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(XBOX)A Hades Satyr

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Posts posted by (XBOX)A Hades Satyr

  1. Blaze Artillery:

    How about we give it 20-30 ammo base effected by duration mods, scaling damage, increase cost to 100, no duration it stays till empty, recasting calls it back to your hip and maybe refunds based on ammo spent and it takes 20-30 ammo to achieve max damage multiplier, like .25% per shot. Perhaps even to encourage use of her 4 refund ammo to the artillery spent during anchor while maintaining the damage counter. Have her ability bar display the ammo count

    Alternate idea for the multiplier is each successive shot to an enemy increases damage by 100% effected by strength

  2. Ive been playing her on pc

     

    Idk where the argument of an afk tool came from but there are multiple frames that can pull that off already. Just make the turret fun to use and i do think that means a long duration, a drain over time or even an ammo count and the turret stays up until all ammo is spent. Scaling damage needs to be standard for all abilities

    Right now she is just a worse Hildryn. Hildryn can balefire, crowd control, create energy orbs and give shields to the team in a large area, volt can nuke the map and give shields to the team, with Protea ppl have to find her shields when she waypoints them or you have to try and stick someone.. but they dont activate till they stick to a surface. When Protea uses the shield ability it should automatically stick one to her and your companion and when a teammate picks 1 up it sticks to their companion too, so the old animation of throwing 3 can cover the whole team.

    I like others ideas of her 4 being reworked to an emergency rewind whenever needed ability

    I like xxswatelitexx idea of a loot explosion based on a kill counter for the dispenser

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