CrazyFugee.TTV
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Posts
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Posts posted by CrazyFugee.TTV
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Most people want a frame in a team, that usually does one or two things like: gives energy, buffs damage, provides protecion, does dps, or various cc. Not something that does cc/stuns, buffs speeds, and provides protection with dps.
Overload still needs a rework tho.
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Since only certain Warframes will be Umbra for a time. Just a thought: Prisma Warframes, and holy ducats!
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I know some crazies who sunk some formas into Daikyu. Its not Dread or Paris Prime, but they were still happy wielding it.
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My highest is Volt with 16%. 2nd Highest is Ember Prime with 9% although it feels like ages since I last used. All other frames are between 6-0%. I switch around a lot :D
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my suggestion is to make a non-stationary peacemaker, something more like new excalibur's ultimate
It may not be as smooth as excals but Peacemaker is already non stationary, since you can activate it in the air. Combined with bullet jumping and some skill you have quite a bit of control, being a floating turret of death. Imo parkour 2.0 was a major buff to Mesas
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I wouldn't mind a ton of lore quests focused around bosses, that aren't about killing the bosses. Something like observing Alad or Nef Anyo trade with their clientele, then sabotaging their wares. Or visiting a cloning facility, personally overseen by Tyl Regor. Then destroying their equipment sending Regor fleeing, to preserve his work.
Doesn't have to be just bosses only. Can by any NPC.
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I think archwing was supposed to introduce the sense of large scale to the game after playing in claustophobic corriors for more than 2 years, but the problem is, it only introduced huge open spaces, while leaving everything else out.
Couldn't have said it better myself
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Bring a good melee weapon for killing and explore every area from the beginning, with your scanner out. You will have better chances of your ui focusing on the scan target, rather than walking past it without noticing it. Also the scan targets have a slight purple glow to them which makes them visually noticeable.
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These things work out better when your not spending every moment looking for them. Its more satisfying when they come to you.
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Nice share
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Pretty solid build. Its very close to my build energy efficient build, built around being able to M Prime and Antimatter Drop for long games. My build would have a full Fleeting Expertise and swap out Streamline for Antimatter Absorb augment. It's very handy for using Antimatter Drop and protecting yourself, and of course blowing things up
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Your fine. I'm assuming your near the pod and protecting it. Most people don't even stay near objective in defense missions which I think is worse.
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I feel other aoe abilities are far more threatening than absorb. They're easier to set up and damage pays out quicker when done properly, where Nyx has to have augment, or at least get attacked in short range to guarantee a kill.
Generally no matter what warframe your up against you should always factor in a strategy on how to approach not just killing them but avoiding whatever abilities or weapons they throw your way. If your not sure how much energy they have then try not to stay in their damage range. If you know someone is mostly wiping the floor with their abilities, then at least try to juke or fake them out when you know they're going to approach you with warframe power only shenanigans.
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I found some of my own badge related bugs with Equinox, I thought I might share. Although it looks amazing the Sevati Sekhara badge looks very enlarged while on liset. It seems to be normal when going in dojo and regular missions. I would love to have this be a regular thing tho
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There was another custom 'frame, Velocitus (http://datareaperver1.tumblr.com/image/100205816317)
that was basically a Rail gun 'frame. But basically, you could combine Mesa and Mag to get the same effect.
Sounds like a Transformer, or Megatron frame (shapeshifts into gun XD )
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Despite most people seeing parkour 1.0 as almost useless, imo it was actually pretty good. You could only parkour of off almost every surface. Combing the wall slides into wall vaulting, then climbing or vertical coptering over walls and obstacles, was a very effective way to move in any direction despite most obstacles. Its too bad most people didn't find creative ways to go thru levels. They just coptered to the nearest ramp or elevator to get around a void room or vertical coptered wherever possible.
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Problem is you may have to use one or two extra formas on top of your already costly warframe builds, just to equip a mod on exilus slot
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Encountered it while farming equinox.
A few things. The lights do tint of an icy variety when they appear, and yes, it's briefly scan-able before it disappears. If you need more incentive to grind, Vermillion Storm drops off the Manic Bombards. Just throwing it out there.
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Given that you modded around not having Fleeting Expertise, I think its a decent build.
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Although I don't mind having a mod for this, you can already do this with 100% to knockdown using no mods. Best way is while sprinting, jump, then hit slide button in mid air. It does sort of an air kick. Best to use while trying to go thru an enemy as you will kick/pass thru, knocking them down. Although its guaranteed to knock enemies down, even tennos in duels, it wont work if they're doing a casting animation, such as a gunner using their aoe knockdowns.
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Voids and Voids. I would recommend Void Survivals. You will be happy seeing a third or half your drops being formas, until after awhile... you realize and say "Hey wait DE this is too much forma!"
Oh and this
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500-700 seems about right. Not really sure. Warframetrading.net numbers are even more varied listing the low/medium/high costs as: 700/900/1100
Sorry I don't have an exact answer but thats how trading generally is. Best advice I can give is to go with the price that you want to pay, that is also reasonable
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Not a trader, but I like to use max corrupted mods (Rare Rank 10 mod) as a bench mark whenever I think about platinum value. I wouldn't buy a maxed corrupted mod for more than 400p tho. With that being said here is some notes to also consider:
Rank 10 Mod Costs:
-Common - 132 Rare5s & 415,800 Credits
-Uncommon - 264 Rare5s & 831,600 Credits
-Rare - 396 Rare5s & 1,247,400 Credits
-Prime - 528 Rare5s & 1,633,200 Credits
Dear De: The Volt Rework
in Warframes
Posted
Could be just as simple as letting it be affected by Duration and tweaking the shock effect. Longer overloads = more damage, possibly with more cc, allowing shock effects to proc more than once