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SolarusRaven

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Posts posted by SolarusRaven

  1. 1 час назад, Magus_Tahir сказал:

    Up to you, your thread. If you are going to leave it here I would advise editing the original and copy paste once more but this time post it as plain text so people in darkmode can read it.

    Edited

  2. 7 минут назад, Magus_Tahir сказал:

    1st Aadi880 beat me to the text color. 2nd also more of a feedback section post. 3rd probably not the best title to get DE to look at your feedback. 

    Well, to delete and create again? 

  3. 6 years ago, Valkyr appeared before the public as a Warframe focused on gradually increasing the attacking potential in close combat. Over time, it lost this status due to the fact that Excalibur, Baruuk, and Wukong showed the greatest potential in using not only summoning weapons, but also skills at all, even with the augments Chromatic Blade, Reactive Storm, and Primal Rage, respectively. For Valkyr augment "Enraged" only deprives her of the possibility of proper use of claws and immortality, because even with a high rate of armor, it will not survive the onslaught. Among the skills used in it, only "Warcry" and "Hysteria", but the claws are weak and not suitable for use, since they are easily replaced by any weapon. People started saying that it had become extremely useless; the toxic community encourages this fact by provoking others.

    Valkyr is an extremely undervalued Warframe that has been abandoned and reworked several times, and for the worse

    Therefore, I suggest that you take into account the idea of the Valkyr’ rework, so that it becomes as often used as the same Mesa, or Ember with Vauban after the rework.

    The first aspect is the basic parameters.

    In the early stages, even beginners can't handle incoming damage without some mods, and the first skill to attack will not be very effective.

    To compensate for the basic indicators, we suggest:

    • Increase the health on the first rank from 100 to 125, so, on the 30 rank without mods, she will have 375 health;

    • Shields can be left at the same level due to recent changes in its operation (absorbing all incoming damage without transferring to health).

    This boost will make the Valkyr more or less strong to contain damage at initial levels, increasing its effective health. Accordingly, this change should also affect the Prime version.

    The second aspect is passive ability.

    It is a sure fact that for active combat, the player must stand on his feet and fall less. Not all players are able to make a roll in time after falling from a great height, so that there is no time for vulnerability to climb. But that won't be enough for Valkyr. If it was called a Berserker, it should become more dangerous during close combat.

    Therefore, the passive ability is proposed to be modified, for which it is proposed to leave the effects of the old passive ability (recovery after falling/dropping 50% faster; after falling from a great height, Valkyr remains on her feet) and add some enhancements for melee, namely:

    • Damage from melee weapons and Valkyr claws will increase by 10% for each status effect (Condition Overload effect) and the chance of a critical attack will increase by 10% for a combo multiplier (Blood Rush effect).

    This change will allow the Valkyr to use melee weapons at full potential and  compensate for the attacking potential of the fourth skill without the requirement of augment, as well as in view of the unavailability of such modifications for the summoned weapon as Blood Rush and Condition Overload.

    The third aspect is active abilities.

    The efficiency coefficient of Valkyr' abilities is extremely reduced, since the only ability for constant use is the Battle cry, and given the current orientation of Valkyr as a Warframe for solo, it is reduced to zero only to increase its own parameters, requiring constant maintenance.

    The first skill - Ripline

    This skill gives only mobility for rapid movement or lifting, but not for attacking, and its only property that is in doubt – Ragdoll-physics, which simply opens a window of inactivity of the enemy. This skill requires processing, it is necessary to preserve the property of mobility. It is worth Recalling the first skill of Garuda "Mirror of Despair", the first skill of Excalibur "Slash Dash" and the first skill of Atlas "Landslide", where the first offers a quick jump to the enemy with damage, and the second with the third – the use of this weapon and increase the combo counter for a corresponding increase in damage. Therefore, Isuggest:

    • Replace the cord to move by attaching to the surface on a dash to an opponent with a melee weapon (visual effect of the Valkyr's claws);

    • Set the following parameters for the skill when increasing the Warframe's rank:

    • 125 / 200 / 275 / 350 cut damage with an increase in the combo counter by 1 per attack;

    • Set a range of 20 meters for an enemy attack;

    • Make the increase in damage depending on modifications to melee weapons;

    • If there is no enemy in the aiming zone, make a dash in the direction of the camera;

    • Set the skill cost to 20 energy units.

    • Rework the Augment "Swing Line", allowing it with some chance of killing the enemy to leave the sphere of Health by  7,5% / 15% / 22,5% / 30%.

    This way, the skill will have more attacking potential, especially when combined with Hysteria. It completely eliminates the need for an augment for Hysteria "Hysterical Assault", also taking into account the orientation of the Valkyr to quickly attack the target and inflict cutting damage, which is what she associated with.

    The second skill - Warcry

    As more advanced players, this skill serves more to increase the attack speed of both their own and allies, but I remind you that it is only suitable for this, and the increase in armor from the skill is based only on the base armor. Separately, the Battle Cry gives only a slowdown, which some opponents can ignore even if there is an augment "Eternal war", and also have some resistance to it. As an amplification skill, it works well, but you need some element of onslaught. Here I offer:

    • Make an increase in armor not from the base armor parameter, but from the armor parameter taking into account the modification, but only for the Valkyr herself;

    • Add in addition to slowing down on opponents, increased time under the status effect with the corresponding time 4 / 5 / 6 / 7 seconds and do not make this effect stronger with modifications to increase the duration;

    • Do not make any changes to the base gain parameters, except for a percentage increase in armor, reducing the gain from 25% / 35% / 45% / 50% to 20% / 25% / 30% / 35%.

    Such changes should allow you to increase the effective health of Valkyr and damage resistance for greater efficiency when fighting with opponents of a much higher level. Adding a duration effect to status effects will allow you to save status effects for using a passive skill and more use in using melee weapons, making even the most terrifying melee weapons more useful in her hands.

    The third skill - Paralysis

    This skill is so useless that it partially deprives Valkyr from basic protection in the form of shields, since the skill requires spending shields, and little amount of players use finishing attacks/ Suggestion is:

    • Instead of stunning opponents and using shields for finishing attacks, make some kind of mockery that will force opponents to use melee, but also at a greater distance, so that it affects several opponents, since the main strength of the opponents is their ranged weapons, which are dangerous;

    * Change the parameters to the ones specified below:

    • Do not make the skill attacking by eliminating damage;

    • Make the skill's impact radius– 8 / 12 / 16 / 20 meters.

    • Rework the "Prolonged Paralysis" augment for appropriate stun and finishing attacks, so that the player can choose which direction to use this skill.

    Corrupted already from level 100 are dangerous in long-range combat, so such changes will not only be useful, but also quite relevant. This will also be useful for other factions that abuse ranged weapons.

    The ultimate ability - Hysteria

    The fourth skill of Valkyr is more necessary for survival, but it does not give out retaliatory damage, because when focused on critical attacks, it still has a two-fold critical damage multiplier and a low chance of activating status effects (10%). Summoned claws have become the worst summoned weapon of all, and even "Frenzy" doesn't help much here. Therefore, there will be a large list of changes for Hysteria:

    • Increase base claw damage with 100 / 125 / 200 / 250 (incision / piercing / impact) up to 175 / 225 / 275 / 350 (incision / piercing / impact);

    • Increase the base critical damage multiplier from 2 to 3;

    • Increase the status chance from 10% to 15%;

    • Give tackles a 33% chance of a status cut effect;

    • Rework attacks from the rack in two ways according to your preference: either use the claw rack, or completely rework its attacks for a slightly increased speed;

    • Rework a heavy attack by making it a punch with a fist swing at the opponent with a guaranteed cut instead of a kick to the ground;

    • Leave the cost of the skill during its activation and action;

    • (If possible) Make a beautiful dance animation while summoning the claws;

    • Remove the "Hysterical Assault " augment, since it will become useless if the first skill is reworked.

    Such a change in Hysteria should be beneficial, since even the newest Warframes Eclipse such statistics, but with this Valkyr will definitely be worthy of her status as a Berserker, but also becoming an auxiliary debuffer and getting more effective control skills at its disposal. This will make Valkyr a Warframe completely focused on merciless attack using melee weapons.

    Rework’ suggestion by SolarusRaven, PC platform.

  4. In response to the post by SleepingVictors
    DE promised to make Nyx' ult more powerful by reflecting more damage, releasing absorbed statuses and increasing the affected area the more damage is absorbed. THIS is confusion!

  5. On 2020-05-20 at 9:14 PM, Synpai said:

    She's just (presumably) further down the list on frames that need work because she does two things well enough xD.

    But know there's a WF partner that would very much be behind a "rework"-- really any degree of change works for me if it's an improvement. XD



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  6. Valkyr needs more offensive power from Ripline (or exchange to ability like Excalibur' Slash Dash or Atlas' Landslide), elements of debuffs from Warcry like extended Status Duration (with additional casting animation while walking), reworking Paralysis (Blind instead of Stun) and finally buffing Hysteria (increasing damage, status chance, some critical damage, changing combat animations from slow to more active and giving some fashion effects like claw marks in the air from blows) because her exalted Talons are the worst weapon ability in the truest sense of the word! 

    The same Baruuk destroys opponents with Augment Mod, as does Excalibur with the Chromatic Blade, which can also be given over 800% chance of status! This is a nightmare! Augment Mod "Enraged" will not help her. Vice versa, it will give a window of vulnerability. DE, I know you are ready.

    • Like 1
  7. Ok, what we got for today:

    Passive: Useful, but still no changes;

    Ripline: Valkyr still needs mobility and more offence from this skill at the same time

    Warcry: No changes, it's perfect

    Paralysis: Needs to be changed while keeping finishers

    Hysteria: Nice, but only for survivability. Baruuk with ult augment has a god damn big damage against 100+, when Valkyr needs Condition Overload. That's not enough, of course

  8. Grind Hard Squad recently released a video about how now Valkyr feels against high-level mobs. Of course, only Hysteria was shown. He even clarified that she still needed to review her skills.

     

  9. Old discussion about Valkyr' skill reworking becomes inactive. So...i thought, If anyone have an idea about skills reworking, you can just drop something in here. Let's say my idea is to make the first skill the same as Atlas or Excalibur. #SaveValkyrBootyForSiblings

  10. 1 час назад, Bagadyr сказал:

    Why do you care about the butt so much? Is that everything you can see in a woman? Because this seems like a silly question. Its a female frame and she was designed that way. Its just a game, why would you want to redesign her butt? To please the sexual fantasies? Its not admiring the art. Its about getting aroused, isnt it? I dont care if a frame has big butt or not. Its just a game. 

    Wisp🌚

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