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-Equi-

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Posts posted by -Equi-

  1. Am 10.12.2019 um 01:12 schrieb Jannanomana:

    Why people always act like everything below level 80 is not viable... do you guys play a different game then me?. I can count the missions i made where i ever saw level 80 enemys, and thats the daily Sortie mission, every other mission i played was like highest enemy i see are level 50/60... so whats the point that people always want a frame that is good level 90+. when there is not even content above level 90. In like 5 years of warframe my highest enemy i ever saw was like 110 and that only cause we wanted to test if defence mission realy dont have a wave cap. so we played a few hours until wave 60 or so. but for normal playing u never see enemys above 90

     

    For me the game looks like:

    Level 10-30 early game/story
    Level 30-50 defence/void/orokin
    Level 50-90 high end game/sorties/long survivals/defence

    Imagine that some players like to play long runs 😮
    DE say level 100 is high, you say its high. For lot of players is simply mid level. I would say high level is 300+.
    You don´t understand the point why players do that. Simply, let that players do what they want, with this they have other opinions on Frames.

    • Like 1
  2. Am 20.10.2019 um 22:40 schrieb yecobxd:

    Based off some of my other EHP totals, only Nidus/Mesa/Baruuk/Rhino/Nezha can pass Inaros in terms of EHP when built tankier than normal. All of them also need to use abilities and have a catch to their tankiness. The special part about Inaros' tankiness is that he doesnt care about Nullification or Energy. Whats so surprising about it to me is that DE are actually going to release another frame with incredible potential EHP, (maybe), without the use of abilities or much effort at all.

    Did you see frames like Nova, Trinity, Hildryn (she is the better Inaros, without abilitys)

    And bye the way. The best tank in the game are a group of 4 Trinitys. 

  3. Am 24.10.2019 um 10:41 schrieb BL4CKN0ISE:

    What? Fix your build. The Fulmin is more convenient, but don't act like the Arca Plasmor isn't doing similar numbers. You can actually get better results from the Arca Plasmor with the right build. They stop being strong around the same level. If ammo isn't an issue, I honestly don't think one is that much better than the other. 

    When is the last time you actually used the Arca Plasmor? I don't use it because I have a Catchmoon and a Fulmin, but the Arca Plasmor is still super strong. I just don't like the way it feels to shoot compared to the other two and I also don't like dealing with ammo issues. Damage is really similar tho. 

    It seems you didnt understand my point. They are good in low and midlevel. I say, If you go high (Lowhighlevel: 200-300) you have problems with this weapons. If you go higher then that, you can say good bye. 

  4. vor 13 Stunden schrieb maddragonmaster:

    ok lets address the elephant in the room that has been here for years. warframes enemy level scaling has always been the main reason of why players react to positive or negatively to any reworks or chances to any given weapons with some people being quick to call them either over powered or trash. 

    so my suggestion is ditch the endless level scaling since it is an obvious a mess and a set in enemy level cap of 1-100. and then DE can determine how the enemies armor, health, shields, and damage is determined by this and then set weapons, frames, ect. according to the  enemies new scaling. 

    that way DE can have an easier method of balancing weapons, warframes, archwings, and what ever else they feel like adding. 

    anyways everyone is free to say my idea is terrible or not. i am just bluntly stating the point whether or not it has been stated before. 

    as for the difficulty method, i don't really care as long as it not going too much to the point where i feel like i am getting nothing done. as long as there is enough chance of wining if i play right then i am fine. if the difficulty is too aggressive then it is not something i would enjoy.

    WaRfRaMe iS tOo dIfFiCuLt.

    No, stop, let the vets do their things in Highlevel and don´t steal the reason from lot of people to play this game.

  5. vor 13 Stunden schrieb blaustein:

    If this has been asked before (which is definitely has), I'm sorry for making another post on this, but I didn't find anything on my own.

    So I'm a long time player, coming back to the game from time to time, and I'm now just discovering the fantastic shawzins. I was wondering, have the devs mentioned, or somehow pointed at the possibility for more musical instruments? I know there are already at least two types of shawzins, but I'd kill for a space trumpet, or saxophone, or litterally anything more.

    Yes DE giv us more useless things that people use 10min and then forget about it!

  6. Am 24.9.2019 um 15:25 schrieb JackHargreav:

    Revenant. Can't get one shotted but also needs some work to be able to kill high lvl enemies. 

    He has everything you need. Cc, dps, defense. And He's actually reliable unlike Titania.

    What? Yesterday I did a 3h Mot Surv an onhitet everything with my Revenant. (lv1200) 

    With his 1+3+2 combo he is one of the best Highlevel frames we currently have. 

  7. Am 8.9.2019 um 22:53 schrieb Birdframe_Prime:

    And what did I say about the augment besides 'and you can get even more casts of it for free with the Augment'? I even said that after I described what the base ability did.

    Base ability doesn't need the augment to do what it does, but it with it the ability can do even more of what it does, saving you energy.

    The ability screen can, and often does, leave out information like 'overlapping casts compound'.

    And? My point was that Banshee have a Buff ability. I didn't discribe it in all points. It was a just saying thing. 

    You are instantly triggerd if someone don't put all Infos in a sentence?  Simply, you talked trash and didn't understand my point. 

  8. vor 14 Stunden schrieb (PS4)TertulSee:

    Revenant: B+

    He’s almost good enough. He has his invincibility shield, a small heal, good CC and damage. However, the shield isn’t the best and his damaging ability isn’t sustainable for a long time. It falls off pretty hard at times due to the fact that he doesn’t deal well in large crowds. He’s almost good enough but lacks damage or survivability.

    Revenant is a special Frame, he has his useability in Highlevels trough his 1+3 combo and his 2. For normal Content he is, okay. For endless runs he is amazing.

  9. Am 7.9.2019 um 10:43 schrieb Birdframe_Prime:

    My friend, I'm not sure you know, but just in case I'll inform you that it's compounding stacks.

    If you cast it more than once and the weak spots overlap at the point you shoot, they compound the multiplier rather than just adding to it. So that 16x at max? Overlap two and instead of 16x or 32x you actually get 256x.

    If you only got to, say 8x with her two, if you cast it twice and if the spots overlap, it's 64x damage. Even a low-strength Sonar can stack, and even a low-strength can achieve silly numbers. Her neutral is 5x, and a double cast (or a multi-cast from Resonance) can make that 25x, and a triple stack can make that 125x damage.

    Now, I don't know about you, but if you didn't know it did that, then that's probably why people have been sleeping on Banshee as a team buff frame. Especially with Resonance equipped to spawn more casts of Sonar for free just by killing enemies by hitting that weak spot.

    She's not so useful in Eidolons or Orbs, but if you actually want to make a S#&$ty weapon into an awesome one, or buff an entire team's damage output to insane levels, Banshee is your girl.

    Thanks for give me this information that I already know.

  10. Am 3.8.2019 um 20:54 schrieb (XB1)GearsMatrix301:

    You keep saying what without any why or how.

    I say he is only good for high level. I explained why and how. Maybe your problem is that you can´t read my fcking point dude.

     

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