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About FallenDisco

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  1. His 2 main purpose is shielding. His 4 main purpose is cc. The only ability that would truly benefit of ability strength is his 3 which honestly feels not right. using sprint to get additional 20% damage increase? meh. You already onehit most stuff with his normal roar. You are trying here to enhance his overly basic kit instead of adding something to it. Honestly would rather see him have a battery that increases his all damage and speed the longer he sprints and releases a shockwave in front of him if he stops sprinting. And making his dash work exactly like his iron charge does right now an
  2. Cant forget such experience. It was sure funny, but to make it into warframe? I dunno. Maybe if it gets utilized correctly, but as the time stands I dont see it as a best idea for warframe. It may be just me tho. Not many people responded to this post yet.
  3. I cant agree on that part. Flight is very uncomfortable to use in tight normal mission runs even as titania. In her example It can get used to it. Wukong can fly because he actually shrinks his hitbox as well and floats as a cloud. Chroma on the other hand he is a dragon. Dragons dont shrink themselves to fly. Quite an opposite, they would rather enlarge. Chroma already has a massive mass using him in normal missions would not only be uncomfortable but also unnecessary. For open worlds you already have an archwing so why would we have a 3rd archwing frame in game. I get it that you're try
  4. If Thats the type of gameplay you are trying to achieve I suppose ability strength is not the right choice. Maybe stacking immunity to knockdowns? After sprinting for 3 seconds rhino gains knockdown resistance for 10 seconds? My main concern about Rhino is just how basic he is. Even some beginner content is not as basic as his kit.
  5. well, you tried. But frame needs a bit more brainscratching
  6. As far as I understand concept looks absolutely rad, but I don't understand one thing. Is effingy always part of the frame or does it detach in some scenarios? From what you explained it looks like its attached, but later you say that effingy follows its own movement like a separate object. Also, frame does look a bit overloaded at this point. It is a great idea but lets leave some room for other frames to outshine Chroma in few missions. Lets keep effingy as Chroma's passive. A back-cannon which fires projectiles, debuffs and buffs. Make his 4 an ability to control his backcannon: c
  7. 1. She still has a passive that could be reworked. 2. There is an augment that allows her controled unit to deal increased damage. From what I recall you can also fire your firearm at the target during its invulnerability phase to further enhance its damage. The issue with this ability is not its damage, but the way this damage is applied. Enemy AI is not very reliable in that department. 3. Psychic bolts, as much as they serve their job already some coverage buff could be applied 4. You have basically just described how her 4 works right now, except removed movement penalty whi
  8. Can we please get some login check that does "If a player have not yet loaded into his orbiter, one can not start another mission" This bug exists for at least 4 years now and it still remains unfixed. Whenever a player loads into his orbiter after other teammate have already started voting for a following mission the UI disappears making the late player to unable to accept mission, leave squad or see profile. The only solution is to restart the game. How long will this bug still remain unfixed? It actually heavily affects the performance.
  9. He is not supposed to be tanky i know, it's just the only solution for him as of right now. When a frame is based around casting stuff they usually have some sort of abilities that prevent them from being damaged. Ash invisibility, Banshee silence, equinox rest and rage, frost globe, Garuda shield, harrow shield stacking, ivara invisibility, limbo rift, loki invis, mag shield gating and bubble, mirage doppelgangers, revenant mesner skin, trinity link, vauban's every single ability, zephyr's airburst and turbulence. Usually a crowd control or damage prevention does flawlessly for t
  10. The thing is, when I tried high strength builds, I lacked some sort of defense, I tried keeping him alive with shield gating but energy drain was pretty insane. Tried protecting him with health and combination with rage made him work as I wanted him to. No energy issues, and can withstand heavy damage while stacking shadow form. But then it hit me that sevagoth base form kit revolves only around debuffing and keeping alive. If we wanted to make him a better caster frame he would need something that doesn't one hit him. Maybe a shield like zephyr's maybe invisibility like Ash's, maybe som
  11. It's sad to see Sevagoth base form so underappreciated. So I made a video where I talked about his strengths and weaknesses while also suggested few tweaks to his kit. It took some of my time so I would love to hear some feedback. I apologize in advance for poor frame rate, not all of us have rtx 3060ti and I never edited a video before :/
  12. I mean, if you do get oneshoted you have passive. That's what I love about warframe in terms of ability design. He has everything he needs and everything is well thought. Just few fixes here and there and some love for base form in terms of damage input
  13. Yes. Range, targeting, hit box, overall some bug fixing must me made. While he is squishy, he doesn't need a lot to not be. In fact, his squishyness allows him to greater benefit from health to energy mods
  14. What type of steel path did you play? I tried him there and claws not only shred everyone, but he also can face tank while semi afk
  15. Just try the frame man 🤣🤣🤣 His claws shred steel path and you still stuck with your idea "oh no no scaling, ability sux"
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