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CrazyFugee.TTV

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Posts posted by CrazyFugee.TTV

  1. I do agree that Volt's overload needs a bit of a rework, but Volt needs more of a "Fine tuning" rather than a complete overhaul

    Could be just as simple as letting it be affected by Duration and tweaking the shock effect. Longer overloads = more damage, possibly with more cc, allowing shock effects to proc more than once

  2. Most people want a frame in a team, that usually does one or two things like: gives energy, buffs damage, provides protecion, does dps, or various cc. Not something that does cc/stuns, buffs speeds, and provides protection with dps.

     

    Overload still needs a rework tho.

  3. my suggestion is to make a non-stationary peacemaker, something more like new excalibur's ultimate

    It may not be as smooth as excals but Peacemaker is already non stationary, since you can activate it in the air. Combined with bullet jumping and some skill you have quite a bit of control, being a floating turret of death. Imo parkour 2.0 was a major buff to Mesas

  4. I wouldn't mind a ton of lore quests focused around bosses, that aren't about killing the bosses. Something like observing Alad or Nef Anyo trade with their clientele, then sabotaging their wares. Or visiting a cloning facility, personally overseen by Tyl Regor. Then destroying their equipment sending Regor fleeing, to preserve his work.

     

    Doesn't have to be just bosses only. Can by any NPC.

  5. Considering a lot of goodies can just be obtained pretty easily just from trading, I don't think it's unreasonable having a few restrictions here and there

  6. Bring a good melee weapon for killing and explore every area from the beginning, with your scanner out. You will have better chances of your ui focusing on the scan target, rather than walking past it without noticing it. Also the scan targets have a slight purple glow to them which makes them visually noticeable.

  7. Pretty solid build. Its very close to my build energy efficient build, built around being able to M Prime and Antimatter Drop for long games. My build would have a full Fleeting Expertise and swap out Streamline for Antimatter Absorb augment. It's very handy for using Antimatter Drop and protecting yourself, and of course blowing things up

  8. I feel other aoe abilities are far more threatening than absorb. They're easier to set up and damage pays out quicker when done properly, where Nyx has to have augment, or at least get attacked in short range to guarantee a kill.

     

    Generally no matter what warframe your up against you should always factor in a strategy on how to approach not just killing them but avoiding whatever abilities or weapons they throw your way. If your not sure how much energy they have then try not to stay in their damage range. If you know someone is mostly wiping the floor with their abilities, then at least try to juke or fake them out when you know they're going to approach you with warframe power only shenanigans.

  9. I found some of my own badge related bugs with Equinox, I thought I might share. Although it looks amazing the Sevati Sekhara badge looks very enlarged while on liset. It seems to be normal when going in dojo and regular missions. I would love to have this be a regular thing tho

     

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  10. Despite most people seeing parkour 1.0 as almost useless, imo it was actually pretty good. You could only parkour of off almost every surface. Combing the wall slides into wall vaulting, then climbing or vertical coptering over walls and obstacles, was a very effective way to move in any direction despite most obstacles. Its too bad most people didn't find creative ways to go thru levels. They just coptered to the nearest ramp or elevator to get around a void room or vertical coptered wherever possible.

  11. Although I don't mind having a mod for this, you can already do this with 100% to knockdown using no mods. Best way is while sprinting, jump, then hit slide button in mid air. It does sort of an air kick. Best to use while trying to go thru an enemy as you will kick/pass thru, knocking them down. Although its guaranteed to knock enemies down, even tennos in duels, it wont work if they're doing a casting animation, such as a gunner using their aoe knockdowns.

  12. Not a trader, but I like to use max corrupted mods (Rare Rank 10 mod) as a bench mark whenever I think about platinum value. I wouldn't buy a maxed corrupted mod for more than 400p tho. With that being said here is some notes to also consider:

     

    Rank 10 Mod Costs:
     -Common   - 132 Rare5s & 415,800 Credits
     -Uncommon - 264 Rare5s & 831,600 Credits
     -Rare     - 396 Rare5s & 1,247,400 Credits
     -Prime    - 528 Rare5s & 1,633,200 Credits

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