Passive: Adds void damage to attacks. Can use parts from downed enemies nearby to increase bleedout time/revive itself.
Ability 1: Shrapnel
Pick up parts from downed enemies nearby to add armor and resistance/weakness to itself. Can be recast up to a maximum of 4 times as ability levels up. The parts collected determines the type of resistances and weakeneses that can be added (and it's overall look):
(the following can be adjusted to suit)
Grineer parts: increased resistance to slow, blast and cold/reduced resistance to puncture and corrosive
Corpus parts: increased resistance to burn, slash and gas/ reduced resistance to cold and magnetic
Infested parts: increased resistance to electric, magnetic and impact/ reduced resistance to toxin and heat
Sentient parts: increased resistance to radiation, heat and puncture/ reduced resistance to electric and blast
Ability 2: Space Out/Daze
Can put nearby enemies in a daze, slowing their movement, with its void energy. The more void energy stored with Energizing Disarmament the greater the number of enemies that can be dazed.
Ability 3: Energizing Disarmament
Shed any parts collected by Shrapnel to renew health over time. Any damage taken during this time is converted to void energy and stored.
Ability 4: Detonate
Can detonate itself to do AOE void damage. The more Shrapnel accumlated the greater the damage and range of the attack. Can remove sentient resistances. Void energy collected by Energizing Disarmament can add to damage and range of this ability. Also, the type of armor used determines the additional damage type that can be inflicted:
Grineer = + Heat damage + burn
Corpus= + Electric damage + stun
Infested= + Toxin damage + poison
Sentient= + Cold damage + slow