Jump to content

XanSteel

PC Member
  • Posts

    70
  • Joined

  • Last visited

Posts posted by XanSteel

  1. So in the last two days my Zaw has stopped doing any damage at all outside of the slam attack from the Arcane. I don't see the numbers pop up to show damage, and the life bars on the enemy doesn't decrease. I would love to know what is going on, or if a Dev would monitor this action in real time. 

    RL3kg6t.jpg

    7KOxCS1.jpg

  2. I've actually been enjoying several locations that drop endo as rewards. Ophilia has 400 endo rewards on A rotation. Derelict defense has endo rewards on A and B rotation (between 150 to 240). Derelict survival has endo rewards on B rotation from 320 to 400. I don't even bother with the arena because of this being so much easier, and the fact that I farm those places quite a bit.

  3. So while in the inventory menu in the dojo. A Clan member wanted to trade, and the notification popped up down below in the menu screen, I clicked on it, and it went to the trading screen like normal, but once I had selected and option, it did this...

    MEpbtVd.jpg

    It kept my inventory screen as a background image, and made it harder to see what I was selecting. It would however, select from the correct menu.

  4. Eh, not looking to do and element build on this as I've discovered, surprisingly, that channeling and crit damage actually stack with each other, not sure if that is intended or not, but it does make getting 6 figure damage on level 80 grineer an interesting change. With the speed from berserker and using the block combo I'm capable of bouncing around the tileset fairly quickly. And yes I would love to try out Cyclone Kraken.

    edited for mistakes.

  5. 4 minutes ago, Canach said:

    I like this build a lot - I use a similar build, but Drifting Contact instead of Gladiator Rush, and other minor changes. Are you using this with or without Arcane Strike?

    Without for the moment (I might have it just need to look), and I wish I had drifting contact to be honest, I'll have to find someway of getting it soon, as I have a free other builds I'd like to put it too.

  6. You would be surprised at how well this actually works, and it doesn't take long to see the benefits from it. It would be even faster if I could max out Steel. The test in this was to see how well a non-elemental build functioned, and even though the stance is meh at best (only cause I don't have others). Once berserker hits, it's a non-stop killing machine. But as mentioned not everyone likes a body count build, and I can understand that. For me it's a load of fun, and onslaught worthy from my use and experience.

  7. So I started to mess around with the captura part of Warframe, and decided that I want to start doing (Character Scene) Story videos from that part of the game for my YT channel. However, I have run across an issue that is broken. As soon as I go to place a 15th camera angle, all of captura breaks for me. If possible can this please get looked into. I have a Story in my head for Zephyr Prime that I'd love to finish in the near future.

    Video of my test work.

     

  8. Ah Vauban, my favorite Stormtrooper (even acts like one XD).

    Vauban is an interesting frame to use and there are somethings that should be changed/adjusted to him.

    Tesla: Is an interesting ability, but it could be a lot better. My thought is changing it to a proximity pulse. Once it detects an incoming enemy it pulses out in all directions and zaps everything (minus players and companions) in a 10m range dealing damage, what it doesn't kill outright should deal 100% electric stun for CC. Affected by Range and strength mods. At lvl 30 should do a max of 15 pulses.

    Minelayer: Honestly this should be his number 1 ability to cheapen its cost. I'm sure most players will agree that it's pretty much a useless ability, and to be honest I really only use tripwire as I find it the only one the most useful in CC. I haven't come up with an idea of what to replace this with that would be more useful sadly.

    Bastille: Is a fun ability to use, but it could be better. Like instead of limiting the number of enemies that it blocks. Let it stop all enemies, and slow down projectiles (affected by ability strength) the stronger it is, the less damage the projectiles do. Range should be reduced SLIGHTLY (this is coming from someone that has nearly 50m in diameter for just shy of 20 seconds).

    Vortex: Description: "Creates a whirling mass of energy that violently (questionable and somewhat funny to watch) attracts enemies, crushing their atoms into tiny specs of matter." So my max damage of 67 is atom crushing huh? The range is a mear 9.2m. This makes doing a 3/4 combo really hard to do, and pretty much makes vortex useless. It needs a range and damage boost for it to be considered viable for its 100 energy cost.

    cyAUrFD.jpg

    HlhA2Lr.jpg

  9. 3 hours ago, Firetempest said:

    Depends on animation. And whips. Are all over the place in direction and length. But I have a reach riven and primed reach for atterax and it will tag enemies twice the length of the graphic.

    Oh nice.

  10. Interesting that it doesn't seemed to be constant with range addition. Like some of the weapons featured show a 2 meter range but if primed reached is maxed, then it should add another 2.5 meters making it between 4~5 meters. Galatine for example. Does that still make it bugged to some degree?

  11. So this came up recently between me and a few other players.

    Does Reach/Primed Reach actually affect the range of the Atterax and Lecta?

    To me it doesn't feel like it, but another player says they notice the difference.

    So what's the scoop here?

  12. Yes, this has been an issue in the past, and sadly it looks like it has resurfaced with a vengeance since the Onslaught update. Simply put, I can not use my Kubrow on any map anymore as at some point during the mission she simply disappears and her life/bleed out freezes. While her loyalty isn't affected (thank goodness), it makes leveling her up completely useless.

    kAKG352.jpg

    From having done a search on this issue (as far back as 2014). This apparently has been an ongoing issue that has never had a proper fix. I know you folks at DE are busy with other bugs that need attention, but can this at least get put on the docket?

  13. Well, it seems after this last update and hotfix bundle a new, and a somewhat unusual bug has appeared. Containers. Yes that wonderful little teasure chest that spawns throughout the stage, and gives up its little goodies when you beat on them. Well, they seemed to how figured out how to breed or just be silly now. On a more serious note, with using Thief's Wit, I have noticed them spawning inside the walls, as well as some enemies.

    91jksi2.jpg

    FRby8tg.jpg

    Gxa9i0A.jpg

  14. Ok so here's an unusual forum bug I've encountered. On the Edge browser When I log in to the forums, it takes me to the main page (which is fine), I log in, and it says I'm logged in. I find the forum link click on it, and then I noticed I'm not logged in anymore. Whereas on Chrome, it stays logged in once I click on the forum link. This happens every time, so at least for me it's repeatable. Not sure if this happens to everyone else. (OS is up to date)

×
×
  • Create New...