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(XBOX)PracticalSavant

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Posts posted by (XBOX)PracticalSavant

  1. You have a point; adapt. I accept that.

    My point that enemies listed as 40 in new content are far more capable (in damage dealing mostly) than enemies listed as 40 in old content, this measurement being wrong means that either older enemies need a buff (please don't), newer enemies need a nerf, or newer enemies simply need to be redefined (relisted with same capabilities) somewhere between 60-100 -edit: the last solution is most preferable because it doesn't mess with any hard meta but rather better defines enemy capabilities. 

  2. 1: Why are my threads missing/deleted as opposed to being answered? This thread is not an attack, you'll notice no swearing or condescension. I love this game but I put it down a few months ago because I no longer enjoy how hard it is to play content I used to have no trouble with.

    2:  Enemies are wrongly listed at level 40 with capabilities of atleast 80 and above. (My point being; I dont struggle with old content level 40's but I do with new content level 40's)

    3: Hard nerfing of life drain mods (in combination with new special attack as opposed to channeling) in combination with #2 and #4 makes light warframes survivability significantly decreased and even unplayable.

    4: Damage cap seemingly reduced, making tougher enemies tougher, and hard hitting warframes and strategies weaker.

    5: Last year mobility was reduced by removing the super jump. (A mixture of sliding, bullet jumping, and rolling + jumping at the same time). This maneuver allowed for crossing a large distance very quickly, it doesn't make sense to me why it would be removed while also making open worlds and larger maps. Mobility is one of Warframes biggest factors of fun.

  3. One of the most useful maneuvres for clearing a large area without a K-drive, an archwing, or Nova teleporting was the bulletjump, roll+jump combo that launched the Warframe at an incredible velocity in the direction is was aimed it, this paired with aim gliding and sliding made for more distance and control. Why was this crucial ability removed? I feel slow and crippled without it. 

    Otherwise known as: Super jumping (superjump superjumping super jump), Cannon ball (cannonball cannonballing cannon balling)

  4. I can't seem to toggle crouch unless I am moving forward. What's more is that when I press A to jump my character does a roll upwards and forwards instead of a regular bullet jump when crouched. He only jumps once when he isn't crouched.

    Pressing the D-pad (arrow buttons) cycles out my abilities in a strange order. Instead of left to right and tenno, or right to left and tenno, it will cycle through every other one and tenno. (Instead of 1, 2, 3, 4, Tenno, it goes 1, 3, Tenno, 2, 4)

    Meneuvrability is key to surviving tough encounters. If this issue could be resolved soon it would be much appreciated. Thank you :)

  5. Perfect jump for maximum height: While charging up the jump have an indicator for a short-period of time to allow for super-jumps. If the player holds A/X/Space for too long then it becomes a normally charged jump, with no bonus height and or multipliers.

    Perfect landing/tricks allowing for a boost of speed upon landing a trick-chain scoring more than 100 points and or pressing the "Grab-board" button/key near/upon landing to proc. (On Xbox it's Right Trigger)

  6. 17 hours ago, (XB1)GearsMatrix301 said:

    When was the last time someone made a top 12 list?

    It would be a 10 minute job at most to increase the list to a 12 player ranking. Considering that the list is technically the top 3 squads and not necessarily the top 10 players. (Well-coordinated squads tend to perform best in ESO and prolonging most long-running missions.).

  7. After completing the High Index first round, for the sake of the bonus I often stay for the bonus 50k in the second round. However I've found recurringly again it locks up at the start of the second round. Showing the intro before the camera pans down to the player. This glitch causes the camera to fix in the intro position and prevents: typing, pausing, and any controls other than the home button.

    I believe it has something to do with 1 or 2 players selecting "Extract", the host migration, and the second round start/restart. 

    If this could be fixed it could save alot of Tenno time and credits. Thank you 🙂

  8. Although I'm not on the list, I do believe that the list should be extended from top 10 to top 12 to include the top 3 squads. Considering the only way to score such mountains of points is with a great team and to not commemorate such prestigous tenno simply because their name wasn't alphabetically/squadlead first feels wrong. Places 11 and 12 are almost definitely tied with places 9 and 10. Thank you 🙂

  9.  I really enjoy playing with the K-Drive, however the core of chaining tricks is deeply ruined by multiple caps. The daily cap is fine, as it's there for allowing replayability/burnout prevention, etc. However I feel it ruins the experience when instead of trying out new k-drive spots, I find myself grinding on the same pipe again and again, because I know 3k is my limit per chain and that's the most solid way of getting 3k without going over excessively. In videogames, I feel it's important to have multiple ways of approaching a situation, much like Mario 64, people go nuts in a game with open possibilities. If you're afraid of glitched high-scores, then by all means here are few solutions:

    1: Leave the cap on races, because I just want to see how high I can make the number go in a single run. 

    2: Add quick landings for successive trick chains and keep the cap, and or allow for the "grab side of the board" move to act as a "trick-chain finished" considering that it doesn't really give any points/multipliers. I think this is the way to go because I can invision someone cheating the system by going back and forth acrossed a really easy pipe. But tbh, the rep only counts towards K-drive parts and mods, which are just for more k-drive riding. So at the end of the day, did they really win if they're not enjoying it?

    In conclusion, I want to go nuts on this Hoverboard, it reminds me of Tony Hawk Underground and Jak 2-3, but I feel restricted, right now the only way to pump a number extremely high is by watching the multiplier. (The highest I've gotten is x65 so far :) ) Thank you.

    • Like 1
  10. Easy enemies (Terra Crewman, Terra Moa, etc) give significantly more affinity (500-1000) for killing. As opposed to killing tough enemies (Kyka Raknoid, Scyto Raknoid) who only give 100-150 affinity. I checked the Drops in Codex and I don't see anything special for killing them. This goes against the general rule of most videogames, where killing a tougher enemy scaled with the lesser enemies around it, means that it should drop or give better rewards. Thank you 🙂

  11. I've noticed that while I farm for lenses on lower level PoE bounties, there's a lack of enemies that spawn in. I often/always fail these missions. Not because I'm not killing them fast enough, but because there isn't anyone to kill. (Which kinda feels like a meme. "The Tenno can't conquer your outpost if there's no one to conquer it from.") 

  12. My Tenno was originally intended to be a male but later in the character creation process became a female (because she looked more like one and I figured why not). However I did not realize that there was a female tenno body (considering the children were kids) and it bothers me that I can't correct this simple yet obvious character flaw. I'm sure it bothers alot of other people too. Pretty please, could you put in a gender (or "physical body" if afraid of upsetting anyone) select switch. Thank you 🙂

  13. I have a member who was invited to the clan who no longer exists, however they take up a space in the clan while showing up in the "invited" section. I cannot remove them/nullify the invite. I posted about this early this year (still no reply) but when the forums were seperated into PS4 and Xbox One it ended up in PS4.

    Please, that slot could go to someone who plays, especially with Railjack and other releases that are team/clan/alliance based play. 

  14. I don't understand why level 20's (third bounty) with a 0-2 global alert level (local* alert level) are doing thousands of points of damage? This is causing me, an endgame player trouble on a mission/bounty that I didn't expect any difficulty from. I brought rhino with 3k iron skin which got tore off pretty quickly while reviving my 1k health smeeta kavat (who I brought because it's a low level mission)

    Additional info: the rewards are strange and what you'd expect for a level 20 mission. They are strange because Oxium x200 is no where close in rarity as ×200 nano spores. I'd consider myself very lucky if I ended a mission with 200 oxium, but I've ended plenty with more than 3k nano spores, 600 Rubedo, 300-500 crytic. Don't get me wrong, I am very grateful for not having to grind for 5k oxium with only 8 oxium per drop but 200 nano spores is not a very appealing reward. 

  15. So while I'm waiting for the elevator to load me into Fortuna I often get on my phone. While I was on my phone I expected to be safe in the elevator however drones on the outside somehow managed to get inside and kill me while I was browsing and upvoting the forum "Got enough knockbacks there fortuna?" I have a photo but I'm not sure how to upload it. (Rockstar Games requires photos to prove glitches)

  16. I can understand that the enemies are evolving to our tactics, as warfare should and I think that's fair. The only thing I have a problem with is the floating corpus that drops 12-20+ bounce orbs when you're indoors. Evolution in the gameplay is great otherwise. My solutions would be to drop less "bouncy balls", raise the ceilings, or even allow the camera to switch shoulders + auto-movedown if blocked by a ceiling. 

    Edit: I've about had it with these knockbacks, even with 40% faster recovery level 20's are kicking my butt (Mastery Rank 18 which means I can do sorties no problem) because they keep stun locking me.

  17. I'm the leader of a clan {Solaires Sunbros} and invited someone who's gamertag is fritterfrog7698, however it won't let me nullify the invite "This player is not apart of your clan" yet he takes up a space in the clan. According to XBOX Live the player doesn't exist. Since my clan is a shadowclan every player slot is valuable and this nonexistent profile is taking up one of those spaces.

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