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CrazyFugee.TTV

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Posts posted by CrazyFugee.TTV

  1. Clan name: Master Assassins

    Clan tier: Mountain

    Clan platform: PC

    Clan role: Founding Warlord

    Master Assassin's is a clan that has been around since the beginning of Warframe. Although we're an older clan dojo with many rooms, we still managed to update and retouch just about everything. We have a large variety of many different styles, and I hope you all enjoy looking at them.

    Pond Garden

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    We wanted a very natural look, while preserving the shallow waters below, thus creating many small ponds.
     

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    The design was purposely made so half the room looked green while the other half looked red. It's because the Cherry Blossom Garden is right next to it, so we wanted to preserve the atmosphere of one room, while transitioning to the next.
     

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    Cherry Blossom Garden
     

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    Dojo Hallways
     

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    The Dark Forest
     

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    The Color and atmosphere was darkened and meant to give off an eerie vibe.
     

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    Although very dark everything is very well spaced. Pathways followed by lanterns guide the way.
     

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    A campground for telling stories.
     

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    An old and spooky looking tree.
     

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    Fire Temple
     

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    A temple built in honor of a fearsome dragon.
     

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    Water Temple
     

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    A delicate weave of steps to a shrine.
     

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    Inside view of the temple
     

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    Obstacle Course Hall: The grand entrance.
     

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    This hall is accommodated with many facilities to suit athletes
     

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    Weightlifting and training room
     

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    Indoor swimming pool
     

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    Locker room
     

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    Trophy displays
     

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    Dining hall with a nice view to relax with
     

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    2nd Seating area
     

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    Grineer Camp
    These grounds were reserved for the Grineer refugees who escaped from their masters
     

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    Once hopeless now they occupy a thriving settlement.
     

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    A blacksmith's forge
     

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    With many shops to buy and trade, the colony's economy is now booming.
     

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    A brazier to preserve a flame. A flame not from Sargas Ruk who hunted the Grineer, but from the Ember that saved them from his clutches
     

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    The Maw
     

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    The Maw is a massive core and the power source for the entire dojo
     

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    Half of this hall was made to house a huge metal construct, while the other half, to preserve the natural setting that was already there.
     

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    Although very large, these textures came out quite nice and meshed together extremely well.
     

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    With this monument we were aiming to add a lot of depth to the room, while harmonizing with what was already there
     

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    The forest, opposite of The Maw, coexisting together
     

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    A sand garden hidden among the trees.
     

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    Trader's Lounge
     

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    Although you can trade here, this venue is also built to alleviate and put the Tenno at ease
     

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    A place to relax and have fun
     

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    This bar offers some of the best beverages you can't find elsewhere
     

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    A floating lounge
     

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    A piano crafted for guests
     

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    Glowing fish aquarium
     

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    And many displays to accommodate large parties of guests
     

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    Tenno Quarters
     

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    Complexes built for housing Tenno
     

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    Courtyard
     

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    A view of the courtyard from within
     

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    Bottom level storage room
     

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    Upper living space
     

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    A lower level private home theater room.
     

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    Living room view
     

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    Rooftop grill and lounge
     

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    Oasis
     

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    With the stones, a pond, and nature that was already there, we wanted to compliment it. So we added big rock walls, with more fallen leaves, while adding many other types of flora, to create a cave, blooming with life.
     

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    Top down view from cave opening
     

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    Closer look from above
     

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    Twilight Ruins

    A pathway to a mysterious gateway, hangs above.
     

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    No one knows how to open it but some speculate it has something to do with the Twilight Tree below
     

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    Nothing here is quite right, as water trickles upward
     

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    Many hallways and caverns can be found in the natural surroundings
     

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    An underground stream
     

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    Not all is mysterious as researchers have setup a base to investigate the surroundings
     

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    A science station
     

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    Orokin Hall

    With this being one of the older Orokin themed rooms, selecting a color scheme was challenging. We settled on a darker look, instilled with lighter colors. We felt like these would be best for bringing out the heavy Orokin details of this room.
     

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    We we're happy with the color scheme, but it was also troublesome because it made everything else very dark, which made decorating very tricky.
     

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    To deal with this we used pieces that would light well in darkness or glowed, which produced amazing effects.
     

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    The Grand Forest
     

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    The original room before updating with the newest dojo pieces, relied on many sand gardens but not just for their color, as they served another purpose.
     

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    They were flipped upside down and attached below the flooring ...
     

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    This produced a grainy sand like effect to the floor above, which in this room we used to make trails and pathways.
     

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    On top of that the ceiling was fixed with many trees to make you feel like you were in a forest
     

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    A very comfy campground, but that's not all that is there. In the trees above, the light shines from..
     

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    Valhalla

    Grand majestic hallways, built for fallen heroes.
     

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    Hanging Gardens

    This was an old concept for an older room. Having "Hanging Gardens" within a garden, using Zen garden pieces to float. Not only did it look nice but you could get a nice observatory view of the surrounding cosmos.
     

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    It was recently updated with the new decorations, adding much more scenery than previously before
     

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    Ascension Hall

    The main hall where clan members spawn. Naturally it has a trade post, but the room was designed to be very social.
     

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    The idea behind this design was to have a lot of space but also have a lot of stuff to jump around & interact with it. So we moved everything to the sides of the room and made the gardens pieces scale horizontal & vertically.
     

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    This would ensure the center space wasn't obstructed and anywhere you stood in the room, you could look across and see everything else.
     

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    A floating mini bar
     

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    Luxurious trade kiosk
     

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    Floating Zen garden
     

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    2nd Mini bar on opposing sides
     

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    Chandelier, under floating kiosk
     

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    A tiny park above with a fish pond
     

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    Lastly, this hall changes colors with the time of year, so whenever a new holiday or season comes around... we get new color schemes to celebrate!

    February-March: Light romantic colors

    Valentine's Day
     

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    April-May: Spring, strong vibrant colors
     

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    June-July: Summer, light, tropical colors
     

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    August-September: Autumn, light warm Colors
     

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    October: Darker, reds & oranges, w/ decorations

    Halloween
     

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    November: White, light colors

    Thanksgiving
     

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    December-January: Winter, soft colors With snow decorations!

    Christmas
     

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  2. Clan name: Master Assassins

    Clan tier: Mountain

    Clan platform: PC

    Clan role: Founding Warlord

    Master Assassin's is a clan that has been around since the beginning of Warframe. Although we're an older clan dojo with many rooms, we still managed to update and retouch just about everything. We have a large variety of many different styles, and I hope you all enjoy looking at them. Special thanks to the other architects who also help construct the rooms: --PsychoWolf-- & Thegreatgrandmarjuganaut. And a very special thanks to all our clan members that heavily contributed resources for us to work with.

    https://imgur.com/a/sEuBcfC?

  3. I really don't like how when your holding a piece and push/pulling it towards another it flips out messing up the placement on the various axis's. Off course this is because of @--PsychoWolf-- mentioned earlier about when you pick up a piece of decoration, you're grabbing it by the corner. It should be changed to where you grab it from it's center or you can grab it from any part of the decoration. It may be even better if you can just have it so when you push and pull an object thru another, it doesn't flip out at all, and you can mesh decorations together, however you like.

    You should be able to decorate based on your creativity. Not find creative ways to work around the decorating system.

  4. I think minor bonuses would be okay. Would certainly be a reason to use more weapons than you would normally not use. For example with the Wraith series: 5% Damage boost on Wraith weapons. Most people would probably sport the set for the bonus to Wraith Primaries, but It could be an incentive use the not so desirable weapons to accompany those Primaries, like Wraith: Twin Vipers, Machette, Furax. Also Wraith series rarely have been available except thru events, tactical alerts, sorties, and now invasions, but maybe these could also be another reason to have these kinds of exclusive weapons pop up more in the game. Also it probably wouldn't hurt to add 1-3 more various weapons to each of these series to have more choices alongside that update.

  5. At first glance Celestine seems to be needing synergy and seems redundant, but I think it's quite the opposite. In comparison it's like how people love to use Trinity mostly for energy, except Celestine is focused more on the teams shields (and I know I know Trinity restores health and shields too). However a build focused around Her 1 ability, I think would provide more synergy than most frames in this game. Maybe some tweaks may be needed here and there but overall I think You have a great concept.

  6. Mischief at first glance seems too strong for a passive but If its only a tiny efficiency bonus I think It's fine. Infatuate on the other hand is way too strong. It's like chaos but much better because its an Aura instead of a recast-able ability. I think this part is ok. However having enemies that can't even target players and only other enemies makes it too overpowered.

    I think a better version of Infatuate would be an aura that affects all enemies around Puck, creating an infatuating chaos. Enemies are marked and targeted by the aura becoming allies and hostile enemies. Up to 2/3/4/5 allies and hostile enemies are marked this way. So at Rank 3 the aura would have 5 allies that can only target and hurt the other 5 enemies affected by the aura as Hostiles. Enemies that become allies are similar to Nyx's Mind Control. They become infatuated and won't hurt you and If they have bonuses or auras, It affects players and your new found allies. The Enemies that are marked as hostiles become Infatuated as well but only target your newly affected allies. They can still hurt you thru misfire or aoe but they will only go for Allied enemies. It's An aura that constantly assigns allies and enemies equally.

  7. 5 hours ago, Latiac said:

    To be fair i'm just awaiting the time when Baro actually brings a new Prisma Weapon (I can dream right?)

     

    I haven't really bought anything in half a year from him with the exception of some Boosters and some Beacons.

    I agree. They've added so many new weapons in the game since the last one. They could easily take any new or old weapon and make a Prisma version, and everyone would jump on it like hotcakes. A win win for both DE and players.

  8. Blaze is like a 3rd most wanted mod after Point Blank, and Hell's Chamber when modding. Most of the time you are modding for damage when using shotguns so it's a must have. Even with status builds rarely is there a situation in which you wouldn't want Blaze.

    Vicious Spread on the other hand is very optional. When talking about consistent damage, minus a situation where you shooting someone point blank and hitting all your pellets, I like to think of its 90% damage with 60% spread, being diluted to a elemental status mods damage (60% elemental damage) or better. Off course there are some situations where its desirable to want spread too which is something to consider.

  9. -Primary: Vaykor Hek

    Has a syndicate proc. Depending on how much you're willing to commit, Max build can use 2-3 Primed Mods for lots of damage per ammo clip. Amazing consistent damage.

    -Secondary: Rakta Ballistica, Twin Kohmak

    For pure damage Rakta Ballistica. I use Twin Kohmak for utility, when dealing with corpus. great for stripping away nullifier bubbles.

    -Melee: War or Galatine Prime

    Galatine Prime slightly higher stats than War. With Primed Fury and Berserker, even these two weapons can swing really fast for high damage. Adding in Spoiled Strike hardly slows them down once you get going.

    -Honorable Mention: Quanta Series

    The most versatile weapon in all of Warframe imo depending on your style. It's primary fire can be used for high fire rate damage like a Soma. Secondary fire works more like a shotgun for close up scenarios shooting cubes of death. This Also has crazy high burst + aoe damage potential. Takes a bit of getting use to, but once you got it, there's no question about it's Damage. I personally don't use it too much nowadays because of my favorite Vaykor Hek, but I still think it's a good mention. Quanta is very underrepresented in top tier weapons. Definitely a hidden OP.

  10. On 8/6/2016 at 7:50 PM, (PS4)bddacres said:

    Thank you! Just need some design assistance lol.... 

    I agree. Imo I think abilities need to toned down a bit. Maybe make 1 just a mobile attack or something that moves towards a direction with a capacity of doing a finisher on a target. I'm not sure if I would do this to 2 or 4, depending on how powerful it should be, but it should be the "Howl" ability. Either weakening or debuffing enemies or sending them into a panic, not necessarily just running opposite of Fenrir but fleeing even from their own allies, making tough crowds of enemies, now easy to pick off, one by one. You also gain increased movement. If it's his ult, then he gains damage and life steal as well, with his own combo system. Also morphs and grows in size...

    Another animal frame would be great!

  11. Personally, I like Nullifers in most forms, and agree with most design choices around them...

    I do think they work as they're intended. Creating a barrier and challenge. Bringing "uh-oh" moments to a mission. Being a support unit to their allies, even if it means they're supporting other Nullifiers with combination of other annoying enemies to deal with. When you take into account what they were designed to do, I don't think they're just a "band aid" or a "lazy" way to address infinite scaling enemies, being easy without them.

    Whether it's a Corpus Nullifer, Scrambus, or a Bursa, they're all fair game to me. Corrupt Nullifiers make sense because they're in the void and corrupt. My only issue is: why do the Grineer have Nullifier Drones in NM raids? It made sense for the Corpus and the Corrupt enemies but Grineer? Really? That right there is a band aid, lazy, and non creative, way to add a challenge to the raid.

    Whats next? Nullifer Mutalist Ospreys in NM Jordas? I shouldn't give them ideas.. but really, I think they need to come up with other design choices to dealing with Warframe powers, other than adding more anti-warframe-bubble enemies.

  12. Valkyr is bae, but that's an obvious choice. Chroma on the other hand is a much more interesting choice for me. It's one of my favorite frames, and is excellent in melee, just as much as its firearm capabilities. Once you become unkillable the damage multipliers stack up making melee damage huge. Throw in other things like Bezerker, Arcanes, and other team buffs, and have yourself a melee party.

  13. I think older tile sets need a rework. This could tie into stealth too, for example instead of just going door to door in a linear fashion, when you drop into map you have multiple doors/corridor in all directions instead of just going door to door to the objective. In stealth it would play out something like...

     

    A group of enemies from room B find you and pursue you thru the rooms main entrance. You retreat back to room A and use one of the side entrances or corridors, to sneak around group for an ambush. AI would have to be tweaked a little to not just stare at you thru walls, while you circle around a different route. Enemies are aware of your presence but due to the maps diversity, they're susceptible to stealth attacks.

     

    This AI tweak can be added to our current warframe, without the tile set update as well.

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