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razorr974

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About razorr974

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  1. Hi, XP progress bar from top right corner of the screen is reversed. Now, the xp progress is show from right to the left, not from left to the right - which is normal...
  2. Hello, From latest update, the experience cursor from top right of the screen ( under shield/life) is reversed. Experience is (completed) filled now from right to the left and not like should normally be - from left to right.
  3. Orokin Storage Locker looks very ugly now ( only gold parts shine), some metal floor textures looks very unshiny and with low resolution, other parts has too high light cast on them and texture details dissapeared. Overall is very bad. A backward, not an improvement for a 2019 game...
  4. This is a big regress in graphic quality. All shiny surfaces almost dissapeared...
  5. Hi, The game looks very ugly now. You turn back few years from graphic point of view. Where are all shiny surfaces? Everything is without shine. All metal surface are without shine. Is too much light in all levels. What happened? Everyone expect improvements to graphics of the game. But now is a big regress...
  6. This is another way to push players out of this game. The game has alot of AI bugs and other unresolved bugs, but you choose to ignore them and add changes that increased the dificulty for players to have necessary part for warframes or weapons ( like nitain extract fo example). You ( DE) add new AI bugs update after update. Last - the ramparts does not shoot at you when a grineer is on them on Telesto or other missions which use the same map with grineer as enemy...
  7. With Arca Plasmor we still cant break vent shaft gates. We must go back alot in order to break gates...
  8. Anisotropic filtering is almost diasbled. No matter if is set to off, 4x, 8x, 16 x , it looks like is off or only trilinear filtering activated. I think this is not good idea ti improve performance with high cost to quality for horizontal textures...
  9. AI is still broken. Some enemyes has low aggro. For example in survival missions with infestation, Ancient Disruptor does not attack until i get very close.
  10. Gara shield NOT FIXED. Whats the point in using that shield when we cannot shoot from inside. Arca plasmor is reflected back and not penetrate the shield....
  11. The AI spawning problem was resolved partially. It works almost like before Chimera update only in other type of missions like survival, but in Sanctuary Onslaught not. After lv 5 or 6, there are big gap between spawning sessions and in small numbers. Some of them in open areas have normal aggro lvl and attack us and some in nearby rooms which are not in sight of view stand still with no agrro and attack only when we go near them. And because of that we cannot reach higher Onslaught levels because there are not enough enemyes to kill...
  12. They better implement only for AFK players...
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