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Sethren

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Posts posted by Sethren

  1. I don't believe Ember needs a buff at all when fully modded...

    First off regarding your want for a defensive skill like iron skin Ember already has one which is stronger than Iron Skin where instead of  adding 800 shields at max she gains 70% damage reduction called Overheat and when equipped with a maxed focus and continuity she can walk around for 22s without taking any damage (including Jackal 1HKO on any frame but Ember).

    Second maxed World on Fire cast may take long but its a fair trade off considering with the reach mod you can move 3 steps and kill almost everything in a room not to mention you can cast this after your Overheat so you take no damage during cast time.

    Lastly Fire Blast when upgraded just becomes sightly stronger and will stay active for a longer period of time.

    Only skill I want to see a buff on for Ember would be her fireball as it is useless but every frame needs a useless skill I guess.

  2. I would suggest Fraggor for the charge swing and Amphis for the "e" smashing but personally I think that they are all them same and just end up depending on the mods you have set for them(They can both go "e" spamming or charge attacks paths anyways >.<). As for the new weapons I can only give input on the scythe ( I love my scythe :D ) and its been fun so far though the charge attack is a bit long with its useless spinning before the attack. The attack speed is decent range is about the same as a sword but a bit further and the damage is okay still needs damage mods for later levels like any other weapon.

  3. I don't know why you're angry that I want to know when update 9 is.

    Well it took what a month or 2 for patch 8 to come out and your clan finish's in 3-4days? Most people will probably feel like your bragging and rubbing it in their face but you can always just ignore them...

     

    As for you question I say another month or 2 and gratz to you clan for finishing everything

  4. If the stalker was one of those warframes it wouldn't be fun at all to be the targets, and because they would have the easiest time getting the rewards from being the stalker most stalkers would probably be Rhino, Trinity, or Loki.

    Rhino, Trinity, or Loki may be scary stalkers but i think ash would be the most deadly considering his 4th skill (blade storm)...

    In-Game

    1-Random taunt from ash stalker

    2-Waits for group to get to together

    3-Pops up

    4-Blade storm

    5-GG

  5. Don't own a mag but from what i read you should replace steel fiber (Mag is not really the armor type base def is 50) with redirection (Shield) if you can and from what you said about how much you use your skills you should get that streamline ( Energy EFF) upgraded and in your warframe (Alot of mags i met have it anyways for spamming the 4th skill like you said). The rest mods that you have equipped are good.

    For the ash warframe which I main. I have Vitality, Redirection, Focus (MUST HAVE ON ASH), Flow (Optional IMO but its always nice to have on any warframe), Rush (BECAUSE YOU CAN'T TOUCH ME!). For the last slot its up to you but i recommend Continuity so you can go around critical hitting (when you use your invisbility skill) everything you see or running past everything if you don't want to bother with mobs (You got the speed but its nicer when your not being shot at xD) or Streamline to spam skills. These mods use up alot of mod points so be careful how much you level them.

    -Melee

    The fangs (good speed decent damage), Dual zorens (good speed also crits ALOT), Dual heat sword (Got that multi hit) or Cronus ( These 2 are a nice balance between dmg and speed), Scindo (IMO doesn't suit ash play style but some people use it on ash)

    -Range

    Anything works for ash but I recommend a nice shotgun, boltor, paris, or gorgon

    WARNING: This is my setup and works for me...may not work for you.

  6. Got mine on Kiliken.

    Also got this on the warframe wiki

    • Each faction has a higher chance to drop certain mods, while having a small chance to drop other mods as well. The following is what each faction drops most often.
    • Infested: Power Abilities, All types of Freeze damage.
    • Corpus: Fire/Electricity/Armor Pen. Mods, Power Max, Power Efficiency, Power Range, Melee Charge Speed, Loot Radar and Enemy Radar.
    • Grineer: Critical Hit Chance, Critical Hit Damage, Multishot, Basic Damage Mods, Power Duration, Power Strength.
    • Universal: Fusion Cores, Sentinel Mods, Stun and Puncture Mods.
    • Raid/Spy/Capture missions offer a mod upon completion normally being Stamina Regen, Stamina Max, Vitality, Sprint Speed or a Ammo/Magazine/Reload mod.

  7. So haven't really used duals zorens much after the U7 update... tried using it again wtih 42% melee dmg, 20% crit chance, 15% crit dmg, 15% armor peiercing and it felt quite weak. So my question to you is should I keep them and try to max my mods or ditch them?

  8. Thought I say to hello the WF community after playing my first week. So um...hello and I hope to see you all on the battlefield.

    Good luck fellow Tenno's, Sethren signing off...

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