Jump to content

ViolaTan

PC Member
  • Posts

    5
  • Joined

  • Last visited

Posts posted by ViolaTan

  1. I'll personally be giving my feedback on Ember specifically. This is only the second day so far, so I apologize if I missed somethings that could fix some of the issues I have. But this is my current opinion on Ember's abilties as of now.

    • Let's start with Fireball, personally I wished fireball gotten reworked much more than it did, it still is pretty bad in terms of using it to kill enemies, especially when abilities like Dread Mirror and Shattered Lash exist. The mantiples casts to get the combo bonuses also pretty worthless when you could just target all the enemies infront of you with your 4. I think Ember's first should be an ability that can set enemies on fire, not to kill them but to help Ember better build up her passive. Especially better if it also had Ember's accelerant's fire damage bonus aswell.
    • Second, Immolation and Fire blast, I personally think that Immolation should cost more to innitially cast, but in exchange, Fire blast's cost should be less (Or only cost immolation as someone else suggested in a different thread). Fire blast is an ability you need to cast often to maintain Immolation from draining your energy or to slow down it's increase speed. But in the current state of things, I find it more efficient to just recast immolation rather than using Fire blast couple of times to slow down the rate which immolation increase at
    • And finally, Inferno. The ability is nice, though one thing I really wished for was that it scales with Enemy level similar to Vauban's Photon strike, as it was said in the stream. Just enough to scale with enemy's health, not armor, you can already deal with that with Fire blast.

    I believe that the abilities all work together, with the suggestions above, I think Ember could make a nice use of buffing her damage with the passive and fire damage bonus, better manage her energy and immolation while doing scaling damaging. Overall the Ember rework has been going in the right direction, similar to Harrow, cycling between abilities instead of leaving them on the whole mission like old World On Fire.

     

  2. The things that I personally believe should be changed/added are as follows. My ideas are by no means are perfect but still worth saying.

    • More daily tasks - This is so that there is more tasks that can be done through out the week, preferably simple tasks like capture, kill and etc. so that the new players can have things they can do more. This will also give some more things to do for people who finished their available tasks for the week
    • Wolf credits should be earned from the tasks - The way wolf credits are given are bad for both new players and some of the older players. The new players don't really get to the credits easily which makes the new players take even longer time to get something from Nora than the old alert system. For some older players on the other hand, wasted reward since a lot of people are probably not interested in getting rewards they don't need or already have.
    • Getting rid of Friends & Clan related tasks - Not everyone's friends are always available. Many clans are also solo clans where it's literally just one guy doing everything on his own. Adding someone that you'll just unfriend after a single mission is ridiculous.
    • Add alternatives to boring tasks - I'm specifically referring to 1 Hour Kuva, it is just really long and very little rewarding. I say that the solution to this is that it should simply count towards the task after reaching 20 Minutes. This will allow people to just do stuff like 20 20 20 or 20 40 or 30 30 and etc. This will help people with limited time. However, since DE wants to give reasons to do really long runs I propose that there should be a bonus for those who do the whole task in 1 sitting. ex: instead of 5000 they'll get 10000 standing. Essentially the people that don't do in 1 sitting can just get 5000 since it's probably worth that much (or maybe 3000 instead) but the people that do finish in 1 sitting and considering how hard the whole task is 10000 is definitely worth making.
    • Non-Daily tasks shouldn't expire - This is so that people who don't have too much time again, they'll be able to catch up on older tasks while also making tasks like 10 Syndicate missions or 9 Invasions less of a pain since you can do them on your own pace while not losing out on too much.

    My suggestions are by no means perfect but I do hope that these get some consideration.

    • Like 4
×
×
  • Create New...