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PhoenixFieryn

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Posts posted by PhoenixFieryn

    • TYPE: In-game
    • DESCRIPTION: Nodes in mission map disappear, can't vote, and don't see mission vote. Besides me, no one else in squad could vote either. Change loadout button also shown but does nothing. No one could force mission.
    • VISUALunknown.png
    • REPRODUCTION: Random, frequently though
    • EXPECTED RESULT: Nodes visible, select mission vote, be able to see mission vote, squamates should be able to vote and force mission too. 
    • OBSERVED RESULT: Can't select mission, don't see missions, don't see vote in progress, no one in squad could force mission.
    • REPRODUCTION RATE: Frequent, random.
  1. BUG 1

    • TYPE: In-game
    • DESCRIPTION: Warframe looses an arm and has trouble ADS and shooting. ADS results in twitching and shooting is inconsistent (pressing MB doesn't work).
    • VISUALimage
    • REPRODUCTION: Not sure, found using Mesa during Volatile mission using Corinth Prime and play normally.
    • EXPECTED RESULT: ADS to work properly and not twitch, shoot when I click.
    • OBSERVED RESULT: ADS twitching in and out of zoom, can't shoot when I click.
    • REPRODUCTION RATE: Tested with multiple mice. Happened multiple missions back to back.

    BUG 2

    • TYPE: In-game
    • DESCRIPTION: Mission vote glitches in various ways.
    • VISUALimage
    • REPRODUCTION: Start mission vote at end of mission in ship.
    • EXPECTED RESULT: Vote to properly start with players being able to vote.
    • OBSERVED RESULT: Sometimes can't force start, sometimes can't vote, sometimes bar is gone, locks players out of the ship map console, most of the time non-hosts can't vote, canceling a vote then starting another locks the vote then can't abort, soft-locking the game, sometimes the player bar and voting UI disappears completely etc.
    • REPRODUCTION RATE: Happens around 40% of all missions.

    BUG 3

    • TYPE: In-game
    • DESCRIPTION: Infinite loading 
    • VISUAL: RJ loading scene
    • REPRODUCTION: Seemingly random, seems to happen when people join/leave
    • EXPECTED RESULT: Load into mission
    • OBSERVED RESULT: Soft-locks the game or forced to abort.
    • REPRODUCTION RATE: Frequent but random.

    BUG 4

    • TYPE: In-game
    • DESCRIPTION: Corpus crewship's shield (the projected thing that floats in front) is visually desynced from player to player. Some players see it even though it's not there for host. FA can shoot the crewship as long as host doesn't see it.
    • VISUAL: Corpus crewship's projected shield.
    • REPRODUCTION: Play RJ missions and happens randomly.
    • EXPECTED RESULT: Everyone to see the same thing, if the shield is gone, it's gone for everyon.
    • OBSERVED RESULT: Some people see the shield, some don't. Can shoot the ship as long as host doesn't see it.
    • REPRODUCTION RATE: Frequent but random.

    BUG 5

    • TYPE: In-game
    • DESCRIPTION: Revenant ledge-grabs when using his 3 during his 4. This bug was supposedly "fixed" before, but it still rarely happens. Found in RJ mission. He can't exit his 4 and can't use his 3. Can't pick up items and is teleported to the ledge after running out of energy or touching nullifier bubble. Happens for Wukong's 2 too but more often.
    • VISUAL: Revenant stuck in his 4.
    • REPRODUCTION: Go into Rev's 4, and use 3 and if it hits ledge, rare chance of occurring. 
    • EXPECTED RESULT: Being able to use his 3 and exit his 4.
    • OBSERVED RESULT: Stuck in his 4
    • REPRODUCTION RATE: Rare

    BUG 6

    • TYPE: In-game
    • DESCRIPTION: Pets disappear in ESO. Pet is alive but is nowhere to be found, and their mods (vacuum, P Animal Instinct, etc.) stop working.
    • VISUALimage
    • REPRODUCTION: Go through portals in ESO, happened two sessions back to back. Dying and falling into void does not fix, going into another portal does not fix.
    • EXPECTED RESULT: Pets' mods to work while they are alive, and to follow you to another map.
    • OBSERVED RESULT: Pets are gone and their mods stop working while being alive.
    • REPRODUCTION RATE: Happened 2 out of 3 runs in ESO (solo).

    BUG 7

    • TYPE: In-game
    • DESCRIPTION: Focus not calculated correctly. Affinity booster in effect. In round 2 of ESO, earned 50k focus, round 3 of ESO: 120k, round 4: 200k. End of mission is completely off, and doesn't add up at 270k. Moreover, in another run previously, I got 120k total focus. It should have capped at 400k adding all the rounds up by round 4, but after both runs, I still had 6k daily focus leftover.
    • VISUALRound 4 of ESOEnd of mission
    • REPRODUCTION: In my case, ESO (solo and with affinity booster). Not sure about public.
    • EXPECTED RESULT: Focus values to add up
    • OBSERVED RESULT: Focus values are completely off
    • REPRODUCTION RATE: Happened both runs of ESO I did today.

    Got these back to back in a single run:

    unknown.png

    unknown.png

    unknown.png

    BUG 8

    • TYPE: In-game
    • DESCRIPTION: Ship model does not match skin
    • VISUALFrom outsideFrom inside
    • REPRODUCTION: Equip skin on RJ, and go into mission. Look out window.
    • EXPECTED RESULT: Skin to match the one I bought/equipped.
    • OBSERVED RESULT: Skin reverts to default model.
    • REPRODUCTION RATE: 100%

    BUG 9

    • TYPE: In-game
    • DESCRIPTION: Necramech input buffering. If I jump then go into dash, when I exit the dash animation, the Necramech sometimes jump.
    • VISUAL: Not applicable
    • REPRODUCTION: Jump then go into dash
    • EXPECTED RESULT: Necramech doesn't jump after dashing when the jump button isn't pressed
    • OBSERVED RESULT: Necramech sometimes jumps
    • REPRODUCTION RATE: Around 30-40% consistency

    BUG 10

    • TYPE: In-game
    • DESCRIPTION: Zephyr's 1's effect is infinite. Doesn't end when she is hovering, jumping, or on the ground.
    • VISUALimage
    • REPRODUCTION: Not sure
    • EXPECTED RESULT: Her tailwind effect disappears when the ability ends.
    • OBSERVED RESULT: She is visually quite blinding and the effect stays.
    • REPRODUCTION RATE: Not sure
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