SwerveSwaggie
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Posts
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Posts posted by SwerveSwaggie
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In case someone's curious, it takes 200 oxium per part. This should be decreased to a reasonable amount.
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Does anyone else see this a slightly overkill. I mean we get around 0-5 cores in one mission while killing everything. These cores can range from common 3 to rare 5 and there's a far higher chance you would get commons .
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Moral of the story: Don't get attached to any weapon because DE will take it away from you
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No weapons came out already OP, we had to work for it, and when we were almost done, DE took it away from us.
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It just makes me sad because of all the time I spent modding one wep now became useless.
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Why are all good secondary weapons getting hit with a strong nerf? I sunk 3 formas in both, acrid and brakk, but unfortunately, they get nerfed soon after, making the practically useless. Seriously, too many weapons are getting nerfed. It's fully alright for some weps to stand out more than others, no need to bring them down to one of the worst weps. I do agree that both weapons needed a nerf, but a less severe one. Perhaps Acrid could stack DoT, but serration wouldn't increase it. Or maybe allow DoT damage to increase, but not stack. As for Brakk, lower it's spread or increase range before damage fall off. Seriously these weapons are unusable. Please buff them just a bit.
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I usually fall out of the map when wall running on actual walls, usually in dojo, but sometimes in missions. Anyone else?
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I was upgrading the mod on loadout B of Straith. No other weapon had it equipped.
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Trying to fuse a mod but it says it would exceed capacity in loadout A, the only problem is A doesn't have the mod equipped.
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why not slap on some crit delay for that 75% crit chance
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Don't rush it, Exterminate missions are not like slots who likes their business to be finished in a rushed manner.
I rush to enemies according to radar. Kill. Rinse and repeat.
Also I've played like 3 games and no bugs. Only happens when I'm trying to look for some.
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I'll play a few games and post pictures of the spawn bugs. Give me a bit.
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So I played the most recent alert offering one of Volt's Helmets and I got to the end of the mission and 45 enemies didn't spawn. Anybody know how to attach screenshots? :3
That literally happened to me multiple times.
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The event is barely playable. Not all enemies spawn, some enemies spawn in walls, and radar glitches often. Oh and of course, crashing for no reason. Fix it.
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The Kool Kids:
SwerveSwaggie
Uniseptum
Magority
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I'd prefer a range mod for those types of weapons or another attack speed mod for melee.
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Warframe Taiko Drum Contest Entry
Band Members:SwereveSwaggieCaptainBrightMagority(We WIll Rock You) -
Nah, let's not.
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Nah, stalker should stick with his bow and slash dash.
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No. We already have to loot for Navs.
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Well good to know I'm not the only one having this issue.
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So I bought 400 or so ciphers from market, (man it is not easy spamming enter) and after a few missions they all just disappear. It does not say I own any. The most recent one happened after Cyath and connection was lost during the loading screen to end mission. It is really annoying having to repurchase so many ciphers, is there any solution?
Takes Waay Too Much Oxium To Craft Zephyr Parts.
in Warframes
Posted
Total of 860 oxium needed and 9.5 days but still