total damage on the team (apparently killing rollers gives far more damage %). It's severely aggravating in cases such as this. 

  12. Had this happen as well on the plains with other people's frames after a Teralyst hunt when they start killing themselves waiting at the door and it does start to lag if you look at them all. You might want to change the thread title to something like "Hundreds of clones found dead" "Dying leaves body and pet still there after revive" so DE might actually read it according to bug reporting rules.

  13. I just got a resource booster out of the daily login reward so I ran a couple Kuva missions because of sanity. Lo and behold, do a Kuva mission and I only get 618 Kuva instead of the 1,232 I would have got because of the booster. Second mission same problem, only 625 Kuva. I'm not sure if you made this intentional or (and I haven't run a kuva mission in awhile) you reduced the drops by half in some patch, but if not, please fix this!

    B264A5F8B154A361A5DFDDE6CF0DB4B33556684A

  14. I mean, I love the idea of it and I think it was done well enough, but the TONS of bugs where I have no UI / half a UI 50% of the time and 50% of the time bounties don't even start, etc. are making it hard to stay playing it. I mostly go to the plains to fish and mine honestly, because bounties are too bugged.

    Overall, I still like PoE and appreciate the work put into the map and fishing aspects.

  15. It's not "almost too excessive"; the fact it's the ONLY way to get standing and that Intact Sentient Cores give almost no standing at all, it's like you're supposed to just forget about the quills and just come back a month later "Oh hey, I have a ton of sentient cores that I for some reason didn't use to make other things, I should dump them at the Quills". I could get more standing for Cetus by simply fishing and catching a fish is well, 100% drop rate.

  16. Getting the same error and after about 20 minutes exploring, the message came up for my capture bounty. It clearly said "CAPTURE" but I explored the entire map and it never provided me a target. This was the 3rd bounty (middle).

    EDIT:

    CAPTURE THE NEW GRINEER COMMANDER - Levels 20 - 40, 940 Ostron

    1h 13m left as of 10:52 EST

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